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 CAD / Ray-Tracing / *2707 (-100)
  Re: monkey rail was marble rail
 
Hello, New render old moc. (URL) (18 years ago, 8-Dec-06, to lugnet.robotics, lugnet.cad.ray, FTX) ! 
 
  Re: Remix Disco: 55 Disco
 
Hi Zach! (...) Ah, I see, we share the same experience :-) Tims disco idea is really a challenge and most of my ideas failed. (...) In my little fight with the lights, I have forgotten the shelf totally. But you have found a good solution. (...) (...) (18 years ago, 12-Oct-06, to lugnet.cad.ray, FTX)
 
  Re: Remix Disco: 55 Disco
 
(...) Hi Arno, Please do send an entry. The more the better. I've copied the source files into the challenge folder (which is also unmoderated days later) but here are the deep links (3 URLs) Tim (18 years ago, 12-Oct-06, to lugnet.cad.ray, FTX)
 
  Re: Remix Disco: 55 Disco
 
Hi all, After lurking for more than six years, this is my very first post here. I'm watching the rendering competition very closely and I really think this is an outstanding effort! Myself, I'm still experimenting with the scene in Povray, but I (...) (18 years ago, 12-Oct-06, to lugnet.cad.ray, FTX)
 
  Remix Disco: 55 Disco
 
Posted on behalf of Zach Best Hi, this is another entry for Tim Gould's Disco Remix Challenge: (URL) The title 55 Disco was named so because there are 55 lights in this scene. I know, I went a little crazy. The scene took about 12 hours to render (...) (18 years ago, 9-Oct-06, to lugnet.cad.ray, FTX)
 
  Re: Remix Disco: Doomed Disco
 
Hi Andreas, Firstly, thanks for making a version. If this is the "doomed" version of the picture I'd love to see the long-lived version. It is really excellent and captures the look of a nightclub very well. I particularly like the lighting and the (...) (18 years ago, 5-Oct-06, to lugnet.cad.ray)
 
  Re: Remix Disco: Doomed Disco
 
I think this is just wonderful! Thanks for all the info! (18 years ago, 5-Oct-06, to lugnet.cad.ray, FTX)
 
  Remix Disco: Doomed Disco
 
Hi, this is one entry for Tim Goulds Disco Remix Challenge: (2 URLs) The title Doomed Disco is not caused by the skeleton on the picture (which meaning I do not understand :-(... ), it is the result of the fact, that everything I have tried new to (...) (18 years ago, 4-Oct-06, to lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) mklist won't change any files. You do not need to manually edit the header. The mere fact that 3429 is found in the PARTS folder is enough to recognize it as a part. Just to be sure: you run L3P on Space_fork_lift.ldr and not on (...) (18 years ago, 25-Sep-06, to lugnet.people.newbie, lugnet.cad.ray)
 
  Re: Missing seams
 
(...) Actually I've already moved the part to the PARTS folder and re run mklist.exe (I think that's what the name is) to regenerate the parts list. Needlesss to say, this didn't resolve the problem. Do I need to manually remove the "Unofficial (...) (18 years ago, 25-Sep-06, to lugnet.people.newbie, lugnet.cad.ray)
 
  Re: Missing seams
 
(...) The problem is that L3P fails to recognize the two unofficial parts as parts. Try moving 3429.DAT and 3430.DAT to the PARTS folder. See also (URL) have already a long time ago updated L3P to scan a part's header for "Unofficial Part" but I'm (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray)
 
