Subject:
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Re: ldglite broke in Mac OS X 10.2.2
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 28 Nov 2002 11:27:13 GMT
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Viewed:
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2034 times
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In lugnet.cad.dev.mac, James Reynolds writes:
> > ld: Undefined symbols:
> > ___gxx_personality_v0
> > make: *** [ldglite] Error 1
>
> I was told to fix this by adding "-lstdc++" to the cc flags.
I think I told you to add it to the *linking* command ;-)
I don't know your makefile, perhaps there is an LFLAGS?
Removing it from C[C]FLAGS will get rid of these warnings:
> cc: -lstdc++: linker input file unused because linking not done
/Lars
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Message has 2 Replies: | | Re: ldglite broke in Mac OS X 10.2.2
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| (...) I feel like I missed half of this conversation somewhere. What's going on here, is there some super secret L3P OSX port happening that I don't know about? :^) Anyhow, there is no LFLAGS in the makefile, but there is a GL_LIBS line in the OSX (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | Re: ldglite broke in Mac OS X 10.2.2
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| Hehehe. I don't think ldglite broke with 10.2... I had a bad LDRAW folder (well, it wasn't the linux distro). Anyway, at least I found out that the makefile needs to be fixed: (...) I was told to fix this by adding "-lstdc++" to the cc flags. So I (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
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