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  Re: Partsref DAT download problems?
 
(...) Yes, the location of the DAT files changed on ldraw.org -- about 3 or 4 years ago. For awhile, we had fixed it by telling the webserver to forward the URLs. But that forwarding must have been lost when we migrated to Peeron's server. I fixed (...) (20 years ago, 28-Oct-04, to lugnet.cad, FTX)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
<snip> (...) I suspected something along those lines, but I wouldn't have had any idea how to fix it, so thanks, I wil try it tonight (...) Ahui sent me a link to the relevant help page on Ldraw.org (URL) (...) tim (20 years ago, 28-Oct-04, to lugnet.cad.ray)
 
  Re: Click-Rotation Parts - Somebody else can finish my 48169.dat
 
(...) I see somebody else is working on these parts. I'll give my part into anybodies hands. I haven't the time and the liveliness to have more than three parts unfinished. So sombody else can finish my 48169.dat. CU Bernd (20 years ago, 28-Oct-04, to lugnet.cad.dat.parts)
 
  Re: Partsref DAT download problems?
 
(...) I didn't see it myself until today, when I spotted a new reply to it in the .admin group. (...) category entry correctly links you to .../parts/3001.dat. I'd guess the category pages are hard-coded, since they're HTML, while the search results (...) (20 years ago, 28-Oct-04, to lugnet.cad, FTX)
 
  Re: Partsref DAT download problems?
 
(...) Wow, if I had seen that I wouldn't have even tried. Peeron it is then. I guess I go to Partsref just out of habit... No wonder Steve won't talk to me anymore! ;^) (...) Partref search results link: (URL) directory link: (URL) all, Darrell (20 years ago, 28-Oct-04, to lugnet.cad, FTX)
 
  Re: Renderer Questions
 
(...) I recommend "LEGO Software Power Tools", I know the guys that wrote it. :^) (...) LPub guarantees the consistant scale, not L3P or POV-Ray. Without LPub the images always fill the window (L3P), so the scale would constantly change. L3P does (...) (20 years ago, 28-Oct-04, to lugnet.cad, FTX)
 
  Re: Partsref DAT download problems?
 
(...) Something like that. I was saying more on the basis that if you're already involving Peeron in your search process, there's no point in using that information to hunt the parts down in another database when Peeron already provides direct links (...) (20 years ago, 28-Oct-04, to lugnet.cad, FTX)
 
  Re: Partsref DAT download problems?
 
(...) I've scratched my head about this as well, but I suppose Parts Tracker is just for unoffical files. To get an offical DAT file, you can just type a URL into your browser (substituting the correct part number, of course): (URL) This is (...) (20 years ago, 28-Oct-04, to lugnet.cad)
 
  Re: Partsref DAT download problems?
 
(...) So... You're saying the solution to my problem is just don't use Partsref at all? "Doctor Doctor it hurts when I do this?" I'm trying to figure out if this link problem a real problem, or just something funky with our systems? Darrell (20 years ago, 28-Oct-04, to lugnet.cad)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
(...) the problem is that LGEO doesn't use the same origin - at least with the libraries I have installed. So, to fix it, add the following directive at lines 159 and 308 of the LGEO file lg_6187.inc: translate <0, 0, -2*LG_BRICK_WIDTH> (...) I had (...) (20 years ago, 28-Oct-04, to lugnet.cad.ray)
 
  3723 (LEGO minifigure)  [DAT]
 
I have FINALLY finished modelling my giant minifigure in MLCad :D It only took about 6-7 hours! (Only 3 for the real one :) I can see it in all its glory (With the MPD file) at: (URL) All the arms, hands and head rotate around the correct points so (...) (20 years ago, 27-Oct-04, to lugnet.cad.dat.models.sets)
 
  Re: Renderer Questions
 
(...) The thing is, I lost all the files associated with creating those instructions, so I have no record of the exact settings. I've got another model almost ready for instructionfying. I'll let you know when I find them myself. I recommend (...) (20 years ago, 27-Oct-04, to lugnet.cad, FTX)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
(...) a quick fix for that is to create a subpart for your model, with just the bar in it, then inline. that was part (bar 1 x 4) is really named something different.. when it goes thru l3p, it doesnt use the lgeo part. (20 years ago, 27-Oct-04, to lugnet.cad.ray)
 
  Re: Convergence--Renderer Questions and L3P/LGEO issues
 
(...) Thanks for being thorough and checking this out. (...) Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Partsref DAT download problems?
 
(...) Okay, if you've found it on Peeron, you should be able to tell right away if an official DAT exists because it will be linked right below the part description line, and it will have an LDraw image of the part displayed on the right. (...) (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Part search
 
(...) No, I don't mean coming up with a new description for it. I just want it to stack with the rest of the 2x2 plates in the part tree instead of ending up at the very bottom of the list after the 10x10 plates. There's no logical reason why it (...) (20 years ago, 27-Oct-04, to lugnet.cad.mlcad)
 
  Convergence--Renderer Questions and L3P/LGEO issues
 
(...) I ran the render without LGEO enabled after seeing the post (URL) the result: (URL) this seems to be another LGEO issue... Peter (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) OK... Here are some really low-qual renders: (URL) the correct door orientation (URL) The LPUB version of the exact same file has the left-side door correct, but both examples of the right-side door are turned 180 degrees. Now I may not have (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Partsref DAT download problems?
 
Hi, can't seem to get this answered privately, so I'll try here... :) I don't know if it's just me, but I have a couple of problems using Partsref. Many times in my CAD class, I will have a student who either has a physical part in his/her hand and (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
(...) The wrongly positioned parts can be seen in these two images Non-LGEO version, in correct position (URL) version, parts moved down (URL) error when rendering the .pov file in POVRay 3.5 can be seen (URL) same file renders without error (...) (20 years ago, 27-Oct-04, to lugnet.cad.ray)
 
  Re: Click-Rotation Parts
 
(...) Maybe the following parts will help you, they are on the parts tracker: x587.dat 41681.dat 41679.dat cu Michael (20 years ago, 27-Oct-04, to lugnet.cad.dat.parts)
 
  Sir Bugge's lego page finally gone public! - Space, parts, sculpture and techniques!
 
After a long delay while fighting my father’s webhost to get them to support statistics on subdomains (since January), here it is with crappy statistics from nedstat instead. At last! It’s a page about all the models, I’ve made since the early (...) (20 years ago, 27-Oct-04, to lugnet.announce, lugnet.space, lugnet.build.schleim, lugnet.build.sculpture, lugnet.cad.dat.parts, lugnet.loc.dk, FTX) ! 
 
  Re: Renderer Questions
 
(...) Heh, when I finally realized ROTSTEP was more of a runtime command than an LDLITE parse time command, and looked at the right file, guess what I found. Yeah, that's right: BUFEXCHG, GHOST, etc. test code. I think I might even be able to use (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Part search
 
(...) 'Wing' means 'plate with angled edges' 'Wedge' means '(slope) brick with angled edges' Does that work for you? Steve (20 years ago, 27-Oct-04, to lugnet.cad.mlcad)
 
  Re: Part search
 
Steve Bliss wrote in message ... (...) bricks (...) I thought the current naming idea was to classify parts by shape, not function? I use wedge plates frequently, but not as wings. Kevin ---...--- Farmhouse kit: (URL) TOWN PLANNING information: (...) (20 years ago, 27-Oct-04, to lugnet.cad.mlcad)
 
  Re: Renderer Questions
 
(...) Beware the slippery slope: buffer exchange, ghost, other issues..... Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) I've never let it stop me.... Steve (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) LPub's overall architecture suffers horribly from "bottom up design". It started out as a perl script, and then got moved to C++, so that I could add a GUI. It was a 12,000 line monolithic program until about six weeks ago. It is now split up (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) I didn't know that being *good* was a requirement. Did you Don? Steve? LOL! Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) If adding ROTSTEP to ldglite is the right thing to do in general, then go ahead and add it. LPub is in general, a simple tool to create a step DAT for each step, and render each step (plus PLI and BOM). There are a bunch of work arounds for (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) "can pursue" and "is insane enough to try" are two different issues. I teach computer programming--I've never claimed to be a GOOD programmer. =) Peter (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) Actually I'm no longer sure about that. If ROTSTEP is supported internally in LPUB, and LPUB supports ldglite as an alternative renderer, than supporting ROTSTEP in ldglite might make that more difficult. Kevin? I suppose I could make ROTSTEP (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) For you it does. I don't think that's an option Peter can pursue. ;) Steve (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Click-Rotation Parts
 
(...) Because there are 24 cogs. So a 48-segmented primitive is easier to modify than a 16-segmented one. (...) OK, I'll try that. CU Bernd (20 years ago, 27-Oct-04, to lugnet.cad.dat.parts)
 
  Re: Renderer Questions
 
(...) Wow, I am surprised. That is the kind of thing I'm looking for... what kinds of settings do I need to change for that? Of course, the other downside of POV-RAY is the amount of rendering time it takes, but I can let my computer run for a (...) (20 years ago, 27-Oct-04, to lugnet.cad, FTX)
 
  Re: Renderer Questions
 
(...) Tonight I'll modify the .MPD file and hide everything on top of the door and just do a final-step render... then I'll post a picture. There's definitely something wrong and it looks like the door is off by 90 degrees, but with a bunch of stuff (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
(...) Having got the .pov file created I did have to include a Library path to the LGEO.inc files folder. Once that was set I managed to get a render in 3.1 but got more errors in 3.5, something to do with version levels. I also got a strange (...) (20 years ago, 27-Oct-04, to lugnet.cad.ray)
 
  Re: Renderer Questions
 
(...) <snip> (...) Peter, To my knowledge, only LPub creates the visual part lists. Could you show us examples of the door issue? I'm sure someone here can figure it out. Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) Peter, I'm adding support for ldglite (and possibly ldlite) to LPub. We've got a few compaibility issues between POV-Ray output and ldglite, but Don is working on this. I'm very pumped about about alternate renderers, and thank Orion for the (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) ... (...) This may not exactly be what you're after, but the beauty of raytraced images is that they can be whatever you want them to be, and they are an order of magnitude better in quality than those produced by the other programs you (...) (20 years ago, 26-Oct-04, to lugnet.cad, FTX)
 
  Re: Renderer Questions
 
(...) Yuk! I guess it makes sense to add support for ROTSTEP instead. (20 years ago, 26-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) You reinsert all the lines that came before the CLEAR, except without STEP commands. Steve (20 years ago, 26-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions  [DAT]
 
(...) Maybe the -D command line option does what you want? From the docs: -D, will tell LDLite to start ignoring STEP commands after levels of included files. Use the option -D1 to have LDLite only wait for a keypress or save a bitmap at STEP (...) (20 years ago, 26-Oct-04, to lugnet.cad)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
(...) Woohoo, thanks, that worked! (the path was just set to C:\) I wonder why it wasn't set correctly? Tim (20 years ago, 26-Oct-04, to lugnet.cad.ray)
 
  Renderer Questions
 
I have constructed a small McDonald's as part of a small layout MichLUG is providing the Detroit area Festival of Trees as a raffle item. I've also done a version of the model in MLCAD with the goal of creating instructions. As usual, though, I've (...) (20 years ago, 26-Oct-04, to lugnet.cad)
 
  Re: LDGlite and LPub
 
(...) Not yet. The current release always picks -4/3*x for the aspect ratio. I know the negative sign is required to convert the y axis from ldraw coords to POV. I'm not sure how that gets worked into the upcoming version of l3p, which does have a (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
(...) Maybe you have a Libray_Path wrong in POV, so it's looking for include files in the wrong place? POV: 'Tools' -> 'Edit Master POVRAY.INI', go to the end of the file, You may have any number of lines like these: Library_Path=C:\Program\POV-Ray (...) (20 years ago, 26-Oct-04, to lugnet.cad.ray)
 