  Re: Missing seams
 
(...) Maybe Lars has fixed this in L3P 1.4 (wink, wink, nudge, nudge Lars ;-) ) -Orion (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
Just an update. I never really resolved the problem. But for now I am working around the problem by manually entering the .5 spacing that L3P would usually add between parts in POV-Ray. Here's the corrected file. (URL) Thanks to everyone for your (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) Thanks for your help. You've deffinitely helped me understand some of what creates that authentic lego look in the POV-Ray picture. :) But I tried everything and I just can't get L3P or POV-Ray to shrink/separate the unofficial parts in the (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) It looks like you're using LGEO parts in your picture. These have (slightly) rounded edges on all the bricks that visually create seams. The forklift part isn't modeled in LGEO, so L3P falls back to the LDraw geometry for that part, which (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) Thanks for the quick response. But I'm still confused about something. If POV-Ray doesn't draw lines/seams, then what causes the other parts to display seams in the POV-Ray picture? (Such as the supporting bricks for the forklift rails) Thanks (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) Hi David, The problem is a shortcoming in L3P. The way L3P adds seam "lines" is to shrink the pieces by a small amount. How L3P determines what to shrink (since it wouldn't be appropriate to shrink any subpart assemblies) may introduce the (...) (18 years ago, 23-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) Hi David, The short answer is that there are no seams, only lines. Since a line is a one-dimensional object it is invisible in POVray. The long answer is that POVray won't show edge lines because they are not really useful and don't fit with (...) (18 years ago, 23-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Missing seams
 
Any idea why the some pieces don't show seams in POV-Ray but they do in MLCad? Sorry if this has been addressed elsewhere. I did search for it, but I didn't find anything. (Newbie to all this.) For example, this is the model as seen in MLCAD. (...) (18 years ago, 23-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Raytracing Challenge II: Remix Disco
 
(...) --SNIP-- (...) Forgot to cross-post here so see the parent post for details. Tim (18 years ago, 21-Sep-06, to lugnet.cad.ray, lugnet.build.contests, FTX)
 
  Re: Raytracing Challenge II: Remix Disco
 
(...) For added authenticity colour everything brown and black, make a sticky floor and fill it with smoke. Unfortunately a render can't simulate the smell of old beer and tobacco but you can pretend. Tim (18 years ago, 21-Sep-06, to lugnet.cad.ray, FTX)
 
  Re: Raytracing Challenge II: Remix Disco
 
Thank You, Tim, for the challenge! I will try to master it. Even if the the first obstacle for me will be the impression of a disco, since that kind of location is still quite full of mysteries for a nerd (ok...geek) like me :-( Andreas (18 years ago, 21-Sep-06, to lugnet.cad.ray, FTX)
 
  Raytracing Challenge II: Remix Disco
 
Hi all, Well, thanks to some recent encouragement from Zach Best and at the end of the first challenge I've decided to run this again with a new model. I do hope people enter as I very much enjoy seeing the different interpretations of the same (...) (18 years ago, 21-Sep-06, to lugnet.cad.ray, FTX) ! 
 
  Re: Bugs in rad_def.inc
 
(...) Thanks Niels, but the kudos go to Koyan Derudder (URL). All I did was take his work and put it in magazine format, along with a model that's easy to build. Koyan did all of the hard part, and we should be thanking him. :-) (18 years ago, 10-Aug-06, to lugnet.cad.ray, FTX)
 
  Re: Bugs in rad_def.inc
 
(...) Thank YOU for making that great tutorial Geoff I'm sure we're many that has really been needing that for a long time: Personally I tried to assemble the bits and pieces strewn across lugnet and brickshelf to get the kind of renderings I've (...) (18 years ago, 9-Aug-06, to lugnet.cad.ray, FTX)
 
  Re: Bugs in rad_def.inc
 
Thanks a bunch Jeffrey It seemed like anohter one of those offending type " 's had snuck into my povray.ini-file, thanks for making me check again, everything is working now!!! Cheers NB (18 years ago, 9-Aug-06, to lugnet.cad.ray, FTX)
 
  Re: Bugs in rad_def.inc
 
(...) details removed (...) Thanks everyone for pointing these out. I will update this info on the BrickJournal web site as well so other people don't run into the same problem. As for the copy through Notepad, I have done that so long that I take (...) (18 years ago, 3-Aug-06, to lugnet.cad.ray, FTX)
 
