Subject:
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Re: Mac OS 8.6
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Sun, 10 Feb 2002 12:19:15 GMT
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Viewed:
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1330 times
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> In lugnet.cad.dev.mac, James Reynolds writes:
> > Do you guys know if this will/could run on Mac OS 8.6??
>
> I am not sure, but it should. Easiest way to find out is to try macLDGLite
> .5. Get instructions for that here:
> http://homepage.mac.com/ldmc/ldglite.html
>
> If it doesn't work, you may need to install the OpenGL extensions. There is
> a link to the installer on the webpage.
>
> If it still doesn't work, let us know. I would like to know.
>
> Note: the difference between BrickDraw3D, macLDGLite .5 and ldglite .94 is
> that ldglite .94 has editing ability. BrickDraw3D and macLDGLite .5 do not.
> So, you may be able to run macLDGLite .5 on Mac OS 8.6 to view models, but
> you can't edit them.
>
> James
Ok
it will run, it can't find most of the .dats- but it does run :-)
it worked with the OpenGL extenshions that were on my system (don't know
where or when I got them) and I installed the new ones anyway.
Gary
(I'm happy as a lark-as the saying goes)
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Message is in Reply To:
| | Mac OS 8.6
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| (...) I am not sure, but it should. Easiest way to find out is to try macLDGLite .5. Get instructions for that here: (URL) it doesn't work, you may need to install the OpenGL extensions. There is a link to the installer on the webpage. If it still (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
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