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 Organizations / Canada / rtlToronto / *16662 (-100)
  Re: TTT board marks or not
 
(...) I like the 6x6 cell as well. But 1 wide thick lines or 2 wide? I'm not sure the frame is required either, but the alignment marks certainly are. Calum (18 years ago, 15-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: So... ummm....
 
(...) LEGO event instead of anything rtlToronto related. But it's okay, because they don't seem to care about losing members, as nothing was said to me when I asked to be taken off the membership list. -Greg (18 years ago, 15-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT board marks or not
 
Not able to leave well enough alone... here is a centered 5x5 space board, with the alignment parks making a 21x21 square: (URL) and the clean PDF with alignment marks: (URL) This would align the centers of each square with a stud. -Rob A> (18 years ago, 15-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
 
  Re: TTT board marks or not
 
I like the 6x6 size. I think the frame is unnecessary. I only need to be aligned with the board, my alignment with the other bot is irrelevant. I can use the alignment marks anyway I see fit. Derek (18 years ago, 15-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT board marks or not
 
What about a piece of masonite backed whiteboard that can be purchased at Home Depot, with tape on it and then use whiteboard pens and an eraser? The board would have to be cut to size, and might be way more complicated that you'd like. The nice (...) (18 years ago, 15-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT board marks or not
 
(...) Here are two options a board with 4x4 lego spacing, with a grid and frame shown: (URL) and the PDF of just the board and corner registration marks: (URL) and a board with 6x6 spacing, with grid and frame shown for clarification: (URL) and the (...) (18 years ago, 15-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
 
  Re: TTT board marks or not
 
(...) That was my first inclination, to build some sort of registration frame or holes to attach the paper to the robots. That would make sense, but the concern was not to make it too complicated. Calum (18 years ago, 15-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT board marks or not
 
(...) Not stupid - That is pretty much the same idea as registration marks, but better. The "board" could just be a simple 2x frame that could sit on, or have a folded paper board laying inside. Something like this: (URL) would also give the bots a (...) (18 years ago, 15-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: So... ummm....
 
(...) No, Chris handles that fine on his own... :) (URL) I'm for is doing it right. Calum (18 years ago, 15-Aug-06, to lugnet.org.ca.rtltoronto)
 
  So... ummm....
 
When's the next time Calum's going to go on a tirade... Wonder why the world dislikes rtlToronto sometimes? Gee, i dunno Dave K (18 years ago, 15-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT board marks or not
 
OK, stupid suggestion coming up... Why not print a board that is guaranteed to fit in every printer and then fold (or cut) to that outline? Ralph (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT board marks or not
 
(...) The bot should start not in the airspace that is denoted as common, which in the case of the C4 robot, was the baseplate that held the game board. For us, it's the Tic Tac Toe grid, but not necessarily the page borders. (...) Well, you don't (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT board marks or not
 
(...) Tape. I like Chris' idea, I'd like to see a bigger grid. Derek (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT board marks or not
 
(...) Tape. We talked about simply putting a small bit of tape on 2 sides of the paper, OR if thats a problem then the corners... OR double sided tape underneath and out of the bots way. Whatever is simple, and easy. Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT board marks or not
 
(...) what stops the paper from moving around when the 'bots are writing on it? we have pretty slippery table surfaces, after all... Dave K (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  TTT board marks or not
 
Calum Tsang wrote: snip (...) So, I seem to recall that at the dinner, people seemed ok with the idea that the bot was to start, "NOT on the page." This was going to eliminate the need for "registration" marks, and the need for everyone to have the (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: [r22] MORE OR LESS official game board - maybe
 
(...) LMAO!!!!! but, dave, you forgot the cool part at the bottom. I did put R22 TIC TAC TOE :) Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: [r22] MORE OR LESS official game board - maybe
 
(...) For those of you who don't ahve access to a PDF reader, I'll transpose the appropriate text from Chris's PDF fole to LUGNET format-- # Dave K (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) That's not quite what we did. Robot X has a touch sensor that is connected to one of Robot B's input ports. Robot O has a touch sensor that is connected to one of Robot X's input ports. Robot X passes turn to Robot O by pressing this touch (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) while the Arbitrator is VERY cool. there is only one. These games are difficult enuff to organize ithout the extra step of hooking up to the Arbitrator. I suggest keep it simple. 2 bot's and a human to time the game. Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) So none of the "Arbitrator" stuff here? -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Right, and how many studs is a sheet of paper so that a baseplate can be built around it, genius? :) Calum (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe
 
On Mon, August 14, 2006 1:59 pm, Calum Tsang wrote: Re: Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe I would take that as a complement, except I know what your other option is. :) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) I have (yet another) suggestion. This should help people decide where and how to "make their marks", and will help decide if a robot does a bad job of looking for the mark, or a bad job of making a mark. On the pre-printed board, print a small (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe
 
(...) This honestly is a goddamned pain in the ass. If you're going to put up a temporary game board at least measure it so it's actually accurate. Otherwise you might as well not. How does it help anyone to put up a PDF gameboard that's wrong? Why (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
 
  Re: rtl22 working concept
 
(...) Actually, we ran afoul of this, in that the first time Bryan's robot played mine, mine absolutely refused to acknowledge its turn. It turns out Bryan was using an old-style touch sensor, while mine was multiplexed with a light sensor, so I had (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  [r22] MORE OR LESS official game board - maybe
 
OMG - i used the square brackets!!! this is a link to the Not Quite Game Board for TTT NQGB-TTT its a PDF, and its not bad for a quick hack job. (URL) until Calum makes a new one, this is the TEMPORARY game board. START building your bot, and use (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) rulz page here: (URL) you have to build one touch senor in your bot that the other robot has to "press" (1) to signal, that the robot is done making its move. (...) again, i like to fall on the "spirit" rule here. if you want to make your bot (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Just to clarify, X always goes first? (...) Please explain - I didn't participate in C$ and can't find a rules page. (...) How will we time? Something like sugested by Derek for C$: (URL) (...) -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) So, we find a marker. we agree on 2 games (each bot is and X and an O) we agree that the game board is going to be a 8 1/2 x 11 sheet of paper, with a printed board from a PDF. the bot space is the L shape around the paper. you can have a bot (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Steve's got a point--if the contestants make smart enuf 'bots that will always end in a 'cat's game'--i.e. no one won, then who goes first also goes last--that means that the bot that plays first will have one more move than the 'bot that goes (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Good point Chris - I had thought of that earlier but it slipped my mind when I made my last post. -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Damn :(
 
I was really hoping to get my little SWAT team shootout diorama ready to go. I swear I was justs talking about these things at dinner last Friday: (URL) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) This is the marker so large Iain feels uncomfortable: (URL) is a generic 6.50 for 12 marker: (URL) you believe the above was shot with a camera phone?) Calum (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) OK, thats the NEW criteria. "we need to use a marker SO LARGE, iain feels uncomfortable." NOW, can we talk about steve's balls? Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) I think you just want to use a marker that says "edding BOO" on it. :) Calum, post that photo of the World's Largest Marker (TM) at Spatles. That marker was so large it made me feel insecure about myself. Iain (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) If only one game is played, the bot that plays first will be at a big disadvantage... (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Calum, I think you missed my point. When I said "easier" to draw. I meant to imply, that the robot who plays O would be at a SLIGHT timed disadvantage, vs. the X playing bot. We need to finalize a "timed" game and or would each "round" (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) I'd suggest a template that has a very light X and O marked in tiny dots. This would be the "ideal" mark location, and robots (and humans) should try to make them as close as possible top these. -Rob A> (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) If you are really worried about very slow machines, do what LafLRC did - time was one of the constraints, fastest wins all else being equal. (...) That was a problem I was going to mention as well. There needs to be a very clear standard here, (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) My concern with drawing circle is some may do it the hard way and the game will take too long. Although the slowest part is probably trying to read where the opponent draw their X or O. If a bot miss-read because the opponent's last drawing is (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) A lot of stuff still up in the air about T3D Game is on a 8.5x11 PDF file with a predetermined registration marks where you line up to. The paper is taped to the table. L shaped airspace like the C4 game. Colours--black markers on paper. (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Well, god forbid we try something we've done before. (...) You'd be surprised. Calum (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) That should make things much easier. It totally eliminates all the randomness that comes with trying to grab, drop, and scan LEGO pieces. I really don't see too many different ways of doing it, but I'm sure people will come up with the (...) (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) :: goes back to hiding in smart car :: Iain (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Details, details, we want details! Colurs? Marks (x and o)? size? thoughts? I like the idea! -Rob A> (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Lego makes Sharpies??? Wow, I had no idea. That should make making Lego Mosiacs much easier, giggle. Janey "Red Brick" (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  rtl22 working concept
 
So...after much debate...and some diagrams of how a root canal and partial crown works...the rtlToronto22 working concept is... Tic Tac Toe... ...wait a second...hasn't someone done that before....well yeah. But rtlToronto just can't well leave that (...) (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Too much time on their hands...
 
(...) No, what do ~THEY~ say??? Inquiring minds want to know. On a some what related note... Here is my almost sound advice for the day, if you get a treadmill, for "dancing" or whatever, always wear shoes, unless you dont care to have skin on the (...) (18 years ago, 11-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Too much time on their hands...
 
(...) ummmm .. .. ... ... ummmmm .. ... ... well, you know what they say about well coreographed male dancers..... (18 years ago, 11-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) YES!!!! i would LOVE to have a look at it. I LOVE mindscript. I cant wait for it to be a language for the NXT(1). then I can start to program the NXT. Chris 1. HINT HINT!!!! (18 years ago, 11-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) um, how many nested if's programs have YOU written? Rob, ~I~ am the nested if KING! if I think it can be done... then it can be done!(maybe) chris (18 years ago, 11-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Thank you & Open Invitation to the Hobby Show, Nov. 3, 4, 5th
 
First of all... I want to start by thanking Dave Koudys for all the work he has done over the last two years with planning and organising the Hobby Show. His efforts have been outstanding and allowed many of us the pleasure of displaying our MOCS in (...) (18 years ago, 10-Aug-06, to lugnet.loc.ca, lugnet.loc.ca.on, lugnet.loc.ca.on.ham, lugnet.loc.ca.on.ott, lugnet.org.ca.rtltoronto, lugnet.org.ca.parlugment, lugnet.general, FTX) !! 
 
  Re: 4x4 Tic Tac Toe...
 
(...) It CAN be done. My program logic + all movement instructions fit into the RCX for our 3T contest. The logic was complete, it would play "perfectly" according to the logic, and it was all done with nested ifs. The mechanicals were the downfall (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Too much time on their hands...
 
(...) As I was tracing out a tailplane onto Lego wing shapes last night I wondered to myself...boy, I'm ashamed and embarassed that I have too much time on my hands that I would be trying to build a scale accurate airplane. Then I saw this. Calum (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Too much time on their hands...
 
(URL) wanna treadmill!! Dave K (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) A little googling came up with this: "255,168 unique games of Tic Tac Toe to be played. Of these, 131,184 are won by the first player, 77,904 are won by the second player, and 46,080 are drawn." And the move tree is nested 5 layer deep (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) I was thinking more "required" rather than allowed. It is relatively simple if you can pre-load the bits into a hopper on your bot. It is most difficult if the bits are randomly scattered in the start area. I was looking to allow a variety of (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) I am going to agree with Rob, and vitali, and then as a follow up, with you. While T3 has been done, I think its new to us. and "just the right" amount of challenge, and complexity. You said it well yourself. the more complex we make this, (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) I agree with Vitali on this. its "simple" as a T3 game, yet, by allowing the balls/marbles (1) to start off to the side, opens up many different ways to play your ball. Chris 1. to be determined (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto 2006 shirts
 
(...) I wouldn't mind getting one myself. (...) I think the line art should look a little better. Vitali (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
I like this arrangement, I think the small field will allow for many to have different ideas rather then the X Y axis movement which will occur if the pieces are bigger. The fact the you marbles have to start in the solid line areas is pretty (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
 
  Re: 4x4 Tic Tac Toe...
 
Personally I believes that programming for original TTT will already be quite a challenge for me, so I think that 4x4 TTT will defiantly turn me away from the competition, unless you run two events together, 3x3 and 4x4 TTT. I think that some others (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) Forget I mentioned 4x4. This is starting to remind me of stuff I always felt I needed to do, not what I wanted to do. Calum (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) Or 9 mans Morris, with axels in holes: (URL) A> (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) Jeeese - you made me dig up one of my old game theory texts :) I believe (and someone please correct me if I am wrong) that 3-in a row on anything board 3x4 or larger can always be won by the first player (if neither makes mistakes :) If you (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Our the R-games too hard?
 
(...) How about 2 TTT games... 3x3 for the dummies like me, and 4x4 for smarter people. Make them both marbles and just extend the grid. Some might make theirs compete on both based on different programs (or the same, with some different logic)... (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) It may be deterministic, but I doubt many could fit the entire solution tree into an RCX. How about making time a factor. In a cat's game, the faster playing bot wins (would need a way to time accurately, though). I think the complexity of (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto 2006 shirts
 
(...) Count me in for one.... (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Our the R-games too hard?
 
(...) I think we have had a few 'really hard' competitions--C$ comes immediately to mind And how many entries did we have? And a 'relatively' easy one--rope climbing--what--2 entries? We've ran block/marble stacking/sorting numerous times and we get (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) Since I won't be at dinner (most likely), here is my 2 cents, based on Chris' board, and the one used by the the club with blocks. My proposed board: (URL) One player has the red area, one has the blue. During a bots turn, it can be anywhere (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
 
  4x4 Tic Tac Toe...
 
Well, I'm not really into this 3T concept because of two things: a) Deterministic b) Done before Not to say for b) we've done everything original, but in general I'd like to keep the flavour in that direction. So...I was chatting with John... and (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto 2006 shirts
 
(...) Yes! (...) I love how this is different, and would love to see the two-tone grey of shading in the pieces. I think it would look fantastic, sort of "colorized" or whatever that term is for when you take a picture and reduce it to like 16 (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Screw Steve's balls, was Re: Sucking Steve's balls -
 
(...) On one hand, I think using the soccer/basketballs would be really cool. It opens up different EOAT possibilities: you could use a pick-and-place mechanism with a gripper, or simply a magazine. However cool Iain's mechanism is, I seriously (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto 2006 shirts
 
(...) Yes, for up to $20. (...) I like the solid 3D look - different from the originals,. Would prefer the same old Blue color... or maybe black? John (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Sucking Steve's balls -
 
(...) Snipped details. Hey that is very cool! Watching this, gave me an idea, (totally unrelated to "tic tac toe")... but remember when we were at the hobby show, and you and I saw those plastic toys where the animal with a magnet goes down (via (...) (18 years ago, 9-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto 2006 shirts
 
(...) I need to be convinced that gray on gray is actually going to look like something. (...) Yes. (...) I like the two colour look. I like that it's different from the old shirt. (...) Derek (18 years ago, 9-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto 2006 shirts
 
(...) I'll buy one for 20 bucks. (...) Lineart. With dimensions if you can. The old shirt is great. Hell, I'd pay another 20 bucks for a new old style shirt. (...) And I'd buy one in a muted orange like the skate kids wear these days. Ralph (18 years ago, 9-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Screw Steve's balls, was Re: Sucking Steve's balls -
 
(...) What in the love of god is this fascination with Steve's balls?! Other than the obvious? They're hard to grab. Even Steve used these 4x4 blocks for his own 3T game. The suction cup looks finicky. It's one of those systems that is hard to (...) (18 years ago, 9-Aug-06, to lugnet.org.ca.rtltoronto)
 
  rtlToronto 2006 shirts
 
Hello to the peoples. Snap Snap Snap. This is the new shirt design for 2006: (URL) majority of them will be on dark solid grey, not on orange. Unusual colours can be ordered though. Question for you to follow up this post on: -Would you buy one of (...) (18 years ago, 9-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Sucking Steve's balls -
 
In another thread Derek implied that if we used the soccer balls that Steve has distributed to the Lego community, then robots built for r22 and a Tic Tac Toe game would only have one solution. "... I'm not a big fan of the soccer ball marker idea. (...) (18 years ago, 9-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Our the R-games too hard?
 
