Subject:
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Re: Mac OS 8.6
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Mon, 11 Feb 2002 15:16:22 GMT
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Viewed:
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1739 times
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In lugnet.cad.dev.mac, James Reynolds writes:
> > The CW-5 IDE did not like some of the CW-7 project settings because they were newer than the CW-5 compiler could understand, so it tried to set them back to default. That should have been a good thing, but something got hosed in the project causing the IDE to lock up the machine when I clicked on certain panels :/ So I had to start with a clean project and load everything in from scratch.
>
> Maybe you should downloaded the CW-5 project of macLDGLite .5
> http://ldglite.sourceforge.net/macLDGLite_source.sit.hqx
>
> I don't know why I didn't think of that earlier...
Thinking of this earlier might have allowed me to put a day of effort into some
useful improvements.
> You will also probably need the OpenGL 1.0 SDK to get it to compile with as
> little effort as possible.
> ftp://ftp.apple.com/developer/Development_Kits/OpenGL_1.0_SDK.sit.hqx
>
> One of the OpenGL 1.0 files has to be changed to get it to work. It is
> documented by Erik Olson in the readme for the Mac.
I would like to stay with OpenGL 1.2. It is the current rev, no need to
backtrack needlessly.
> > Now I'm dealing with an issue in MoreFiles, where MoreFiles wants a later version of files.h than my universal headers contain. I could upgrade my universal headers, but I'm trying not to rock that boat any more than necessary.
>
> This is probably part of the libraries included with CodeWarrior 7.x. If
> you go back to the CW 5 source code, you probably wont have this problem.
>
> > BTW, not meaning to sound dumb, but who is Wiz ? I noted a few comments in the code, but nothing beyond that.
>
> Last week Wiz created this file
> http://firebolt.mlmc.utah.edu/macLDGLite_0.5_020202.sit. It is the
> macLDGLite .5 version that Wiz updated for CW 7 and OpenGL 1.2. He included
> a log of all of his changes, so I was thinking that the log would be pretty
> important for you as well, especially if you want to update to OpenGL 1.2.
>
> There were several developers who volunteered to help. I was sending them
> the info that Wiz gave me. I haven't heard from the other developers (other
> than Barney Hilken), but I assume they are subscribed to this list or will
> be shortly. Ray, I couldn't remember if you were one of them or not so I
> didn't realize you wouldn't know who he is.
One more time: Who is Wiz ? I'm trying to get a name and an email addy.
(reply by private mail if you do not wish to post it publicly).
> James
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Message is in Reply To:
| | Re: Mac OS 8.6
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| (...) Maybe you should downloaded the CW-5 project of macLDGLite .5 (URL) don't know why I didn't think of that earlier... You will also probably need the OpenGL 1.0 SDK to get it to compile with as little effort as possible. (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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