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16622  |  16624
Subject: 
Re: rtl22 working concept
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Sun, 13 Aug 2006 15:19:32 GMT
Viewed: 
853 times
  
In lugnet.org.ca.rtltoronto, Ka-On Lee wrote:

My concern with drawing circle is some may do it
the hard way and the game will take too long.

   If you are really worried about very slow machines, do what LafLRC did - time
was one of the constraints, fastest wins all else being equal.

If a bot miss-read because the opponent's last
drawing is off center or not dark enough, who's
at fault?

   That was a problem I was going to mention as well. There needs to be a very
clear standard here, and one that everybody can duplicate so this question
*doesn't* come up. Tough.

Go large to give the judges and audiances a chance
to see what's going on.

   One more suggestion: go large so that a human kid can play against the robot
in exhibition games. This is by far the most fun I've had with my 3T machine, in
demos at other venues after the "real" event. I'm not going to get it done by
BrickFest, but a misere' (SP?) version would probably be even more interesting
for human players, as it's not the norm.

--
Brian Davis



Message has 1 Reply:
  Re: rtl22 working concept
 
(...) I'd suggest a template that has a very light X and O marked in tiny dots. This would be the "ideal" mark location, and robots (and humans) should try to make them as close as possible top these. -Rob A> (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: rtl22 working concept
 
(...) My concern with drawing circle is some may do it the hard way and the game will take too long. Although the slowest part is probably trying to read where the opponent draw their X or O. If a bot miss-read because the opponent's last drawing is (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)

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