Subject:
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Re: Magic/Majick section of CW
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Newsgroups:
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lugnet.castle.org.cw
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Date:
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Wed, 15 Nov 2000 20:53:12 GMT
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Viewed:
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698 times
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David Eaton wrote:
> Hmm... perhaps I should add a 'weapons' category for maces, catapults,
> ballistas, staves, etc. If anyone can think of a MOC that would fit into a
> 'magic' category but not these categories, maybe that's what Magic could be
> for... otherwise I'd probably hold off until CW actually develops a gaming
> side...
I think a weapons section would be great. Perhaps instead of a "magic"
section, we can title it "special effects" since I think that is what
Wilson was really trying to have a place for. Of course narative detail
is always nice on anything (I'd consider the description of a spell to
be such narative detail). I don't think Wilson is trying to describe the
spells to the level of detail one would for a game.
--
Frank Filz
-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com
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Message has 1 Reply: | | Re: Magic/Majick section of CW
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| (...) Hmm... maybe: - Weapons - Items (non-weapon generic things-- like a mirror or magic portal or something) And as for magical items, each character/item/weapo...re/vehicle could be marked as magical... hence if you looked up "magic" you could (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
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Message is in Reply To:
| | Re: Magic/Majick section of CW
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| (...) Hmm... not to be the sour banana, but I dunno if I'd include a magic section if it's gonna be for spells etc... I guess my problem with that is that it starts to make it as if CW is more of a gaming environment rather than a MOC showcase (...) (24 years ago, 15-Nov-00, to lugnet.castle.org, lugnet.castle.org.cw)
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