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Hi,
I alwasy thought that the clear lugnet textures were too clear. So I tried to
render the following train:
With lugnet colors, it looks like this:
![](http://www.brickshelf.com/gallery/smhltec/cad/comptrain/comptrain-lugnet.png)
You see the problem: The clear parts look too clear. How can I change that? When
I changed the F and T values of the color it looked quite cloudy. Thats not
what I wanted:
I used F=0.7 and T=0.15.
Then I messed around with the reflection values.
With the following reflection, it looked quite good:
reflection { 0.1,0.2
falloff 0.1 exponent 1 }
![](http://www.brickshelf.com/gallery/smhltec/cad/comptrain/comptrain-101-nofresnel-refl0102.png)
With the fresnel keyword added, it looked even better:
![](http://www.brickshelf.com/gallery/smhltec/cad/comptrain/comptrain-101-fresnel-refl0102highqual.png)
Compare:
![](http://www.brickshelf.com/gallery/smhltec/cad/comptrain/comptrain-photo.png)
reflection { 0.1,0.2 falloff 0.1 exponent 1 fresnel on }
But I dont think the problem is a reflection problem, its rather a
refraction problem. What do you think? Do the clear lugnet colors need some
changes? What can I do to improve them?
Leg Godt-
Sven
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