Subject:
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Re: Stereograms of my Space and Vignette MOCs
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 10 May 2006 04:43:46 GMT
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Viewed:
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2343 times
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In lugnet.cad, Timothy Gould wrote:
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moved to lugnet.cad
Hi Jeffrey,
I was just trying to render it in 3D such that it would look right if the
viewer was a minifig standing on the ground plane. Im not sure you could
replicate it in LDView as it used non-orthogonal cameras. It is based on the
include file from
here (which also gives some of the theory) and I used POVray for the
rendering.
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LDView doesnt support orthagonal cameras at all, actually. It supports camera
angles as small as 0.1 degrees, which end up looking really close to orthagonal,
but it doesnt support orthagonal cameras. Im assuming Jefferys original
images were made in LDView.
LDView will let you move the camera to any arbitrary position and rotation when
youre in fly-through mode. In examine mode it puts contraints on the minimum
distance from the model. (It also doesnt let you do the equivalent of tilting
your head left and right in examine mode, but you can rotate the model in
various directions to reproduce the same final view.)
While its true that LDViews stereo eye spacing slider doesnt give you any
idea of how far apart the two cameras are in model space, you can tweak it to
get a fairly wide range of eye spacings.
For those people who can cross their eyes to see the 3d image, it looks pretty
darn cool when the model is rotating ;-). (Yes, Im one of those people; I
doubt I would have added the feature otherwise.)
--Travis
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Message is in Reply To:
| | Re: Stereograms of my Space and Vignette MOCs
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| moved to lugnet.cad (...) Hi Jeffrey, I was just trying to render it in 3D such that it would look right if the viewer was a minifig standing on the ground plane. I'm not sure you could replicate it in LDView as it used non-orthogonal cameras. It is (...) (19 years ago, 9-May-06, to lugnet.cad, FTX)
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