  Re: Bugs in rad_def.inc
 
There are more then one issue with the files and code specified in the tutorial. I found them all, so here is the required fixes to make them work. Step 1.) Assuming you have downloaded the proper files: Begin by opening the POV-Ray master ini file (...) (18 years ago, 3-Aug-06, to lugnet.cad.ray, FTX)
 
  Re: Bugs in rad_def.inc
 
(...) That wouldn't have helped here. The problem is that whatever software was used to do the article used fancy quotes (different opening and closing quotes). Those are just extended ASCII characters, though, which means that they would have (...) (18 years ago, 2-Aug-06, to lugnet.cad.ray)
 
  Re: Bugs in rad_def.inc
 
Of course this doesn't solve the problems I ran into in the process because I messed with the installations :( Hope somebody can help with that -NB (18 years ago, 2-Aug-06, to lugnet.cad.ray)
 
  Re: Bugs in rad_def.inc
 
(...) LOL! You're right, I simply forgot the FIRST rule when copying ANY code (from the internet): Always copy-paste via notepad to avoid crappy tags. Thanks a lot David, now excuse me for a while: gotta stand in the corner being ashamed of myself (...) (18 years ago, 2-Aug-06, to lugnet.cad.ray)
 
  Re: Bugs in rad_def.inc
 
To be more specific, it get stuck these places: POV-FILE: // Generated by L3P v1.3 20010120 (C) 1998-2001 Lars C. Hassing lch@ccieurope.com // WWW: (URL) WWW: (URL) Date: Wed Aug 02 09:48:57 2006 // Input file: C:\LDRAW\MODELS\02 1995.ldr // (...) (18 years ago, 2-Aug-06, to lugnet.cad.ray)
 
  Re: Bugs in rad_def.inc
 
(...) Right now it just seem like I've screwed POV-Ray up :( The rad_def.inc problems started before I tampered with the file, underway, I tried to download a version from the internet (which turned out even worse) - in an attempt to get the old one (...) (18 years ago, 2-Aug-06, to lugnet.cad.ray)
 
  Re: Bugs in rad_def.inc
 
(...) Hi Niels, I recently did this tutorial as well. (...) I think I had the exact same problem. I did get it to work, and the answer was rather odd. This is the text that you are pasting into your POV file from the tutorial, correct? #version (...) (18 years ago, 2-Aug-06, to lugnet.cad.ray)
 
  Re: Bugs in rad_def.inc
 
--SNIP-- (...) --SNIP-- Hi Niels, Could it be possible that you have edited the rad_def.inc file and accidentally left in characters from the Scandinavian character set (maybe the problem could be with your povray file too)? It is possible that (...) (18 years ago, 2-Aug-06, to lugnet.cad.ray)
 
  Bugs in rad_def.inc
 
I'm trying to follow Koyan's rendering-tutorial in the Brickjournal 4: Been slowly progressing through the multiple downloads necessary, both those that were mentioned in the text (Todd's colours) and those who weren't (they're hidden here if you (...) (18 years ago, 2-Aug-06, to lugnet.cad.ray)
 
  Blender Animation Tutorial Part 1
 
Hi there, i have finished the first of my three parts tutorial on animating a minifig in Blender. The tutorial can be found at (URL) comments, corrections etc are welcome! Carsten (18 years ago, 30-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: Animtaions
 
(...) Oops, this where QT aliases to existing m4v files. I have replaced them with there originals. (...) Thanks, this are my first animations of technic models. I want to check if it is realistic to start a little movie which animates a whole (...) (18 years ago, 28-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: Animtaions
 
(...) Thanks, No need to convert them for me. Now that I downloaded them first, I can watch them outside IE! (Some of the files are 27 kb or less though, like GasStation-4.mov, and won't play...) So far, I've watched grabber-iWeb.mov, and it is (...) (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: Animtaions
 
(...) Ok i'll convert the movies and place them at (URL) at the moment some of the movies lay there unconverted. (...) Yeah. The movies in the datsville section includes the hoses as they are based on your release 017. The first stills where based (...) (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: Animtaions
 
