To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.dev.macOpen lugnet.cad.dev.mac in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / Macintosh / 43
42  |  44
Subject: 
Re: Mac OS 8.6
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Mon, 11 Feb 2002 15:16:22 GMT
Viewed: 
4378 times
  
In lugnet.cad.dev.mac, James Reynolds writes:
> > The CW-5 IDE did not like some of the CW-7 project settings because they were newer than the CW-5 compiler could understand, so it tried to set them back to default. That should have been a good thing, but something got hosed in the project causing the IDE to lock up the machine when I clicked on certain panels :/ So I had to start with a clean project and load everything in from scratch.
> 
> Maybe you should downloaded the CW-5 project of macLDGLite .5
> http://ldglite.sourceforge.net/macLDGLite_source.sit.hqx
> 
> I don't know why I didn't think of that earlier...

Thinking of this earlier might have allowed me to put a day of effort into some
useful improvements.

> You will also probably need the OpenGL 1.0 SDK to get it to compile with as
> little effort as possible.
> ftp://ftp.apple.com/developer/Development_Kits/OpenGL_1.0_SDK.sit.hqx
> 
> One of the OpenGL 1.0 files has to be changed to get it to work.  It is
> documented by Erik Olson in the readme for the Mac.

I would like to stay with OpenGL 1.2. It is the current rev, no need to
backtrack needlessly.

> > Now I'm dealing with an issue in MoreFiles, where MoreFiles wants a later version of files.h than my universal headers contain. I could upgrade my universal headers, but I'm trying not to rock that boat any more than necessary.
> 
> This is probably part of the libraries included with CodeWarrior 7.x.  If
> you go back to the CW 5 source code, you probably wont have this problem.
> 
> > BTW, not meaning to sound dumb, but who is Wiz ? I noted a few comments in the code, but nothing beyond that.
> 
> Last week Wiz created this file
> http://firebolt.mlmc.utah.edu/macLDGLite_0.5_020202.sit.  It is the
> macLDGLite .5 version that Wiz updated for CW 7 and OpenGL 1.2.  He included
> a log of all of his changes, so I was thinking that the log would be pretty
> important for you as well, especially if you want to update to OpenGL 1.2.
> 
> There were several developers who volunteered to help.  I was sending them
> the info that Wiz gave me.  I haven't heard from the other developers (other
> than Barney Hilken), but I assume they are subscribed to this list or will
> be shortly.  Ray, I couldn't remember if you were one of them or not so I
> didn't realize you wouldn't know who he is.

One more time: Who is Wiz ? I'm trying to get a name and an email addy.
(reply by private mail if you do not wish to post it publicly).

> James



Message is in Reply To:
  Re: Mac OS 8.6
 
(...) Maybe you should downloaded the CW-5 project of macLDGLite .5 (URL) don't know why I didn't think of that earlier... You will also probably need the OpenGL 1.0 SDK to get it to compile with as little effort as possible. (...) (25 years ago, 11-Feb-02, to lugnet.cad.dev.mac)

46 Messages in This Thread:















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR