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Subject: 
Re: Improv-ed Medieval BrikWars
Newsgroups: 
lugnet.gaming, lugnet.castle.org.cw
Date: 
Sun, 26 Nov 2000 22:14:05 GMT
Viewed: 
3407 times
  
In lugnet.fun.gaming, Pawel Nazarewicz writes:
I think another issues that arose is that people with huge armies (Dan
Whatshisname:), James Aldrich(1)) would then have an unfair advantage
over those that haven't complied 500-1000 troops.  So how do you settle that?

If you were trying to integrate a game-battle into an ongoing CW history, then
the size of each army would have to be determined by the storylines rather than
by how many minifigs each CWer had in his or her collection.  If the story
calls for one realm's force of 20 peasant spearmen to defend the king vs.
another realm's 500-man elite expeditionary force, then that would be how the
game would be set up, regardless of who has the unfair advantage.  Ideas like
'fair' and 'unfair' have no meaning in war or in fiction.

As far as a CW-battle is concerned, you've got it all backwards.  If you set a
very small force against a large and overwhelming force, the very small force
has the absolute advantage.  In real life, who wins or loses a battle is of
course pretty important.  In Castle World, what's important (besides showing
off fancy MOCs) is creating compelling characters and events for your realm.

Characters in a hopelessly outnumbered force have infinite opportunity for
courage, heroism, desperate actions, crises of conscience, purple and florid
speeches, and all the hyper-melodramatic posturing that CW characters thrive
on.  Characters in the gigantic and overwhelming force will be lucky to even
see action; they might as well not have even shown up.  There's so much more
art in the portrayal of bitter defeat than in that of effortless victory.


Mike Rayhawk
The BURP Adventurer / Lugnet Member #666



Message is in Reply To:
  Re: Improv-ed Medieval BrikWars
 
(...) I think another issues that arose is that people with huge armies (Dan Whatshisname:), James Aldrich(1)) would then have an unfair advantage over those that haven't complied 500-1000 troops. So how do you settle that? About gaming - I would (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)

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