(...) Could you export any of those QT movies to some format viewable in Win98, like MPG or AVI? Now that nor even Apple supports Win98 anymore :( And I am very interested in viewing it. Or could you give me direct links so I can download them? My (...) (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Animtaions
 
Hi, i have finished some animations of gears and threads and placed them at (URL) The animations are made with Blender. The source files can be downloaded also. Carsten (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
Yup it was taken with v2.1. That was the same site I went to, however a small oversight by myself forgot to click the link and go to the proper page for download. Now I feel stupid. Oh well... But I was able to download v3.0 and it works great now! (...) (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
(...) First off, I'm guessing the picture was taken with LDView 2.1, since you don't have 3.0. Obviously it's got problems; I have no way of knowing for sure if those problems are present in LDView 3.0, but it does have completely rewritten file (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
Thanks for the tips and help. I opened the file with LDView last night and the road/sidewalk/stopli...posts(they are all part of one file) file couldn't be opened. It gave me an error with the line specifying that file. Since I had exported all the (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
(...) It would be easier to help if you provided the MPD and/or POV file. /Lars (18 years ago, 26-Jul-06, to lugnet.cad.ray)
 
  Re: POV-Ray file problem when rendering
 
Sorry for replying to myself, but I'm not sure if what I said made sense. If you do have the error I was talking about, it should look something like the following in LDView (after clicking the plus sign): (URL) In the above case, you would do a (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
(...) What happens if you view the file in LDView 3.0? Does it render properly? Do you get any errors about MPD sub-files already being loaded? (After the file is loaded, go to View->Errors if LDView isn't set to bring that up automatically when it (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
 
  POV-Ray file problem when rendering
 
I am working on a moc scene and everything is coming along nicely(that is once I remembered how to render mpd files so that everything shows up), but I have run into a slight problem. See in MLCAD there is the proper number of figs in the scene, (...) (18 years ago, 25-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: Lgeo parts come out different colours?
 
(...) Yes they should. Lgeo has its own, more accurate colour definitions for many colours. Tim (18 years ago, 23-Jul-06, to lugnet.cad, lugnet.cad.ray)
 
  Lgeo parts come out different colours?
 
Hello, These are 2 identical scenes; the only difference is that the *lower* shot has "use LGEO parts" ticked. (I'm using L3PAddon) (URL) prompted, password = "lugnet") The colours shouldn't vary, should they? Gabriel (18 years ago, 23-Jul-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: I'm sure one of you has already worked this out...
 
(...) @Willy - that's great! No more pink/transparency issues. :-) @Tim - thanks, that's a good point. Gabriel (18 years ago, 19-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  Re: I'm sure one of you has already worked this out...
 
(...) @Willy - that's great! No more pink/transparency issues. :-) @Tim - thanks, that's a good point. Gabriel (18 years ago, 19-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  New animations: AT-STP and Moth Fighter (and StarCraft Marine)
 
I've posted 2 new "special effect" short clips of new stuff rendered in POV-Ray. The scene files are available for download as well. The Moth fighter jet is something I made and have been using to test explosions. I've finally "finished" it to my (...) (18 years ago, 21-Jul-06, to lugnet.announce, lugnet.animation, lugnet.cad.ray, lugnet.space)
 
  Re: I'm sure one of you has already worked this out...
 
(...) Thankyou gentlemen. I didn't realise that Antialiasing was an option in Povray. Then - found it was ALSO an option in LSP-Addon. Now that I've turned it off in both, I've got over my issue :-) PS - I'm afraid using "alpha channeling" is a bit (...) (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  Re: I'm sure one of you has already worked this out...
 
--SNIP-- (...) To add to this, make sure you have a neutral background colour set when you do this. The background colour does still have an effect on certain aspects of the rendering (albeit a small one). Tim (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  Re: I'm sure one of you has already worked this out...
 
(...) * set +FN in the toolbar command line to get a PNG file * set +UA in the toolbar command line to turn on alpha channeling for a transparent background * read the "5.2.2.3 File Output Options" chapter in povray's help for a deeper insight w. (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  Re: I'm sure one of you has already worked this out...
 
