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Subject: 
Re: Magic/Majick section of CW
Newsgroups: 
lugnet.castle.org.cw
Date: 
Wed, 15 Nov 2000 20:53:12 GMT
Viewed: 
698 times
  
David Eaton wrote:
Hmm... perhaps I should add a 'weapons' category for maces, catapults,
ballistas, staves, etc. If anyone can think of a MOC that would fit into a
'magic' category but not these categories, maybe that's what Magic could be
for... otherwise I'd probably hold off until CW actually develops a gaming
side...

I think a weapons section would be great. Perhaps instead of a "magic"
section, we can title it "special effects" since I think that is what
Wilson was really trying to have a place for. Of course narative detail
is always nice on anything (I'd consider the description of a spell to
be such narative detail). I don't think Wilson is trying to describe the
spells to the level of detail one would for a game.

--
Frank Filz

-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com



Message has 1 Reply:
  Re: Magic/Majick section of CW
 
(...) Hmm... maybe: - Weapons - Items (non-weapon generic things-- like a mirror or magic portal or something) And as for magical items, each character/item/weapo...re/vehicle could be marked as magical... hence if you looked up "magic" you could (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)

Message is in Reply To:
  Re: Magic/Majick section of CW
 
(...) Hmm... not to be the sour banana, but I dunno if I'd include a magic section if it's gonna be for spells etc... I guess my problem with that is that it starts to make it as if CW is more of a gaming environment rather than a MOC showcase (...) (24 years ago, 15-Nov-00, to lugnet.castle.org, lugnet.castle.org.cw)

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