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 CAD / Development / *10175 (-100)
  Re: L3P v1.3 for Mac OSX
 
A fun use of L3P: this weekend I made some pretty Mac icons from DAT files using POV-Ray. Two of them became the new "Zoom In" and "Zoom Out" buttons in BrickDraw3D. -Erik (22 years ago, 9-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Flat Panel 23" Monitor
 
(...) limits of your video card. If you do indeed have an All In Wonder Radeon (the original, not the 8500, 9700, etc), then your DVI connector only supports up to 1280x1024, according to the specs page on ATI's web site. If you do go with the Sony, (...) (22 years ago, 9-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Flat Panel 23" Monitor
 
(...) same 16:10 widescreen size (23"), and has the same native resulution (1920x1200) as the 23" Cinema Display. Plus, it lists for $500 less and natively supports DVI-D and HD15. DVI-D appears to be a digital-only connectotion. I'm not 100% sure, (...) (22 years ago, 9-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Flat Panel 23" Monitor
 
Allthough these montors can be used with adapters (most, maybe not all of these mac displays are NOT regular DVI) the contrast/brightness CANNOT be adjusted with windows. This is done by the mac, but with windows you'd have controls on the monitor, (...) (22 years ago, 7-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Flat Panel 23" Monitor
 
(...) Thanks, I got a ALL-IN-WONDER RADEON ATI CARD and according to the specs it can handle this: Digital Flat Panel (DVI-I) support (AGP version only) DVI-I Interface lets you connect ALL-IN-WONDER® RADEON™ to new DVI-I Digital Flat Panels Enjoy (...) (22 years ago, 7-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Flat Panel 23" Monitor
 
I have a Mac Cinema Display 22" on my machine, being driven by an ATI9000 Pro graphics card. Both this and the 23" display are digital monitors. The ATI card has two monitor output ports (to drive two monitors at once if necessary). One port is a (...) (22 years ago, 7-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Mac LDView possibility
 
Binary is (for the next few days/weeks) available at: (URL) will probably need a video card better than a Rage 128. This doesn't work on my iBook 466 at all (but it does work on my G4/1.25). I'm just going to paste the read me: ---...--- LDView (...) (22 years ago, 7-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Flat Panel 23" Monitor
 
I don't know anything about Windows drivers except I can't ever get them to install right. But otherwise, sure. You need to buy a bunch of extra stuff though. You can either get Dr. Bott's DVIator with a video card with a DVI port. Dr. Bott's (...) (22 years ago, 7-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Flat Panel 23" Monitor
 
(...) You probably can, but you would need a DVI to ADC adapter (and be using a video card with a DVI port). Even then, I can't guarantee it would work since I never tried it and don't have one to try it with. Plus I know some versions of Windows (...) (22 years ago, 7-Dec-02, to lugnet.cad.dev.mac)
 
  Flat Panel 23" Monitor
 
Mac users is it possible to connect this monitor or another other MAC flat monitors to a PC? Here is the link: (URL) (22 years ago, 7-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Don't worry, neither do I. ;-) (...) The OS 9 script should compile and work on OS X too. I haven't been paying attention to AppleScript changes for OS X since May, but back then the scripts pretty much did the same thing they did in OS 9. (...) (22 years ago, 7-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) If, IF I get it working. I have no idea what I am doing most of the time, but sometimes get it to work anyway. With OS 9 I could create a drag-and-drop capable scriptlet/applet, but with OS X I cannot figure it out :( (...) It seems that there (...) (22 years ago, 7-Dec-02, to lugnet.cad.dev.mac)
 
  Re: requesting new feature for tracker
 
(...) That shouldn't be too hard... (...) Yeah, that's basically it. (...) Right. It would be really nice if we could list "files I've reviewed, but were resubmitted, so I needed to re-review them". But that would be more challenging.... Steve (22 years ago, 6-Dec-02, to lugnet.cad.dev.org.ldraw)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I wondered that too. I would think that it wouldn't matter. If it tried to open a binary file, I don't think it would be any worse than openning a SimpleText or some other "TEXT" file. POV-Ray still has to check the file for proper POV-Ray (...) (22 years ago, 6-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update (v 0.3)
 
