Subject:
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Re: Mac OS 8.6
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Mon, 11 Feb 2002 02:47:51 GMT
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Viewed:
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1728 times
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Ray,
What are your problems? Maybe we could compare. I have CW 7.0.
I haven't actually built from scratch a large project like this. But I do
know that you have to have the OpenGL SDK and must define Mac. Wiz said
this to me about how this is done in the .5 version:
At 10:53 AM -0500 2/2/02, Wiz wrote:
macldg_prefix.h is specified in the "macLDGlite Settings" under "C/C++
Language" at the bottom
under "Prefix File". You can find the definition of any term by selecting
it and then selecting
"Find Definition" from the "Search" menu.
Here is the link to the OpenGL SDK if you don't have it.
ftp://ftp.apple.com/developer/opengl/SDK/OpenGL_SDK_1.2_Core.img.bin
(http://developer.apple.com/opengl/downloads.html)
James
> Am trying to compile this, but having more than a few problems using CW-Pro-5.
> Anyone with experience compiling this (any vers of CW), email me and maybe we
> can work around the diffs between CW-Pro-5 and CW-Pro-7.2.
>
> TIA, Ray
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Message has 1 Reply: | | Re: Mac OS 8.6
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| (...) A little bit of everything. The CW-5 IDE did not like some of the CW-7 project settings because they were newer than the CW-5 compiler could understand, so it tried to set them back to default. That should have been a good thing, but something (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | Re: Mac OS 8.6
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| (...) Am trying to compile this, but having more than a few problems using CW-Pro-5. Anyone with experience compiling this (any vers of CW), email me and maybe we can work around the diffs between CW-Pro-5 and CW-Pro-7.2. TIA, Ray (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
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