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 CAD / Ray-Tracing / 2625
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Subject: 
Re: Datsville animations - first tests
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 1 Mar 2006 10:40:13 GMT
Viewed: 
12507 times
  
In lugnet.cad.ray, Brian Durney wrote:
> In lugnet.cad.ray, Carsten Müller wrote:
> > Hi there,
> > finally i have started to import parts of datsville into Blender to make a
> > little rendered brick movie. The first buildings are imported and optimized. I
> > have put the results on
> >  http://web.mac.com/carstenm/iWeb/Lego/Brick%20Basket.html
> > 
> > Regards Carsten
> 
> Great job on the animations.  How did you import the models into Blender?
> Thanks,
> Brian Durney

There are some different python modules which are able to import ldraw files
more ore less correct. I've ended up with a slightly modified version
of http://donkey.dyndns.org/~yann/blender/ (you need datimport.py and
colorimport.py)

A mostly complete list of LDraw->Blender importers can be found at
http://www.elysiun.com/forum/viewtopic.php?t=28728


Regards Carsten



Message is in Reply To:
  Re: Datsville animations - first tests
 
(...) Great job on the animations. How did you import the models into Blender? Thanks, Brian Durney (21 years ago, 28-Feb-06, to lugnet.cad.ray)

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