To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / 645
644  |  646
Subject: 
Re: Improv-ed Medieval BrikWars
Newsgroups: 
lugnet.gaming, lugnet.castle.org.cw
Date: 
Sun, 26 Nov 2000 16:28:21 GMT
Viewed: 
2507 times
  
In lugnet.fun.gaming, Mike Rayhawk writes:
I like the idea as an experiment; I realize most CW folks probably prefer to
have total control of their stories and leave nothing to chance.  On the
other hand, I don't see how it's that far different in principle from
character-crossovers between CW realms: two people work together to develop
their story by alternate means, each giving up a certain amount of creative
control, ending up with a more dynamic element for their story.

Actually, there was a lot of discussion about this when the idea of CW was
still young... Several people WANTED to stage battles based on the number of
troops they had, storm other people's castles and fortresses, etc. The idea
is pretty much as you laid out-- heros wouldn't die unless their owners said
so (otherwise they're knocked out or something), and people would only play
if they WANTED to. I think that was the only reason discussion stopped on
the matter, since some people thought they were going to be forced into a
wargame that they didn't want to play, and preferred just to be showing off
their world without outside interference. Anyway, I really like the idea :)

DaveE



Message has 3 Replies:
  Re: Improv-ed Medieval BrikWars
 
(...) I think it was an interesting experiment...I have always enjoyed reading Richard Parsons brikwars updates, as well as the various space and castle NELUG brickwars descriptions. I like seeing the pics+models that result from a (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
  Re: Improv-ed Medieval BrikWars
 
(...) I think another issues that arose is that people with huge armies (Dan Whatshisname:), James Aldrich(1)) would then have an unfair advantage over those that haven't complied 500-1000 troops. So how do you settle that? About gaming - I would (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
  Re: Improv-ed Medieval BrikWars
 
(...) of (...) idea (...) said (...) play (...) off (...) :) It might be neat if it were based on the CastleWorld map. Brikwar events could be scheduled, using a specified location on the map to determine who would be involved, what territory could (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)

Message is in Reply To:
  Re: Improv-ed Medieval BrikWars
 
(...) I don't see how CW would be 'damaged' if some of its members decided to let a chapter or two of their respective stories be determined or influenced by the events that occur within a wargame... of course, they would have to be careful about (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)

13 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR