Subject:
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Re: Mac OS 8.6
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Sun, 10 Feb 2002 04:16:26 GMT
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Viewed:
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1335 times
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In lugnet.cad.dev.mac, James Reynolds writes:
> If it still doesn't work, let us know. I would like to know.
I'm having problems getting macLDGLite .5 to run on ...
iMac 333Mhz / MacOS 8.6 / 160MB
It launches, but whenever I try to render anything, I get a long rapidly
scrolling list of files that are not found. I think it doesn't see the LDRAW
folder for some reason. Where should the LDRAW folder be in relationship to the
root directory (main window) of the hard drive ? I've tried putting LDRAW in the
root, I've also tried putting LDRAW in the same folder with the macLDGLite, but
get the same result. I *don't* think the issue is OpenGL, as that does seem to
be running (because I can get it to open an About OpenGL dialog when macLDGLite
is running).
Thoughts or suggestions ?
Ray
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Message has 1 Reply: | | Re: Mac OS 8.6
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| Ray, Check to see if there is a preference file for macLDGLite in your preferences folder. If there is, delete it and relaunch macLDGLite. It should aks where the ldraw folder is. James (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | Mac OS 8.6
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| (...) I am not sure, but it should. Easiest way to find out is to try macLDGLite .5. Get instructions for that here: (URL) it doesn't work, you may need to install the OpenGL extensions. There is a link to the installer on the webpage. If it still (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
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