Subject:
|
More on BrickDraw3D OO design
|
Newsgroups:
|
lugnet.cad.dev.mac
|
Date:
|
Mon, 11 Feb 2002 22:42:07 GMT
|
Viewed:
|
1615 times
|
| |
| |
I had to close that post before I could mention where all that discussion
was going. Briefly, I have been trying from the start to design
BrickDraw3D's C++ classes to separate geometry and graphics from the
application framework (in this case PowerPlant.)
It should be possible to complete this process, producing a layer which can
be interfaced to Cocoa or some other interesting application framework.
I don't want to say this is easy, and it is surely a way off because
abstracting the 3D math that should be shared between OpenGL and QuickDraw3D
is not easy and is holding back the OpenGL rendering. Right now I am working
on the camera matrices, which is some awful code I wrote in 1997.
|
|
Message is in Reply To:
| | Re: OS 8.6
|
| Hi Don, OS X is great for Unix-style development. I use it at work for that. However there isn't a decent debugger (gdb doesn't count.) Nor are there memory-bounds checker tools or any of the other niceties we take for granted elsewhere. CodeWarrior (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
|
46 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|