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Well,
I'm not really into this 3T concept because of two things:
a) Deterministic
b) Done before
Not to say for b) we've done everything original, but in general I'd like to
keep the flavour in that direction.
So...I was chatting with John... and how about a 4x4 Tic Tac Toe where you need to complete three in a row...it's not all games in a tie, it's significantly harder. You need to visualize board state. Requires a lot of advanced programming for the nerds out there. Definitely requires a gantry or delta.
Then of course, the OTHER big thing I hate about Tic Tac Toe is that is requires
all this programming. I hate programming.
Calum
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Message has 3 Replies: | | Re: 4x4 Tic Tac Toe...
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| (...) It may be deterministic, but I doubt many could fit the entire solution tree into an RCX. How about making time a factor. In a cat's game, the faster playing bot wins (would need a way to time accurately, though). I think the complexity of (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
| | | Re: 4x4 Tic Tac Toe...
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| (...) Jeeese - you made me dig up one of my old game theory texts :) I believe (and someone please correct me if I am wrong) that 3-in a row on anything board 3x4 or larger can always be won by the first player (if neither makes mistakes :) If you (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
| | | Re: 4x4 Tic Tac Toe...
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| (...) I am going to agree with Rob, and vitali, and then as a follow up, with you. While T3 has been done, I think its new to us. and "just the right" amount of challenge, and complexity. You said it well yourself. the more complex we make this, (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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