Subject:
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Re: Stereograms of my Space and Vignette MOCs
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 10 May 2006 00:57:13 GMT
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Viewed:
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7142 times
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In lugnet.cad, Jeffery MacEachern wrote:
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In lugnet.cad, Timothy Gould wrote:
Man - no one spells it right, even when its right in front of them! Dont
worry about it. :)
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Sorry about that. I still read it the wrong way around... shows how much things
are imprinted in our brains.
--SNIP--
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Could you get me a sample file
with the stereo section(s) marked? (either e-mailed, or posted on BS)
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For anyone interested this is the code. You need to get the include file from
here
// Stereo setup
#include "stereocam.inc"
#declare dist=1300;
camera {
/* First value is +1 for right, -1 for left, 0 for central
Second value is eye distance
Third is a screen width of 800LDU at a distance dist LDU
Fourth is the distance from eye to camera
*/
WWStereoCam(+1,14,GetViewAngle(dist,800),dist)
// Translate away from the model (centered at about <0,0,0>)
translate -dist*z
// Rotate to standard LDraw frame (-y as up)
rotate 180*x
rotate 90*y
// Rotate and translate as desired
translate 0*y-200*x
rotate 30*y
}
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Also,
do you know of any good POV-Ray tutorials? Ive been a coder for 6 or 7
years now, so the POV-Ray SDL shouldnt be too hard, but theres a lot to
learn when youre getting started.
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Sorry. I dont remember ever finding one that was particularly good.
Tim
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Message is in Reply To:
| | Re: Stereograms of my Space and Vignette MOCs
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| (...) Man - no one spells it right, even when it's right in front of them! Don't worry about it. :) (...) I have POV-Ray v3.6, but to be honest, I haven't spent much time using it - I get LPub to do it for me. I should learn it. Could you get me a (...) (19 years ago, 10-May-06, to lugnet.cad, FTX)
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