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 CAD / Development / Macintosh / 52
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Subject: 
More on BrickDraw3D OO design
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Mon, 11 Feb 2002 22:42:07 GMT
Viewed: 
1615 times
  
I had to close that post before I could mention where all that discussion
was going. Briefly, I have been trying from the start to design
BrickDraw3D's C++ classes to separate geometry and graphics from the
application framework (in this case PowerPlant.)

It should be possible to complete this process, producing a layer which can
be interfaced to Cocoa or some other interesting application framework.

I don't want to say this is easy, and it is surely a way off because
abstracting the 3D math that should be shared between OpenGL and QuickDraw3D
is not easy and is holding back the OpenGL rendering. Right now I am working
on the camera matrices, which is some awful code I wrote in 1997.



Message is in Reply To:
  Re: OS 8.6
 
Hi Don, OS X is great for Unix-style development. I use it at work for that. However there isn't a decent debugger (gdb doesn't count.) Nor are there memory-bounds checker tools or any of the other niceties we take for granted elsewhere. CodeWarrior (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)

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