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 CAD / Development / 6875
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Subject: 
Re: A comprehensive LDraw object model
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 10 Feb 2002 06:41:20 GMT
Viewed: 
533 times
  
In lugnet.cad.dev, Kyle McDonald writes:
This is interesting. I wonder what we can do as far as making it both
comprehensive and generic enough to be easily used by all those
languages. (I haven't fully read your second message but I"ll probably
have more comments there.)

I'll have a better answer for this when I port my Java implementation to
Perl.  But yah, I guess "comprehensive" and "generic" don't quite mix well.

I want comprehensive, in that this library could be used for many different
methods of manipulating a datfile.

I want generic, in that it could be implemented and used in different
languages, and on many different platforms and architectures.

I understand your dislike for J3d, and we don't need to go through that
again,

Please forgive me.  I was just poking some fun at myself as well as J3D, but
it looks like I came across as rude.  I meant no offense.  :-,

Also in your evaluation J3D etc... Did you happen to try GL4Java?

No, I skipped that, I don't even know if I have an OpenGL library on this
machine.  I was looking more at the DirectX aspect...

Why do you ask?

Cheers,
- jsproat



Message has 1 Reply:
  Re: A comprehensive LDraw object model
 
(...) I can definately see the benefits of a standard library interface. Even an implementation might have a lot of uses. I just think that you will get the best design for the interface, if you forget about how you or anyone implemented it in the (...) (22 years ago, 10-Feb-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: A comprehensive LDraw object model
 
(...) > (Maybe not too much, let's keep it lean and mean.) At the least, I > think we should make the object model workable in C++, Java, Perl and > Python. (...) This is interesting. I wonder what we can do as far as making it both comprehensive (...) (22 years ago, 10-Feb-02, to lugnet.cad.dev)

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