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Willy Tschager wrote:
> In lugnet.cad, Travis Cobbs wrote:
>
> > In lugnet.cad, Gabriel McGrath wrote:
> >
> > > As you can see, I am using bright pink (255,0,255) as my transparency
> > > colour.
> > > (I set it as 'background' in LP3Add-on)
> > >
> > > The only problem is, when I use it in the game,
> > > there is a slight 'pink halo' around the figure,
> > > as there are slightly pink anti-aliased(?) bits around the edges.
> >
> > It is the antialiasing that is causing this problem. I think there are only two
> > ways around this. Either turn off antialiasing, or switch from chroma-key
> > compositing to transparency-based compositing and make the background
> > transparent. You should be able to get POV-Ray to generate a PNG file with a
> > transparent background. That file can then be composited over anything you
> > want, and it will even antialias nicely into the background you paste it over.
> > That would of course require your game to support PNG files with alpha instead
> > of using chroma-key.
> >
> > Oh, and I don't know how to make POV-Ray generate a transparent background, but
> > I'm almost positive that it's possible.
>
>
> * set +FN in the toolbar command line to get a PNG file
> * set +UA in the toolbar command line to turn on alpha channeling for a
> transparent background
> * read the "5.2.2.3 File Output Options" chapter in povray's help for a deeper
> insight
>
> w.
Thankyou gentlemen.
I didn't realise that Antialiasing was an option in Povray.
Then - found it was ALSO an option in LSP-Addon.
Now that I've turned it off in both, I've got over my issue :-)
PS - I'm afraid using "alpha channeling" is a bit beyond my knowhow,
so I'll go with Travis' "newbie" idea.
ie turn off AA, then subtract pink in GIMP, then shrink with AA.
:-)
--
NB: swap "spam" for "lugnet" in my email address. :-)
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