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 CAD / Development / *8375 (-100)
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) In lugnet.cad.dev.org.ldraw, Michael Horvath wrote: (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: OS 8.6
 
(...) Yes, you guys need a plan of action. You're making progress, but you're flying off in all directions. I think your first step should be to write a document for ldraw.org that details how to set up the parts library from the linux parts (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) <snip> OK, help me to understand. Does "the project" preclude LDGLite for "8.6, 9" ? Is there some reason that makes this not desirable ? (available resources is the only one that comes to my mind) Likewise, is there a reason that we would (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) ... (...) Giving each tutorial its own directory fits in well here, I think. Mostly for the reasons Sproat gives, but also for easy SSI-ness. Steve (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: BrickDraw3D development announcement
 
(...) Heh heh. Fixed this bug last night. err = glCheckError(); // no error! glBegin(GL_LINES); err = glCheckError(); // dies! In my zeal to add error checking everywhere to find the real error, I put glCheckError inside a lot of glBegin/glEnd (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: OS 8.6
 
(...) Oh, I misunderstood you. Is there anything that we can do to help with BrickDraw3d? James (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Movement and friction
 
Perhaps I should say that my interest in this is that I am involved in the project on the next-door website to develop an LDraw program for MacOS X, and I think connections should be built in from the start. I had a look at the LCD page on the LDraw (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: Category for segments parts
 
(...) Currently, the approach we take for figuring the location of part files is this: all files a "model builder" might need to use directly belong in /parts/. This includes all composite parts, atomic parts, shortcuts, and segments. Other files go (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) A couple of different approaches to this have been discussed before. I think the most generic solution was to implement a 0 DETAIL <level> meta-command, that would identify the detail-level of the following lines. A 0 detail level indicates (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: OS 8.6
 
This discussion has got fairly chaotic, and it is clear that different people want different things from the project. I have noticed at least four programs suggested: 1. An LDraw program for MacOS 9 and earlier. This is probably best developed from (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
I was only referring to my own priorities. Everybody else's priorities are their own. However the lesson is the same. Your efforts would be better concentrated on making one thing. Supporting other OS versions is a big hassle. Especially dinosaurs (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
"Michael Horvath" <mikehorvath@juno.com> wrote in message news:GrDA3s.3Cn@lugnet.com... (...) Acrobat isn't the fastest thing on the planet for me, when I'm downloading the files and viewing them in my browser. When I have a locally saved .PDF, its (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
"Matthew Gerber" <matthew@digitaliris.com> wrote in message news:GrD3s5.DMB@lugnet.com... (...) Cool, thanks! :-) (...) Ok. I prefer the latter, and if we can make a template system that does it quickly, more power! (...) I'll have Tues, Wed, and (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Less talking, More writing (Was Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...)
 
Now if we cold just have everyone who is writing all these 'NICE REMARKS' to each other to devote that much time to tutorials we would be done a lot quicker. At this rate, however, we are 'bricking' about stuff in the future. First lets get the (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org editing
 
"Michael Horvath" <mikehorvath@juno.com> wrote in message news:GrD1vL.A2K@lugnet.com... (...) I like the folder tabs, but right now is not the time to be discussing changes to the site's look and feel. That's the lowest priority item on my to do (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Mac OS 8.6
 
(...) Thinking of this earlier might have allowed me to put a day of effort into some useful improvements. (...) I would like to stay with OpenGL 1.2. It is the current rev, no need to backtrack needlessly. (...) One more time: Who is Wiz ? I'm (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Two new CAD development newsgroups: LCD (LEGO Connection Database) and Macintosh
 
(...) Thanks Dan! Matt (23 years ago, 11-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
 
  Re: Two new CAD development newsgroups: LCD (LEGO Connection Database) and Macintosh
 