(...) Give me a couple of days, and I'll give it a try. Chris (22 years ago, 6-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I agree. It seems like a step backwards. (...) Ahh.... so it is a 10.2 thing. Thanks, Chris (22 years ago, 6-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I suspected that POV-Ray was just being difficult, especially when simply adding (I didn't know if it was adding or changing the file type) the text file type. (...) Actually, that makes sense. But do you think that they are doing the "text (...) (22 years ago, 6-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I found the sample code that loads the System.framework from a CFM carbon app and runs a unix process with popen... (URL) (22 years ago, 6-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) These might not be the cleanest solution. I want the same binary to launch on OS 8.6 or 9. But I think you can still try to bring in a Cocoa framework at runtime to a CFM process though. CFM is required on OS 9. Mixing Cocoa and Carbon is (...) (22 years ago, 6-Dec-02, to lugnet.cad.dev.mac)
 
  requesting new feature for tracker
 
I'd like to see a new feature for the Parts Tracker, one that is literally the exact opposite of "myreviews.cgi", one that lists all files that the user has *NOT* yet reviewed (i.e., currently does not have a review from user; I acknowledge that (...) (22 years ago, 6-Dec-02, to lugnet.cad.dev.org.ldraw)
 
  Numbers Report - 5 Dec. 2002
 
Section Totals 028 certified files. 184 files need admin review. 193 files need more votes. 244 have uncertified subfiles. 136 held files. 785 files total. For comparison: 2002-12-05 - 028 / 184 / 193 / 244 / 136 (785) 2002-10-21 - 159 / 153 / 221 / (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Ldraw Viewer Update (v 0.3)
 
In lugnet.cad.dev.mac, Andrew Allan writes: Another quick note, today, I posted another update to Ldraw Viewer on my .Mac site. homepage.mac.com/aal...GLite.html This takes the development verion to 0.3 New features include full model editing (well (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I think ldglite has this same problem. Remember when we had the discussion about using the linux parts vs. the parts that Erik has for download? I could not get Erik's parts to work with l3p either. (...) You can mix Cocoa and Carbon, can't (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
This is more of an issue with POV-Ray. It has everything to do with Macintosh Meta data. l3p creates files with no meta data. If you type: /Developer/Tools/GetFileInfo -c /path/to/.pov /Developer/Tools/GetFileInfo -t /path/to/.pov You get: "" Which (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Interesting idea. Unfortunately either way fopen creates a file with no Mac type or creator code at all. Because I told the Finder once to open a .pov file with BBEdit, it knows to do that for me. But I still get a blank icon because it has no (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Essentially the \r make it one big line. L3P says it has the wrong number of fields. Maybe it reads the buffer limit and tries again because there is a variety of error messages per file. Now that you ask I don't know how one can use fgets for (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Re: ldraw.org MOTM & SOTM Winners for November 2002
 
"Allister McLaren" <allistermclaren@bigpond.com> skrev i meddelandet news:H6HDAr.Kn0@lugnet.com... (...) particular (...) around (...) Well, I just fiddled with info I got thanks to Lars Hassing, and the PovRay forums, so *that's* where ground (...) (22 years ago, 4-Dec-02, to lugnet.cad.dev.org.ldraw)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I wonder if this could be solved with something as simple as doing an fopen() with "wt" instead of just "w"? And... And... I just can't help myself here, sorry Lars... If the code were available you might get better, more helpful or accurate (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Well, I don't really know. As I said, James said to do this at the command line /Developer/Tools/SetFile -c "POV3" -t "TEXT" /Users/yourname/yourfile.pov and after doing that, the POV-Ray programs processed the files normally. I don't know why (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Sure, if you tell me what exactly what you want... /Lars (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) How does it behave badly? Does it fail to read some lines? L3P uses fgets and then removes trailing \n and \r, but perhaps this fails on "old" mac files, which I believe use the CR ending. On MacOSX, \n is mapped to LF, so how do you read CR (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Erik, How did you render the POV files produced by l3p. Neither POV-Ray 3.1 (Classic) nor POV-Ray 3.5 (OS X) liked the file that l3p produced. When I dropped the file onto the applications incons in the Dock, the applications just ignored the (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
Lars, I used L3P this weekend. Since this is my first time using it, I tested only very simple uses. No problems found, unless you consider it a bug that it behaves badly with CR line endings. It's hard to tell which input file it is complaining (...) (22 years ago, 4-Dec-02, to lugnet.cad.dev.mac)
 
  Re: True Type fonts and LDraw files
 
Niels, I'm not sure what to do about arrows that are hidden because the view angle hides it. Do you have any ideas? It seems to me that it is just like any other part that is hidden from view. You can't see it. Do you have ideas how to work around (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
Thanks Jeroen, I guess there are multiple issues here. My original thoughts were primarily restricted to my LPub centric perspective, where we create step by step building instructions with a fixed view angle, and use rotation steps to virtually (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
Hmm, you could use the IFPOV and ENDPOV statements: 0 IFPOV 0 text { ttf "arial.ttf" // check your fonts directory for the proper names 0 "place your text here" // well, place your text there 0 1, // thickness of text (text will be 3D, dunno what (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
(...) MLCAD indeed has a BACKGROUND meta commmand that places an image as a background. This image always faces the "camera", indepedently of the view angle. It will not work in al instances (it might get obscured by the model), but it is the only (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
It is not only about adding text to a 3D world or a 2D render of it, but also about arrows. Arrows are (can be) used to point to a specific part or a group of parts. What about when this (these) part(s) are not visible in a different camera (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
 
  Re: 24-tooth Technic gear confusion - Part(s) 3648, 3648a, x187
 
Thanks all. For now, I guess I will use just 3648 and indicate the appropriate version in the notes column. Hmm...maybe I need to add "learn how to create LDraw parts" to my ever-growing LEGO ToDo List (although I somehow suspect that 3648 might not (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev, lugnet.db.inv)
 
  Re: True Type fonts and LDraw files
 
I was assuming that the user knows the view angle as well as any MLCad rotation steps that are in place when laying out the building instructions, but maybe this is too much work. If I do it as a post processing step, then the user is going to have (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
(...) Not necessarily. I don't always use the default viewpoint when rendering. (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
(...) As far as I know, you can't do that, but I suppose you could do it with a new META statement. (...) I think there might be some LDRAW programs out there with a notion of a floor or background image. Those are 2D objects that may or may not (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
Quoting Don Heyse <dheyse@hotmail.spam...away.com>: (...) couldn't you say the text "box" is anchored in a point in space, and ALWAYS faces the camera? Or is there a situation where there's more than one camera at the same time? (I don't know much (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
(...) The one thing to watch out for here is that floating text will only look right when viewed from a particular angle. Don't forget that LDraw files contain 3D data which can be viewed from all directions. Text annotation seems to me more like a (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  True Type fonts and LDraw files
 
Hi, I've been doing a lot of work on automating the creation of building instructions lately, and have been studying various LEGO Constructopedias. There are places where LEGO uses text to anotate things in their step images (like 180 degree (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: Downloadable Handbook?
 
(...) I know I eventually wanted to reformat the whole site that way, but was going to do it piece at a time. So, feel free. (...) You can break down the /reference/faq/ page into categories... would that work? -Tim (22 years ago, 2-Dec-02, to lugnet.cad.dev.org.ldraw)
 
  Re: 24-tooth Technic gear confusion - Part(s) 3648, 3648a, x187
 
Hi, Two comments: 1. Checking Technica might help (URL) Also, maybe cross-posting to technic and robotics might have been a good idea ... people there tend to know a great deal about Technic parts - specially when earlier, more fragile ones have (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev, lugnet.db.inv)
 
  Re: Callin' all numbers
 
16 - Adam Howard User since: 1997 Author since: 1998 Parts made: 4, +2 modifications Programs I use: Rhinoceros- 3D modeling dxf2dat LDAO Wordpad Notepad Excel L3P L3Lab LDView LDLite MLCad LEDIT (22 years ago, 2-Dec-02, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw, lugnet.cad)
 
  Re: Downloadable Handbook?
 
(...) I agree. (...) Urgh. It might be easier to reformat all the existing /reference/ content to use the /library/ ssi scheme... ;) (...) Definitely, there should be cross-linking both ways. (...) I didn't see anything that seemed to belong under (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev.org.ldraw)
 
  Re: ldraw.org MOTM & SOTM Winners for November 2002
 
(...) Thanks Tim, Actually the render is pretty much entirely thanks to this thread ((URL) and this post in particular ((URL) although I did have to play around with the settings to get something I liked, so I guess Anders Isaksson deserves some (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev.org.ldraw)
 
  Re: 24-tooth Technic gear confusion - Part(s) 3648, 3648a, x187
 
(...) In general, I do what Steve tells me to do :) I do agree that everything should be the "generic" number unless it's specifically known to be a certain revision. I believe that's how things are on peeron now - the only thing that has x187 is (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev, lugnet.db.inv)
 
  Re: ldraw.org MOTM & SOTM Winners for November 2002
 
(...) Hi Allister - I'm glad we helped you come out of a dark age. :-) Beautiful render too! I voted for it... -Tim LDraw.org (22 years ago, 2-Dec-02, to lugnet.cad.dev.org.ldraw)
 
  Re: ldraw.org MOTM & SOTM Winners for November 2002
 
(...) Hey cool! Thankyou to everyone that voted, and especially thanks to Ldraw.org. It was stumbling on your site earlier in the year that directly led to me coming out of my 20 year dark age. This model was my first post dark age MOC, the CAD (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev.org.ldraw)
 
  Re: 24-tooth Technic gear confusion - Part(s) 3648, 3648a, x187
 
In lugnet.cad.dev, Lance Hopenwasser writes: [snipped description of the situation] (...) *Eventually*, I'd expect there to be a 3648a and a 3648b. That is, if the other version is ever rendered for LDraw (assuming it hasn't already). In LDraw, when (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.db.inv)
 
  Re: Downloadable Handbook?
 
(...) I don't touch that either ;-) (...) You guys can go ahead and publish without my review there. Just please try to keep the pages within the existing format and use the appropriate include files. (...) That's OK. (...) sym-link over to that (...) (22 years ago, 1-Dec-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Downloadable Handbook?
 
(...) I got "BFC certified" in october (thanks zanette) and now I'm struggling with conditional lines after my minifig helmet got a hold-vote on the PT. therefore I think I'm the ideal newbie. what we need is the following: * Header-standard: Name, (...) (22 years ago, 1-Dec-02, to lugnet.cad.dev.org.ldraw)
 
  ldraw.org MOTM & SOTM Winners for November 2002
 
Hello all, And the winners are; MOTM - Allister McLaren for his Technic Trike. A very clean and simple model, well thought out minimalist design. SOTM - James P. Hilton for his untitled boat/trailer scene. Very imaginative insertion of a model into (...) (22 years ago, 1-Dec-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw)  
 
  Re: Downloadable Handbook?
 
(...) But this isn't Parts Tracker stuff - it is Parts Authoring stuff. I don't think it would be easy for newbies to find under "Specifications" - so I'd rather see a new "Part Authoring" link on (URL) we create a new subdirectory "/authoring", are (...) (22 years ago, 30-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Downloadable Handbook?
 
(...) Thanks to Jeroen, the pdf is now in step with the html. Chris (22 years ago, 30-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Downloadable Handbook?
 
(...) Extremely unfortunate timing, as I have just updated the html version to incorporate the new primitives in Parts Update 2002-05. Is this easy to regenerate? Chris (22 years ago, 30-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Downloadable Handbook?
 
I know I'm not the person to announce this but there is a PDF version ( (URL) direct link) available at (URL) (22 years ago, 30-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Glass... to BFC or not to BFC?
 
(...) Yes it does. (...) Right. Steve (22 years ago, 30-Nov-02, to lugnet.cad.dev)
 
  Re: Downloadable Handbook?
 
(...) If you know MSWord, you can still use it despite Jacob's ban... there is a facility within Acrobat to import and convert Word docs, I believe, and save them as .pdf files... Do your composition in a widely accepted and hugely popular (but (...) (22 years ago, 30-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Downloadable Handbook?
 
Hey Chris - (...) Ok. (...) It should probably go under specs/ - there's a category on the page called Project Standards. Would it fit there? You can feel free to create another section under specs/ or another directory under reference/ if it really (...) (22 years ago, 30-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  LDraw.org Parts Update 2002-05 Now Available
 
This fifth update for 2002 contains 199 files, including 116 new parts. As always, along with the new parts, there are various fixes, new primitives, and name changes. The Parts Tracker is now up and running again, but the 2002-05 parts preview (...) (22 years ago, 30-Nov-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev) ! 
 
  Re: Glass... to BFC or not to BFC?
 
Doesn't the BFC "spec" mention transparency? The renderer can easily tell when something is transparent, and do BFC processing (or lack thereof) appropriately. This is necessary for correct handling of standard parts that are sometimes transparent, (...) (22 years ago, 30-Nov-02, to lugnet.cad.dev)
 
  [Parts Tracker] Working on Update 2002-05
 
I'm going to be working on Update 2002-05 this weekend. During this time, the Parts Tracker will be shutdown for file submissions and review posting. Thank you for your patience. Chris (22 years ago, 29-Nov-02, to lugnet.cad.dev)
 
  Re: Capitalization of filenames
 
(...) Basically, the LDraw filenames should be considered case-insensitive. The only time I'd want to have uppercase .DAT extensions is to references to STUD*.DAT that should always be drawn, regardless of stud-drawing mode. This is an old (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev)
 
  Re: Glass... to BFC or not to BFC?
 
(...) Right. For some renderers. Basically, in standard LDraw renderers, the backside surfaces can still be culled, because multiple layers of transparent surfaces look the same as a single layer. In renderers that produce darker/more opaque areas (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev)
 
  Re: Downloadable Handbook?
 
(...) reference-pages on ldraw.org. to me it is not (...) homepage, while the more useful specifications for (...) pdf-file and make it downloadable to get a sort of (...) Tim In my view most of the material Willy is speaking of is not really "PT (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Downloadable Handbook?
 
The PT and the PT reference pages are not my responsibility, but I have suggested a few times that they be cross-linked with the general reference pages. My original plan for the re-organization of the site was that all reference docs would go under (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Downloadable Handbook?
 
hi jacob (...) Okay, I'll do my best ,but I'll take a little bit 'cos I have never worked with acrobat. willy (22 years ago, 29-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Just making sure that we are on the same page here. In 10.1.x I had to click the menubar to activate LDGLite to received comands from the keyboard, but in 10.2.2, clicking the menubar does succesfully activate LDGLite to receive the commands (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Ahh... I see. I forgot that the three different ways of openning a file often behave quite differently. 1. Double clicking the mini.pov file 2. Dropping the icon for mini.pov onto the running POV program's icon in the Dock. This is my (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) (URL) was playing with AppleScipts to do something similar to your lani program. I used l3p in VPC to create a .pov file. Then I used AppleScript and BBEdit to change the camera position in the .pov file. This all worked in OS 9 becuase I had (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
Ok, I know I am really chatty tonight. I promise I wont always be like this... Here are some practical feature requests for Ldraw Viewer: Large models get clipped really bad if they extend beyond the "camera". That is, I have to zoom way out before (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
I wasn't clear in the purpose of a pivot point. If a part has a pivot point, it would be cool if the user could rotate the part around the pivot point instead of the part's internal 0,0,0. In fact, it would be cool to rotate a part (or group of (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
I have some more comments/feature requests for the LDraw editors (inspired by Ldraw Viewer, but I think these would be good to have in any editor). I would like to have a parts list much like ledit does (and ldglite when running ledit emulation). (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Yup. :-) (...) Well, it compiles. There are still warnings. I don't have a 10.1 box to test compiling on though. So I changed: GL_LIBS=-framework OpenGL -framework GLUT -lobjc To: GL_LIBS=-framework OpenGL -framework GLUT -lobjc -lstdc++ And (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Interesting. (...) LDGLite Launcher sets the path every time it launches an instance of ldglite. So it will override any LDRAWDIR environment variable that you set. Too much of a hastle to do it any other way. (...) No, I have had the problem (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Well, I program about as well as I speak German. That is, I can understand alot of what goes on, but people tend to laugh when I try it. :-) James (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
and I noticed something strange. I don't know if the problem is with (...) The problem is with POV-Ray 3.5 for Mac OS X. Check out (URL) Can you believe an app will crash every time it opens a new document? Anyway, within POV-Ray I just create a new (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Whoo Hooo! Thanks Lars I gave it a quick try (URL) I noticed something strange. I don't know if the problem is with POV-Ray 3.1g.r2 for Mac OS 9 and POV-Ray 3.5 for Mac OS X or with l3p, but those two programs do not like the file that l3p (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I changed this and was able to compile LDGLite using the command line too. However, I found that the precompile binary that I downloaded works better (rotation is faster) than the one I compiled (rotation stalls). (...) I should take notes (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  L3P v1.3 for Mac OSX
 