(...) Well, if you make them easier in terms of more defined, I'm not sure that would be good. It would make things easier, and perhaps for first time builders it would be good... ...but then you wouldn't see different strategies. If say the rope (...) (18 years ago, 9-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Our the R-games too hard?
 
I find it hard to get excited about games like tug of war. But then I've never done well with free roaming robots. Given the number of games we played on the Tug of War afternoon I don't think we had a problem with the games needing to run smoother. (...) (18 years ago, 9-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Our the R-games too hard?
 
Do we make the games to hard? If we had a simpler "less" complex game would the games run smother? I dont mean a "simple" game. As an example, I mean, something like tug of war, BUT not with the free rope part. Chris (18 years ago, 9-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) yes rob, you are correct, this COULD be a game of pre held tokens. BUT, wouldn't it be cooler to have the tokens, at some pre determined place, then you had to go and grasp the token, THEN place it? Chris (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto22 Ideas?
 
(...) OMG, massive ADD moment. I saw pages of text and instantly clicked X. Bicycles with streamers!??!! WOOOOO!!!!! Iain (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) No, you're right - sorry... this is definately a "position and dispense" type machinery requirement. I still really like it though. I think it will be cute. :) Iain (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Hobby Show November 3-5, 2006
 
(...) The Hobby Show will be attended by LEGO Fans from the Ontario area displaying their creations--no train layout. Yes, there will be many more attendees at the Hobby Show than at the Train show. The Antique Train, Toy and Doll show will be (...) (18 years ago, 7-Aug-06, to lugnet.loc.ca, lugnet.loc.ca.on, lugnet.loc.ca.on.ham, lugnet.loc.ca.on.ott, lugnet.org.ca.rtltoronto, lugnet.org.ca.parlugment)
 
  Re: TTT - R22 - ball board
 
Am I missing something here? There is a lot of talk about ball (or block or shape) handling, but in TTT you just play with your own pieces and never have to "pick-up" anything. I would think a magazine solution would be simpler all around, unless (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto22 Ideas?
 
(...) (URL) is your friend... -Rob A> (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) Ugh I don't get that. That stuff has been up for years, the videos never work, grr (...) Here ya go! (URL) Iain (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) Iain, I need a HUGE favor. MANY of those links show as "not yet moderated" Could you provide a DEEP link, OR re-submit them to Brickshelf. All you would have to do is add or change one pic per file to put it back on the "moderate" list. Thanks (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) a LOT of the really good classic Iain marble handeling bot's are not on line, or BrickShelf. (sad face) this comes close. (URL) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) No no no, don't go doing that, or I'll never be able to show my face at another rtl event again! :) (...) Here are a few (old) photos: (URL) Iain (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) Well, I actually can't find a reference to it, and now I'm curious. And there is NO WAY I'm typing the string "Iain's ball grabber" into Google, safe-search or no. So, a pointer? (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) i disagree. I know of 2 ways to process balls. I am working on a NON-IAIN system. pics to follow in the the next few days. (...) hummm...mmm Chris (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) learn a lot from this man, I'm not a big fan of the soccer ball marker idea. The big reason being everyone is going to use Iain's ball handing mechanism and everyones robot is going to work the same. And if they don't know about Iain's ball (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto22 Ideas?
 
(...) for me, it came as 8 "conditions" nested with 8 locations. 1. scan the board, 2. was block in the correct location or empty? 3. take FIRST block in the wrong location, and put it in the FIRST location that needed a block. go to 2. 64 NESTED (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto22 Ideas?
 
(Sorry, I'm just jumping in here to post, I didn't see a good part in this thread to hop in at...) But my question is, like - how do you program for tic tac toe? How did people figure out how to program for Project X? That's what I don't get. I (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) One of the ideas we've always had around was a ProjectX2, with a much larger gameboard, one where software could have an edge on hardware, such as optimizing movement routes, storing blocks (or in this case, balls) in a magazine, etc. (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)


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