(...) Fixed. Dan (23 years ago, 11-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) James, I read Erik's post three times and I see nothing in it about putting effort towards one app vs another. His focus was on his efforts with BrickDraw3D and OS X. Please read it again. We have enough to do here (technically) as it is. I (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) Ditto, I still use 8.6 here. Its stable and it has the classic Mac look and feel (which I much appreciate after using the mac for 15 years). OpenGL is supported back to 8.1, but there may be other issues preventing any of these apps from (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) Here's my ONE nit-pick about PDF I'll make before switching over to the Acrobat Cheerleader Side (tm) :-, The rasterizer makes text hard to read. It either anti-alises the text too much making it look fuzzy and giving me eyestrain headaches, (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) and all the non-windows uses can just forget about it? tsk tsk. :) Dan (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
I just meant to say that Acrobat Reader isn't so speedy. Microsoft handles HTML files, natively, so it's a little bit quicker on the fly than Acrobat. Maybe there's some LINUX or Mac analogue? Then, you wouldn't have to format for three different (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) Well sure, what plug-in doesn't? You're splitting the resources of the processor to deliver content within a framework already delivering content, all while connected to the Internet! (And the interface just requires learning...it's fairly (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) <sarcasm> That must be why Mercator releases all documentation as PDF first. We like our tens of thousands of pages of docs spread across dozens of manuals to be on a lousy interface that's slow. </sarcasm> Michael, it may be more fruitful to (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) Th interface is lowsy, the browser slows down my system. (...) That sure does say a lot, doesn't it? (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: A comprehensive LDraw object model
 
"Sproaticus" <jsproat@io.com> schrieb im Newsbeitrag news:GrBy72.EJI@lugnet.com... (...) Conclusion: The LineType-classes are wrapper classes for the lines in the dat files. Simple in- and output methods are included, also simple transforming (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) Ummm...no. (...) Hmmm...seems like someone needs to spend the 2.5 minutes learning what Acrobat Reader does. Properly created PDF files are compact, quick and infinately cross-platform...perfectly formatted and ready to print via the greatest (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  LDraw.org editing
 
I've been tooling around with the LDraw.org website. See if you like it. www.geocities.com/Ar.../LDraw.htm -Mike (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
Yeah, but .PDF sucks. It's slow, you never know what's going to happen if you press a button. Microsoft Help would be better for Windows users. -Mike (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: OS 8.6
 
(...) OK. Are you basically saying we shouldn't try to get ldglite to work on Mac OS 8/9 and instead focus on BrickDraw3D? That is fine with me. I know Don wants his application to work on as much platforms as possible, but he has also said that it (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
On OS versions: It costs time and effort that you don't have, to try to support more than one configuration. Forget about it. BrickDraw3D is targeted at OS 9. I'm not going to test it or investigate problems on a slew of older configurations. 8.6 is (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Call for Developer Discussion
 
Hey everyone! It was a lot of fun casually chatting about the needs and the potential of the LCD. Now its time to get down in the dirt and see it become a reality. KACS and LAD have put a TON of energy and effort into this, and it seems to be a (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: Mac OS 8.6
 
(...) Maybe you should downloaded the CW-5 project of macLDGLite .5 (URL) don't know why I didn't think of that earlier... You will also probably need the OpenGL 1.0 SDK to get it to compile with as little effort as possible. (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
"Michael Horvath" <mikehorvath@juno.com> wrote in message news:GrCL99.n5B@lugnet.com... (...) Interesting thought, but I would *much* rather see these formatted to Adobe PDF first if we're exporting them off of the site at all. In fact, I think PDF (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Mac OS 8.6
 
(...) A little bit of everything. The CW-5 IDE did not like some of the CW-7 project settings because they were newer than the CW-5 compiler could understand, so it tried to set them back to default. That should have been a good thing, but something (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Anyone considered Java?
 
(...) Java3D won't necessarily be in the picture; the discussion you linked to has addressed the need for flexibility in this issue. The plan here is two-fold: make it cross-platform and make it an extensible framework. It's not so much about (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Anyone considered Java?
 
(...) Bummer. (...) About the time issue. I think that describes everyone. I guess my solution to that is to keep this as decentralized as possible, or rather keep everything on the list. That way, when someone sees some way they can help, they can (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Anyone considered Java?
 
(...) I'm pretty sure that Java3D requires Java 2, which is MacOS X only. I'm a professional (11 years) software developer and have been doing Java for 2-3 years. I'd love to help out with any project going on. Unfortunately my free time varies (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
I thought it would be a good idea if the tutorials were available for download in Microsoft Help format. I slapped one up onto the web as an example. Check it out. Here's the URL: (URL) also thought that writing tutorials to fit in Microsoft Help (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Anyone considered Java?
 
Yeah, I am writing using Java myself. However, nobody who volunteered to help said they knew Java. I don't think Java3D is on Mac OS 9 either. Does anyone know? I am not even sure where to look to find out. (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
Ray, What are your problems? Maybe we could compare. I have CW 7.0. I haven't actually built from scratch a large project like this. But I do know that you have to have the OpenGL SDK and must define Mac. Wiz said this to me about how this is done (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Anyone considered Java?
 
