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 CAD / Development / Macintosh / 15
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Subject: 
Re: Mac OS 8.6
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Sun, 10 Feb 2002 12:19:15 GMT
Viewed: 
3292 times
  
> In lugnet.cad.dev.mac, James Reynolds writes:
> > Do you guys know if this will/could run on Mac OS 8.6??
> 
> I am not sure, but it should.  Easiest way to find out is to try macLDGLite
> .5.  Get instructions for that here:
> http://homepage.mac.com/ldmc/ldglite.html
> 
> If it doesn't work, you may need to install the OpenGL extensions.  There is
> a link to the installer on the webpage.
> 
> If it still doesn't work, let us know.  I would like to know.
> 
> Note: the difference between BrickDraw3D, macLDGLite .5 and ldglite .94 is
> that ldglite .94 has editing ability.  BrickDraw3D and macLDGLite .5 do not.
> So, you may be able to run macLDGLite .5 on Mac OS 8.6 to view models, but
> you can't edit them.
> 
> James


Ok
it will run, it can't find most of the .dats- but it does run :-)

it worked with the OpenGL extenshions that were on my system (don't know
where or when I got them) and I installed the new ones anyway.


Gary
(I'm happy as a lark-as the saying goes)



Message is in Reply To:
  Mac OS 8.6
 
(...) I am not sure, but it should. Easiest way to find out is to try macLDGLite .5. Get instructions for that here: (URL) it doesn't work, you may need to install the OpenGL extensions. There is a link to the installer on the webpage. If it still (...) (25 years ago, 9-Feb-02, to lugnet.cad.dev.mac)

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