Subject:
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Re: ldglite broke in Mac OS X 10.2.2
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Mon, 25 Nov 2002 14:00:54 GMT
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Viewed:
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1850 times
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In lugnet.cad.dev.mac, James Reynolds writes:
> The ldglite window in Mac OS X 10.2.2 shows nothing... I am assuming it
> broke in 10.2. Apple changed quite a bit between 10.1 and 10.2.
>
> It probably just needs to be rebuilt.
I just checked and the SourceForge compile farm only has 10.1 available
so I can't compile it on 10.2 right now. Didn't Apple switch to make
extensive use of OpenGL in the 10.2 desktop? Who knows what that may
have broken. (Perhaps the patched GLUT library needs an update for 10.2
as well.) Anyhow, I'm way overdue for a 9.6 release of ldglite. Perhaps
I'll spend the time over the Christmas holiday to work out all the OS
issues and make a new release. Meanwhile, do you still get a console
window with the OpenGL version and extension info? What's it say?
Don
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Message has 1 Reply: | | Re: ldglite broke in Mac OS X 10.2.2
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| (...) Hi Don and James, I got LDGLite working almost. I have to preface what I say with the following: I don't really have any idea what I am talking about :) The big thing that Apple screwed up with the terminal in 10.2 is the terminal launching (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | ldglite broke in Mac OS X 10.2.2
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| The ldglite window in Mac OS X 10.2.2 shows nothing... I am assuming it broke in 10.2. Apple changed quite a bit between 10.1 and 10.2. It probably just needs to be rebuilt. James (22 years ago, 25-Nov-02, to lugnet.cad.dev.mac)
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