(...) It is the antialiasing that is causing this problem. I think there are only two ways around this. Either turn off antialiasing, or switch from chroma-key compositing to transparency-based compositing and make the background transparent. You (...) (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  I'm sure one of you has already worked this out...
 
I'm currently making minifig animations for a freeware computer game. Here's an example picture: (URL) you can see, I am using bright pink (255,0,255) as my transparency colour. (I set it as 'background' in LP3Add-on) The only problem is, when I (...) (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  Re: LPub and Mega-POV Question
 
(...) Hi Kevin, I hope you don't mind a question. I read your comments above and was thinking I might like to transition to that path for creating instructions. I've used Mega POV-Ray for a long time, but my goal is, as you note, just to have the (...) (18 years ago, 28-May-06, to lugnet.cad.ray)
 
  Re: LEGO error with POV-RAY
 
(...) Perhaps this can help: (URL) did a search on "3650": (URL) PS: A bit about me since I'm a first-time poster: I'm 17, and live in the Boston (...) Welcome, glad to have you here, please post the result of your efforts. /Lars (18 years ago, 25-May-06, to lugnet.cad.ray)
 
  Re: LEGO error with POV-RAY
 
(...) (snip) (...) I know that this isn't an LPub problem. I've successfully used LPub before to generate biulding instructions and BOMs before, but this time I was using it to use LGEO. (...) (snip) (...) Yeah. POV-RAY (when not using LPub) even (...) (18 years ago, 26-May-06, to lugnet.cad.ray, FTX)
 
  Re: LPub and Mega-POV Question
 
(...) Thanks for the tip, Tim. - David (18 years ago, 26-May-06, to lugnet.cad.ray)
 
  Re: LPub and Mega-POV Question
 
(...) I was not aware of that! I had simply assumed that Megapov 2.11 had that same feature. No wonder it wasn't outlining my models... (...) Thank you very much for that information. I just downloaded both programs. Thanks, David (18 years ago, 26-May-06, to lugnet.cad.ray)
 
  Re: LPub and Mega-POV Question
 
(...) I will second Kevin's suggestion of changing to ldview or ldglite. They produce excellent instruction pics and I think they look much better than MegaPOV with edge-lines for instructions. That said, I would strongly recommend backing up all (...) (18 years ago, 26-May-06, to lugnet.cad.ray)
 
  Re: LPub and Mega-POV Question
 
(...) Hi David, From what I remember, MEGA-POV 0.7 is the last one that had the edge line capabilities. It was dropped in the follow on version of MEG_POV and I don't know if subsequent versions ever brought it back. So, if you're set on ray tracing (...) (18 years ago, 26-May-06, to lugnet.cad.ray)
 
  Re: LEGO error with POV-RAY
 
(...) (snip) (...) Hi Reuven, Sorry if the LPub dialog is not very helpful, but the interface between LPub and POV-Ray is by definition not very communicative. LPub does not perform renders on its own, it uses external renderers to get the job done. (...) (18 years ago, 26-May-06, to lugnet.cad.ray, FTX)
 
  Re: LEGO error with POV-RAY
 
(...) (snip) (...) (snip) OK, so I tried your method. The good news: I got it to work. The bad news: not on my model. So first for the good news. I used the pyramid model that comes with LDraw. I was able to make this render, using LPub, LGEO and (...) (18 years ago, 26-May-06, to lugnet.cad.ray, FTX)
 
  Re: LEGO error with POV-RAY
 
(...) Hello Reuven. I've had problems with LGEO parts too, so I know how you feel. (...) I suggest an entirely different approach to using LGEO parts. Try this: (1) Download and install LPub on your computer from this link: (URL) Open LPub. (It will (...) (18 years ago, 26-May-06, to lugnet.cad.ray)
 
  LEGO error with POV-RAY
 
Hi Everyone, I'm a first time poster, so forgive me if my question is a bit simple. I haven't been able to use the LGEO parts library. In L3PAO, I check the -lgeo box. In POV-RAY, in the "POV-RAY for Windows Render Settings" dialog box, In the (...) (18 years ago, 25-May-06, to lugnet.cad.ray)
 