I did some nosing around looking at the Java3D library with the thought of doing a LEGO CAD application. It looks like it might be very easy to teach Java3D to render dat/ldr files. They seem to have some sort of built in file reading mechanism (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: need help w/ name (set #4817)
 
(...) So, unless someone else chimes in, it looks like these will be the names: 970p4b Minifig Hips with Leather Belt/Straps Pattern 971p4b Minifig Leg Right with Leather Belt/Straps Pattern 972p4b Minifig Leg Left with Leather Belt/Straps Pattern (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Minifig Hair Female
 
Since the last official parts update, I have relished the ability to put hair on my male minifigures. I humbly request that if anyone would be willing/able, that he would make some Minifig Hair Female. Best regards to all, and thanks. --Ryan (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Yes, What you're describing does sound like BFC to me. As someone else (travis I think?) said, BFC is a useful optimiziation for reducing the number of surfaces that need to be drawn. But it's not the same thing I was talking about. BFC (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  LUGNET CAD Group Structure (Was: Re: LDraw.org Tutorials - What to include)
 
"Jeroen de Haan" <jeroendehaan@mac.com> wrote in message news:GrBy90.Eqx@lugnet.com... (...) I think we'll compartamentalize that restrict that info to the RNDR series. (...) Before thinking of that, the structure of the lugnet.cad.* heirarchy needs (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw, lugnet.cad)
 
  Re: A comprehensive LDraw object model
 
(...) Ok. Up until now I've been under the impression we were trying to come up with a pure interface definition, independent of any particular language, platform, or implementation. When I asked if they weren't all abstract, I was envisioning (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) I can definately see the benefits of a standard library interface. Even an implementation might have a lot of uses. I just think that you will get the best design for the interface, if you forget about how you or anyone implemented it in the (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) Am trying to compile this, but having more than a few problems using CW-Pro-5. Anyone with experience compiling this (any vers of CW), email me and maybe we can work around the diffs between CW-Pro-5 and CW-Pro-7.2. TIA, Ray (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - What to include
 
(...) Turning lights into shadowless lights is already beging covered. I suggest you try to focus on just the basics for 100 level tutorials. Think of the user as someone who is afriad to even touch the MOUSE. Just show him/her the basics to get a (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Mac OS 8.6
 
(...) The readme file on Apple's OpenGL site specifies that MacOS 8.1 is the minimum requirement for OpenGL, so that may end up being the base release that we can run on. Ray (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) Backface culling (BFC) is what you are describing, but it isn't what Kyle was asking for :-). In traditional realtime 3D rendering, polygons only have one side. The back side is literally non-existent. It doesn't get drawn at all. This is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Well, while I haven't tried it, I'm fairly sure that my implementation of MPD-handling in LDView would happily load an MPD file as a subfile of another MPD file or a dat file. :-) --Travis Cobbs (tcobbs@REMOVE.halibut.com) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: LDMC News Digest (To Get The Ball Rolling)
 
(...) First, I'll preface this by saying that I'm not a Mac owner, and I've never really used Mac OS X. Having said that, I think the mock-up looks amazing, but I do have one complaint. While I don't have anything against the Aqua interface, it is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Yes, 8.6, apparently with the OpenGL 1.2.1 components (I must have installed these when I was trying out BrickDraw 3D). My suggestion would be to make 7.6.1 your base target. That release was reasonably stable, earlier releases had varying (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - What to include
 
Hi all, For the RNDR 101 and CONV 101 should I include some basic POV-Ray editing (colours, background, turning lights in to shadowless lights) or is that more a RNDR201 thing? And can we have a lugnet.cad.tutorial group? or is that a bit too much? (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: A comprehensive LDraw object model
 
(...) The way I designed my stuff is that the code in the linetype classes manage the objects they contain -- mostly just allocation, serialization and stringification of a matrix or a list of vectors. However, any rendering or parsing behavior is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Introductions
 
