Subject:
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Re: 4x4 Tic Tac Toe...
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Thu, 10 Aug 2006 03:51:10 GMT
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Viewed:
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906 times
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Personally I believes that programming for original TTT will already be quite a
challenge for me, so I think that 4x4 TTT will defiantly turn me away from the
competition, unless you run two events together, 3x3 and 4x4 TTT. I think that
some others might have the same view on this.
I like robs idea of modifying the game. Especially:
In lugnet.org.ca.rtltoronto, Rob Antonishen wrote:
> - vary the play-field. How about vertical cubby holes like a
> shoe-shelf that you have to place pieces into?
>
> Snip
>
> (I personally like the idea of marbles, though, and a decent 3x3TTT
> algorithm would challenge me just enough in standard firmware)
>
> -Rob A>
I think that having the playing field vertical could be very interesting as each
robot can play on their own side and the games can run much quicker. I would
also bring new strategies other then the X Y axis movement tracks which I think
many will use.
Vitali
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Message is in Reply To:
| | Re: 4x4 Tic Tac Toe...
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| (...) It may be deterministic, but I doubt many could fit the entire solution tree into an RCX. How about making time a factor. In a cat's game, the faster playing bot wins (would need a way to time accurately, though). I think the complexity of (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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