  LPub and Mega-POV Question
 
Hello all, I'm trying to render using POV-Ray 3.6 and Mega-POV 1.21 or 1.1, and I am having some technical difficulties. First, I have the following installed on my computer: LPub version 2.4.8.0 (works fine) Pov-Ray 3.1 (works great) Mega-POV 0.7 (...) (18 years ago, 25-May-06, to lugnet.cad.ray)
 
  Re: Stereograms of my Space and Vignette MOCs
 
Something kind of weird... you can create a similar effect with two identical 3D objects. For example, take two identical pens, hold them so they converge towards you, and cross your eyes. If you adjust the angle of the pens, and the distance, and (...) (18 years ago, 18-May-06, to lugnet.cad.ray, FTX)
 
  Re: Stereograms of my Space and Vignette MOCs
 
(...) Sorry about that. I still read it the wrong way around... shows how much things are imprinted in our brains. --SNIP-- (...) For anyone interested this is the code. You need to get the include file from (URL) here> // Stereo setup #include (...) (18 years ago, 10-May-06, to lugnet.cad.ray, FTX)
 
  Clear textures
 
Hi, I alwasy thought that the clear "lugnet" textures were too clear. So I tried to render the following train: (URL) With lugnet colors, it looks like this: (URL) You see the problem: The clear parts look too clear. How can I change that? When I (...) (18 years ago, 23-Mar-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Fixed LGEO parts
 
Thanks to Robert Seifert who sent me two LGEO parts that he has fixed: 2878 Train Wheel Holder 9V 2879 Train Wheel 9V The web page now has 22 fixed LGEO parts: (URL) (19 years ago, 11-Mar-06, to lugnet.cad.ray)
 
  Night picture was Re: Remix Lenin is closed (sort of)
 
(...) I'm glad you had fun. I must try that snow macro too. It is just so cool. Andreas is brilliant at finding good stuff to do with POVray. Night pictures is an excellent idea. And next one I'll do without any competition element so I can play too (...) (19 years ago, 8-Mar-06, to lugnet.cad.ray)
 
  Re: Remix Lenin is closed (sort of)
 
(...) Thanks for the ideas! It had quite a lot of fun doing my pictures! It was a long time ago I did my previous renders, but your challenge made me sit down and play again (and I *must* try that snow macro!). Maybe you could do it again some time (...) (19 years ago, 8-Mar-06, to lugnet.cad.ray)
 
  Remix Lenin is closed (sort of)
 
Hi all, Thanks to everyone who posted their entries for this. It was really exciting to see so many different versions of the same model and I learnt some new tricks along the way and hope others did too. I've made a (URL) write up> for the (...) (19 years ago, 8-Mar-06, to lugnet.cad.ray, lugnet.events, FTX)
 
  Remix Lenin - Last weekend
 
Hi all, Just a reminder that this is the last weekend of the (URL) remix Lenin> challenge. If you want me to add you to the final write up you need to get your version in by Monday (6th March). So please keep those remixes coming. Tim (19 years ago, 3-Mar-06, to lugnet.cad.ray, lugnet.announce, FTX)  
 
  Re: Brick Basket
 
(...) The sensors I have from set 9701, used with Interface B, have yellow connectors for passive devices (2x4 touch switch and thermometer) and blue for active devices (light and rotation). A good way to get some (yellow, blue and also red) might (...) (19 years ago, 1-Mar-06, to lugnet.cad.ray, lugnet.robotics)
 
  Re: Brick Basket
 
(...) Thanks... I have a few yellow from Cybermaster set, but blue seems very rare (none on Bricklink). Philo (19 years ago, 1-Mar-06, to lugnet.cad.ray, lugnet.robotics)
 
  Re: Brick Basket
 
(...) They came with the lego dacta rotation sensors. I have also some decent datcta touch sensors which came with a yellow connector. Very neat. I think it's a color scheme, cause the sensor are also blue res. yellow. Carsten (19 years ago, 1-Mar-06, to lugnet.cad.ray, lugnet.robotics)
 