(...) Thanks Barney! I cobbled that together in Photoshop out of elements from iMovie, QuickTime Player, and iTunes, as a way to illustrate some of my ideas for the ultimate functionality I think "the" Mac editor should have (were everyone to (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
You are using Mac OS 8.6, right? So we can be pretty sure that anything compiled for 9.x will work on 8.6. I know that one goal is to get an editor that works back to 7.1 (or 7.6) so that kids can use it at schools. Anyway, no need to worry about (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Voila ! Yes, Stuffit Expander (v 5.5) did unwind the tar.gz file :) Now I get no missing file messages, but I did get 30 or 40 syntax errors. The drawing is much more complete than before. The biggest hassle is that the window title bar for (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) Well, this raises the point: what ideal is the LDraw format aiming for? I don't think it's really going anywhere; any real change to the format would break compatability with the legacy LDRAW.EXE. I'm proposing a class library for the existing (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Category for segments parts
 
Carsten wrote: CS> .... CS> For example it would be nice to have ML-Cad known that a special pat is a CS> segment part and when you drop it in the model window it woul ask right away CS> where to set start and end-point and calculate the segment (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) Can Stuffit Expander handle a .tar.gz file? That would be perfect since there's already a complete set of parts files already in that format. This parts file works well on linux and Mac OS X. (URL) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) Standard libraries/classes for reading, writing and processing LDraw and MPD files is certainly a good idea, but I am not certain rendering functions should be a part of such a library although it is an obvious extension. Jacob (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Category for segments parts
 
Hello! Past few days when i was working up parts who never have been reviewed before in parts tracker I noticed a lot of segment parts for Lego Technic. Basically these parts consists of a small segment or link to make a wire or tube of it (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) I can handle (i.e. decompress) .gz files on the mac. Is a more complete set of parts files available in .gz somewhere ? I *think* that Stuffit Expander can handle .zip files (but probably not .exe). Any chance the ldraw027.exe could be made (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Introductions
 
I'm Barney Hilken, author of Robot Controller, an application for controlling lego mindstorms from MacOS X. I have a degree in maths and a PhD in theoretical computer science and several years research experience in applications of logic to computer (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) It sounds like the parts files available on Marsbase do not include the original parts from the ldraw027.exe file, just the updates. What you guys need to do is have someone convert the linux parts file to a sit, or hqx, or whatever archive (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
James, Yes, indeed the preferences file does appear to be part of the issue, however... 1) I get a partial rendering (and a whole mess of missing file messages). Do these drawings (specifically M6067.DAT) require parts that are not in the marsbase (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDMC News Digest (To Get The Ball Rolling)
 
(...) sounds great to me, the interface looks wonderful!there's even something there about animations! (...) OK. I think I'll get the files you have for download for OS X, and see if I can do anything with it on this OS. Gary (I guess I could always (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Ok it will run, it can't find most of the .dats- but it does run :-) it worked with the OpenGL extenshions that were on my system (don't know where or when I got them) and I installed the new ones anyway. Gary (I'm happy as a lark-as the (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
"Sproaticus" <jsproat@io.com> schrieb im Newsbeitrag news:GrA7CA.24y@lugnet.com... (...) Shall this lines be only container classes or shall they have the working code? If they have working code, they are heavily depending on the target system (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) <snip> First, this is a nifty idea. Objectifying this is long overdue. But I was struck wondering, is this trying to objectify the current dat format as it is, or an ideal one as we would like to see it be... Also, are you a fan of the MVC (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Introductions
 
I was hoping we could break the ice. I was thinking we could all just post a message to the newsgroup giving a little info about ourselves. It could be as brief as you like, such as "Hi, I use a Mac and program" or something more if you want. This (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) IIRC (and I wish I could find the reference) the LDraw spec does support this. It depends on the order of the points in the polygon; e.g. clockwise points out, counterclockwise points in. Or something like that. But last I heard of this, there (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) I'll have a better answer for this when I port my Java implementation to Perl. But yah, I guess "comprehensive" and "generic" don't quite mix well. I want comprehensive, in that this library could be used for many different methods of (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
I like this. I don't think I can contribute that much. I would like to though. I have been working in Java with my animation program ((URL) and I can contribute a class for LineType1. Most useful is a rotation function that I would like to think is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) The base class is abstract, the ones not marked "abstract" aren't. This class hierarchy is actually the class library I whipped up over the past week. About 95% of what I posted here has working code, but I didn't want to push any of that if (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Actually this brings up a different issue. I haven't put alot of thought into it yet, but I think it would be useful to add information in the part files that would allow a program to differentiate between geometry that represents 'outside' (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
Ray, Check to see if there is a preference file for macLDGLite in your preferences folder. If there is, delete it and relaunch macLDGLite. It should aks where the ldraw folder is. James (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
How about an LDraw DAT model reducer - something that hacks out the insides and leaves nothing but a hollow shell? This way you could port it to platforms that can't handle so many polygons, and also render in realtime. It would kind of be like (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) I'm having problems getting macLDGLite .5 to run on ... iMac 333Mhz / MacOS 8.6 / 160MB It launches, but whenever I try to render anything, I get a long rapidly scrolling list of files that are not found. I think it doesn't see the LDRAW (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  ldglite .94 on Mac OS X quirk
 
