Subject:
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Re: OS 8.6
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Mon, 11 Feb 2002 07:17:58 GMT
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Viewed:
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1451 times
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On OS versions: It costs time and effort that you don't have, to try to
support more than one configuration. Forget about it.
BrickDraw3D is targeted at OS 9. I'm not going to test it or investigate
problems on a slew of older configurations. 8.6 is not bad for supporting
the same software environment (Nav Services etc) so is probably fine. More
importantly I still use 8.6.
OS X was a waste of time. Cocoa still looks nice, but not worth the effort
to learn. I'd sooner switch to Windows XP. Carbon was a colossal waste of
time. As far as I'm concerned, it's an OS 9 Mac-world.
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Message has 2 Replies: | | Re: OS 8.6
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| (...) OK. Are you basically saying we shouldn't try to get ldglite to work on Mac OS 8/9 and instead focus on BrickDraw3D? That is fine with me. I know Don wants his application to work on as much platforms as possible, but he has also said that it (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
| | | Re: OS 8.6
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| (...) Ditto, I still use 8.6 here. Its stable and it has the classic Mac look and feel (which I much appreciate after using the mac for 15 years). OpenGL is supported back to 8.1, but there may be other issues preventing any of these apps from (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | Re: LDMC News Digest (To Get The Ball Rolling)
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| (...) Wow...we're struggling just to get something to run on X or 9.x...now we have to support legacy systems too?!? 8?) Maybe we need a new tagline- "LDMC: Legacy-Free LEGO Modelling For The Mac". Seriously, I don't know how hard it would be for (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
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