Subject:
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Re: Datsville animations - first tests
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 28 Feb 2006 13:20:54 GMT
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Viewed:
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5765 times
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In lugnet.cad.ray, Carsten Müller wrote:
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Hi there,
finally i have started to import parts of datsville into Blender to make a
little rendered brick movie. The first buildings are imported and optimized. I
have put the results on
http://web.mac.com/carstenm/iWeb/Lego/Brick%20Basket.html
Regards Carsten
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This is really cool Carsten. Have you tried
Boxer? It might help
to automate some of the mesh optimisation.
Tim
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Message has 2 Replies: | | Re: Datsville animations - first tests
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| (...) Yeah. LDBoxer was the first step in the optimization process reducing the vertex count dramatically. From my experience with blender i think i can handle scenes with up to 3-4 million vertices on my powerbook. The last rendered scene (not (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)
| | | Re: Datsville animations - first tests
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| w00t! These animations look realy realy good! I'd love to learn how to do this, but I am very very lazy... Tim's boxing tool also looks very promissing, weird I never saw this mentioned before? Play well indeed! (19 years ago, 28-Feb-06, to lugnet.cad.ray)
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Message is in Reply To:
| | Datsville animations - first tests
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| Hi there, finally i have started to import parts of datsville into Blender to make a little rendered brick movie. The first buildings are imported and optimized. I have put the results on (URL) Carsten (19 years ago, 28-Feb-06, to lugnet.cad.ray)
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