I am playing with ldglite on Mac OS X. One question I have for Don is the save path. I opened a file in the models folder. I saved the file and it saved it where I have ldglite located (my home directory). Is this suppose to happen? James (23 years ago, 10-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) Aren't all of these classes Abstract? I mean this is only a template for implementing a Class Library right? Are you planning on actually filling in the code also? or just defining the interfaces? (...) So far you've got a few more levels in (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) > (Maybe not too much, let's keep it lean and mean.) At the least, I > think we should make the object model workable in C++, Java, Perl and > Python. (...) This is interesting. I wonder what we can do as far as making it both comprehensive (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Missing "New" button
 
While we wait to find out why there isn't a new button, anyone can post using the "Reply" button. (23 years ago, 9-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
 
  Mac OS 8.6
 
(...) I am not sure, but it should. Easiest way to find out is to try macLDGLite .5. Get instructions for that here: (URL) it doesn't work, you may need to install the OpenGL extensions. There is a link to the installer on the webpage. If it still (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) Here's my first contribution, a rough outline of a class structure. *** LDRAW LINE TYPE CLASSES *** abstract class LineType - ancestor class for all line-type objects + class LineType0 - comment line-type + class LineTypeCommand - command (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev)
 
  A comprehensive LDraw object model
 
Hey folks, I think we need to figure out a comprehensive LDraw object model. Something that can be presented simply, and easily ported to various modern programming languages. A comprehensive class diagram would be a great start, and some code to (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev)
 
  Re: Known bugs on the site and how to report new ones
 
Hi Manfred - The link is fixed, thanks. -Tim (...) (23 years ago, 9-Feb-02, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: Known bugs on the site and how to report new ones
 
Hello Team, On Ldraw.org I've just found another broken link: On the homepage: (URL) the left side/second from top frame that contains links to "Reference", "Download", "Community", "Parts Library" and lots of "smaller" links, a link named "Parts (...) (23 years ago, 9-Feb-02, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
"Sproaticus" <jsproat@io.com> wrote in message news:Gr99Iy.2DF@lugnet.com... (...) Good idea! I already felt the need for it with the few tutorials up there. (...) I agree. I am going to write a guide to the LDraw.org HTML format, citing certain (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDMC News Digest (To Get The Ball Rolling)
 
(...) Wow...we're struggling just to get something to run on X or 9.x...now we have to support legacy systems too?!? 8?) Maybe we need a new tagline- "LDMC: Legacy-Free LEGO Modelling For The Mac". Seriously, I don't know how hard it would be for (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDMC News Digest (To Get The Ball Rolling)
 
This is all great news!! Do you guys know if this will/could run on Mac OS 8.6?? Gary (...) <snip> (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDMC News Digest (To Get The Ball Rolling)
 
Matt, thanks for posting that. I was too busy to get anything out earlier. In addition, I just wanted to add the following. Don has gotten ldglite to compile on Mac OS X and I tested it and it works. The steps to compile it are in Matt's email (the (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
Okay, responding to my own post here... AND quite late, to boot... Here's my wish list for tutorial categorization: 1. Each tutorial should get its own directory. This prevents everyone clashing namespaces and working with ungainly filenames -- and (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Broken FAQ item -- #27 (colors)
 
Heya, just a quickie, The color table on LDraw.org (1) is kinda broken, it seems to be missing the edge-color info. Compare this with the end of the old LDraw FAQ item #27 (2). It would also be cool if the color list were to list the LDraw colors in (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  LDMC News Digest (To Get The Ball Rolling)
 
Greetings everybody! As a way to launch this new newsgroup with a bang, I'm going to digest some of the curent behind-the-scenes news from LDMC (LDraw for the Macintosh Campaign - (URL) ). James Reynolds and I have still held out hope for this (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Two new CAD development newsgroups: LCD (LEGO Connection Database) and Macintosh
 
(...) Todd (Admin team), The icon in the web interface to post a new message in lugnet.cad.dev.mac is missing! Matt (23 years ago, 9-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)


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