  Re: Datsville animations - first tests
 
(...) There are some different python modules which are able to import ldraw files more ore less correct. I've ended up with a slightly modified version of (URL) (you need datimport.py and colorimport.py) A mostly complete list of LDraw->Blender (...) (19 years ago, 1-Mar-06, to lugnet.cad.ray)
 
  LDBoxer (Was: Datsville animations - first tests)
 
(...) Thanks for asking, Jason. I didn't know that the code was online, even though it seems like only one version and not the latest. And I didn't know that anyone still uses LDBoxer. It's been very quiet about it for two years now. Yes, you may do (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Great job on the animations. How did you import the models into Blender? Thanks, Brian Durney (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
Tore, I noticed the zip file with the source, but there is no license info? Is it intended to be software "libre"? Can I play with converting it to C on Linux ? -JSM (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Brick Basket
 
(...) Hello Carsten, Nice documentations of your robots! Your datsville movie are great too... One question: where did you get those blue electric connectors? (URL) (19 years ago, 28-Feb-06, to lugnet.cad.ray, lugnet.robotics)
 
  Re: Datsville animations - first tests
 
(...) Thanks for that. LDBoxer was a great help! I have also used your Datsville compilation rev17 which was much cleaner than the original files. Carsten (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Thanks very much for it. I've used it a couple of times on my bigger renders. You might want to put your name somewhere more prominently on its homepage ;) Tim (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) I made LDraw Boxer a couple of years ago, just to be able to render Datsville. /Tore (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Not my tool although I don't actually know whose it is. I was told about it a while back. Tim (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Oh, thanks, personally i think the actual renderings are poor, ugly looking and only usable as first shoot tests. I only have published them cause i get a little bit pressure from my wife and it was a perfect excuse to use iWeb. I think a can (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
w00t! These animations look realy realy good! I'd love to learn how to do this, but I am very very lazy... Tim's boxing tool also looks very promissing, weird I never saw this mentioned before? Play well indeed! (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Yeah. LDBoxer was the first step in the optimization process reducing the vertex count dramatically. From my experience with blender i think i can handle scenes with up to 3-4 million vertices on my powerbook. The last rendered scene (not (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)
 
  Re: Datsville animations - first tests
 
(...) This is really cool Carsten. Have you tried (URL) Boxer>? It might help to automate some of the mesh optimisation. Tim (19 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)
 
  Datsville animations - first tests
 
Hi there, finally i have started to import parts of datsville into Blender to make a little rendered brick movie. The first buildings are imported and optimized. I have put the results on (URL) Carsten (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Harmonizing Syntax of TLAS, LMM, and LDA2006
 
(...) Thank you, Miguel. (...) As discussed earlier, I am now convinced of the animation potentials of MPDs. As a (not very active, but yet...) member of the LDraw Standards Commitee, I am also convinced of the benefits we all would enjoy if all (...) (19 years ago, 27-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: LDA2006 Progress Report
 
(...) Hi Tore, Congrats on your recent work. As you know, I am working on a parallel animation app project. At this point, I've stopped development on the new version and plan to dedicate the next month or so to cleanup duties (anything from (...) (19 years ago, 27-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  MOC: MAN 5t military transporter
 
Hello, Perhaps you already know the model from BrickShelf or 1000Steine, but still I want to show it here, too: (2 URLs) It is a German 5 tons military transporter. I combined old and new gray in it (I never did this before and I never wanted to do (...) (19 years ago, 26-Feb-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.mlcad, lugnet.announce.moc, lugnet.build.military, lugnet.modelteam, FTX) ! 
 
  Proposed new colour
 
Hi all, Not sure if this has been brought up before so sorry if it has. When looking at one of my renders today Ross Crawford commented that the tracks were to reflective. We worked out that this is because they use the chrome color (383) to define (...) (19 years ago, 26-Feb-06, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray, FTX)


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