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Subject: 
Re: ldglite broke in Mac OS X 10.2.2
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Fri, 29 Nov 2002 07:33:18 GMT
Viewed: 
1732 times
  
I changed this and was able to compile LDGLite using the command line
too. However, I found that the precompile binary that I downloaded works
better (rotation is faster) than the one I compiled (rotation stalls).

Interesting.

I should take notes when I do things... When I installed LDGLite in
10.2, LDGLite couldn't find my LDRAW folder. Now I cannot remember if I
had the "setenv LDRAWDIR /Applications/MacLDGLite/LDRAW" line in my
~/Library/init/tcsh/path file  or ~/.tcshrc file or if I was trying the
~/Library/init/tcsh/environment.mine thing. I read that the out of the
box configuration for the terminal caused it to ignore a users shell
initialization files. Where did you put the "setenv LDRAWDIR
/Applications/MacLDGLite/LDRAW" line? Do you set the invironment with
your shell scripts, or does LDGLite Launcher tell LDGLite that line each
time it LDGLite Launcher launches LDGLite?

LDGLite Launcher sets the path every time it launches an instance of
ldglite.  So it will override any LDRAWDIR environment variable that you
set.  Too much of a hastle to do it any other way.


That menubar thing. I never had the problem in 10.1.x is it new to 10.2?
I tried to figure out how to get Project Builder to build the binary,
but I couldn't figure out how to get project builder to do it.

No, I have had the problem alot in 10.1.x.  I haven't actually been doing
Lego stuff for a long time until just this month (week?...).  So I didn't
know how it worked in 10.2 until just now.  I just kinda jumped the gun and
assumed that it broke when it didn't work right off.

James



Message has 1 Reply:
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Just making sure that we are on the same page here. In 10.1.x I had to click the menubar to activate LDGLite to received comands from the keyboard, but in 10.2.2, clicking the menubar does succesfully activate LDGLite to receive the commands (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I changed this and was able to compile LDGLite using the command line too. However, I found that the precompile binary that I downloaded works better (rotation is faster) than the one I compiled (rotation stalls). (...) I should take notes (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)

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