It's the good old v1.3 from 20010120, but you get i before the Linux people :-) Since I don't have much experience in the Mac and only limited access, I'll leave the testing to you guys. Please test every feature of L3P you can. If things work out (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Two days ago James mailed me (again :-) asking about L3P on the Mac, and I suddenly remembered that Mac OSX is a Unix! (silly me) Having almost done the Linux port (just need testing the casesensitive filehandling) I gave the Mac a try. Got an (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Downloadable Handbook?
 
(...) You are very welcome to convert the "Part Tracker Reference" to PDF format[1] and send it to me, so I can put it somewhere on the LDraw.org web site. Play well, Jacob 1) ".doc" files are NOT welcome on the server that hosts the LDraw.org web (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I feel like I missed half of this conversation somewhere. What's going on here, is there some super secret L3P OSX port happening that I don't know about? :^) Anyhow, there is no LFLAGS in the makefile, but there is a GL_LIBS line in the OSX (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Downloadable Handbook?
 
hear hear! and while you're at it please shove in some basic tutorials and bake them crispy transportable so i can easily provide my not online nephews (my sister couldn't afford all her children playing online all the time) with the basic stuff. (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Downloadable Handbook?
 
hi folks, a few days ago I had a discussion with Chris Dee about the two sections of reference-pages on ldraw.org. to me it is not comprehensible why the general reference page has a direct link at the homepage, while the more useful specifications (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I think I told you to add it to the *linking* command ;-) I don't know your makefile, perhaps there is an LFLAGS? Removing it from C[C]FLAGS will get rid of these warnings: (...) /Lars (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
Awesome! The mouse behavior is very intuitive. Click on part to select. Click and drag to rotate model. If no part is selected then the arrow keys pan. If a part is selected then the arrow keys move the part. All it needs is a parts palette. Need to (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
Hehehe. I don't think ldglite broke with 10.2... I had a bad LDRAW folder (well, it wasn't the linux distro). Anyway, at least I found out that the makefile needs to be fixed: (...) I was told to fix this by adding "-lstdc++" to the cc flags. So I (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
On keys not being received by GLUT apps: Date: Tue, 26 Nov 2002 09:20:44 -0800 To: Mac OpenGL List <mac-opengl@lists.apple.com> From: Geoff Stahl <gstahl@apple.com> Subject: Re: Glut and key events This is a know problem with glut apps run from the (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Hi Don and James, I got LDGLite working almost. I have to preface what I say with the following: I don't really have any idea what I am talking about :) The big thing that Apple screwed up with the terminal in 10.2 is the terminal launching (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Capitalization of filenames
 
(...) If you want to stay on friendly terms with people using case-sensitive file systems, you stick to lower-case file names. Play well, Jacob (who uses case-sensitive file systems ;-) (22 years ago, 28-Nov-02, to lugnet.cad.dev)
 
  Re: BrickDraw3D 0.5 Released for OS X
 
(...) Hey, this is the first time I've downloaded this program but it worked for me in OS X.2.2, though it was quite slow moving pieces and I couldn't figure out how to add parts. There was a pop up menu box in the top right corner of the window, (...) (22 years ago, 27-Nov-02, to lugnet.cad.dev.mac)
 
  24-tooth Technic gear confusion - Part(s) 3648, 3648a, x187
 
I am really confused about the variations on the 24-tooth Technic gear which appear in quite a number of the sets I am attempting to inventory/verify. First of all there seem to be two major variations: the earlier one has three axle holes, and the (...) (22 years ago, 27-Nov-02, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.db.inv)
 
  Re: Ldraw Viewer Update
 
Hello! Try (URL) well Carsten "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:H68xBJ.8E@lugnet.com... (...) Ldraw (...) (22 years ago, 27-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
(...) I can't seem to get there from here. I can get to here though: (URL) the LdGLite (Mac) link on that page is also broken. Don (22 years ago, 27-Nov-02, to lugnet.cad.dev.mac)


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