Subject:
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Re: Mac OS 8.6
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Sun, 10 Feb 2002 22:02:37 GMT
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Viewed:
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1704 times
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> Wiz, have you tried compiling it? I think that those changes that you made
> on 2.2.2002 will be invaluable to getting the .94 version to compile. (the
> changes are here: http://firebolt.mlmc.utah.edu/macLDGLite_0.5_020202.sit)
>
> Is anyone else interested in compiling the .94 version? I'll be gone most
> of the day, so if I get a chance to try it, it wont be until late tonight.
Am trying to compile this, but having more than a few problems using CW-Pro-5.
Anyone with experience compiling this (any vers of CW), email me and maybe we
can work around the diffs between CW-Pro-5 and CW-Pro-7.2.
TIA, Ray
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Message has 2 Replies: | | Anyone considered Java?
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| I did some nosing around looking at the Java3D library with the thought of doing a LEGO CAD application. It looks like it might be very easy to teach Java3D to render dat/ldr files. They seem to have some sort of built in file reading mechanism (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
| | | Re: Mac OS 8.6
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| Ray, What are your problems? Maybe we could compare. I have CW 7.0. I haven't actually built from scratch a large project like this. But I do know that you have to have the OpenGL SDK and must define Mac. Wiz said this to me about how this is done (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | Re: Mac OS 8.6
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| You are using Mac OS 8.6, right? So we can be pretty sure that anything compiled for 9.x will work on 8.6. I know that one goal is to get an editor that works back to 7.1 (or 7.6) so that kids can use it at schools. Anyway, no need to worry about (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
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