To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.dev.macOpen lugnet.cad.dev.mac in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / Macintosh / 15
14  |  16
Subject: 
Re: Mac OS 8.6
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Sun, 10 Feb 2002 12:19:15 GMT
Viewed: 
1246 times
  
In lugnet.cad.dev.mac, James Reynolds writes:
Do you guys know if this will/could run on Mac OS 8.6??

I am not sure, but it should.  Easiest way to find out is to try macLDGLite
.5.  Get instructions for that here:
http://homepage.mac.com/ldmc/ldglite.html

If it doesn't work, you may need to install the OpenGL extensions.  There is
a link to the installer on the webpage.

If it still doesn't work, let us know.  I would like to know.

Note: the difference between BrickDraw3D, macLDGLite .5 and ldglite .94 is
that ldglite .94 has editing ability.  BrickDraw3D and macLDGLite .5 do not.
So, you may be able to run macLDGLite .5 on Mac OS 8.6 to view models, but
you can't edit them.

James


Ok
it will run, it can't find most of the .dats- but it does run :-)

it worked with the OpenGL extenshions that were on my system (don't know
where or when I got them) and I installed the new ones anyway.


Gary
(I'm happy as a lark-as the saying goes)



Message is in Reply To:
  Mac OS 8.6
 
(...) I am not sure, but it should. Easiest way to find out is to try macLDGLite .5. Get instructions for that here: (URL) it doesn't work, you may need to install the OpenGL extensions. There is a link to the installer on the webpage. If it still (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)

46 Messages in This Thread:















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR