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 CAD / Ray-Tracing / 2613
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Subject: 
Re: Datsville animations - first tests
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 28 Feb 2006 13:20:54 GMT
Viewed: 
5765 times
  
In lugnet.cad.ray, Carsten Müller wrote:
   Hi there, finally i have started to import parts of datsville into Blender to make a little rendered brick movie. The first buildings are imported and optimized. I have put the results on http://web.mac.com/carstenm/iWeb/Lego/Brick%20Basket.html

Regards Carsten

This is really cool Carsten. Have you tried Boxer? It might help to automate some of the mesh optimisation.

Tim



Message has 2 Replies:
  Re: Datsville animations - first tests
 
(...) Yeah. LDBoxer was the first step in the optimization process reducing the vertex count dramatically. From my experience with blender i think i can handle scenes with up to 3-4 million vertices on my powerbook. The last rendered scene (not (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)
  Re: Datsville animations - first tests
 
w00t! These animations look realy realy good! I'd love to learn how to do this, but I am very very lazy... Tim's boxing tool also looks very promissing, weird I never saw this mentioned before? Play well indeed! (19 years ago, 28-Feb-06, to lugnet.cad.ray)

Message is in Reply To:
  Datsville animations - first tests
 
Hi there, finally i have started to import parts of datsville into Blender to make a little rendered brick movie. The first buildings are imported and optimized. I have put the results on (URL) Carsten (19 years ago, 28-Feb-06, to lugnet.cad.ray)

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