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 Castle / Castle Organizations / Castle World / 603
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Subject: 
Re: Airships (Re: Magic/Majick section of CW)
Newsgroups: 
lugnet.castle.org.cw
Date: 
Wed, 15 Nov 2000 17:57:10 GMT
Viewed: 
669 times
  
In lugnet.castle.org.cw, Pawel Nazarewicz writes:
Anyone have any comments or suggestions?

Wilson

My problem is how to justify the existence and operation of airships.  As
first I thought "Magic!", but that doesn't really do the concept justice.  My
next thought was that each airship has to have crystals (found in the AQ and
RR sets) which have levitation powers.  They are hooked up to special
levers and such - making them independent from any magician and single source.

Better yet - there could be a special chair that one could sit at and
channel their thoughts through the crystal - making the airship only as
stable as
its captian - making it almost a living object - like a mecha almost.

The fun with that would be that a mountain with these or source of them
would be highly desirable and hard to find.  If you want to go further, the
chrome armor on the knights might be carved from these crystals - giving
them the power to levitate and fly.  "Death from above!"  The idea of
opening up the airs through a controlled means (via crystals) adds a fun
demension to the whole world.

Your crystal idea sounds alot like the way that mecha and airships work in
the world of the Japanese anime Escaflowne.  In it, dragon hearts (or
something like that, I've only watched one episode), which are what allow
dragons to fly, can be harvested and used to propel mecha and airships.  A
mine, called the Dragon Graveyard, was being harvested for all the crystals
of the dead dragons buried there.  My details are extremely flaky, but the
general idea is there.

Adrian
--
www.brickfrenzy.com



Message has 1 Reply:
  Re: Airships (Re: Magic/Majick section of CW)
 
(...) the (...) crystals (...) I've seen the whole Escaflowne series, and it does a great job of mixing air-vehicles with medieval battle. In Escaflowne, there are two kinds of flight. The flying mechas get their energy from dragon hearts (a (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)

Message is in Reply To:
  Airships (Re: Magic/Majick section of CW)
 
(...) My problem is how to justify the existence and operation of airships. As first I thought "Magic!", but that doesn't really do the concept justice. My next thought was that each airship has to have crystals (found in the AQ and RR sets) which (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)

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