  Re: LDGlite and LPub
 
(...) The 4/3 is the aspect ratio of the POV generated rendering (matches 800x600, 1024x768, 1600x1200 etc.). If you for some reason want POV to do a high, narrow (or low, long), rendering this factor has to be changed. It's often easier to do a (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
(...) Hi Tim, I have everything running on my E drive, so it is possible. :-) Here's my thought... There should be an LDRAW.INI file in your Windows directory. Make sure you have the "LgeoDirectory" entry set correctly under the "[LDRAW]" section, (...) (20 years ago, 26-Oct-04, to lugnet.cad.ray)
 
  Re: LDGlite and LPub
 
(...) I assume that L3P allows the output to be any aspect ratio. The page is a little confusing that way. However, it's trying to tell you how the camera angle argument works, going on the assumption you haven't changed the aspect ratio. Just (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
 
  Re: Click-Rotation Parts
 
(...) Why do high-res primitives make it easier to realize? Considering the size of this object, I'd lean toward needing to reduce it. Steve (20 years ago, 26-Oct-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts  [DAT]
 
And here is the primitive: CU Bernd 0 Click Rotation Socket Cogwheel Quarter 0 Name: 1-4crs.dat 0 Author: Bernd Broich 0 Unofficial Primitive 0 BFC CERTIFY CW 0 Inner Ring R = 11 LDU 0 Outer Ring R = 12 LDU 0 Upper Ring 2 24 0 0 11.2 0.5 0 11.35 2 (...) (20 years ago, 26-Oct-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts  [DAT]
 
(...) Sorry but there is no finished part yet. (...) I could send you a nearly finished part (48169) where the bottom is open. But else it's finished. To Steve Bliss or Chris Dee: I've made the cylinder-thing with high-res- primitives because it was (...) (20 years ago, 26-Oct-04, to lugnet.cad.dat.parts)
 
  Re: LDGlite and LPub
 
(...) aspect ratio is always maintained even if the (horizontal) viewing angle is changed"? Does l3p not allow tall skinny windows? Should (width/height) always be (4/3) even if the window is tall and skinny? Or does it just mean the pov file will (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
(...) No, sorry, its not either of them, L3PAO knows the location correctly. the filename is ccb2.pov (mirroring the .mpd filename) and so it is not too long and has no spaces. I don't think its a problem with your auto-installer, I used to get the (...) (20 years ago, 26-Oct-04, to lugnet.cad.ray, FTX)
 
  Re: LDGlite and LPub
 
(...) I thank you for the complement, but in this particular instance, I have to give credit where credit it is due. I'm sure I could have derived the above equation on my own, but here is the actual comment out of LDView that I got the above from: (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) See, this is why ldview is so much better. I'm still trying to absorb the first post and you whip out the math. Ok, apparently I knew about the horizontal/vertical bit at one point because the code to print an l3p command line contains this (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
 
  Re: "Clusters" of Studs?
 
(...) Yeah, they'd be just the studs. (...) I'm not opposed to that; I don't see a compelling choice between stug* and stus*. Because I had files that used them, I went ahead and submitted stug3, stug4, stug6 and stug8 to the PT. If people want (...) (20 years ago, 26-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
(...) Try the following. 1) Open L3PAO 2) On the file menu select "TOOLS -> LOCATE LGEO LIBRARY" If L3PAO does not know where the LGEO library is at it will prompt you for the path. In your case choose D:Program FilesLdrawAppsLGEO] 3) Also make sure (...) (20 years ago, 26-Oct-04, to lugnet.cad.ray, FTX)
 
  Re: "Clusters" of Studs?
 
(...) Just to clarify, would these include the surface between the studs, or just the studs? I think logically they should include just the studs but just wanted to make sure. (...) Maybe, if that is a future possibility, the square ones should be (...) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: Click-Rotation Parts
 
(...) Are there any further news on the knight parts? I wanted to start building them and found this discussion. So it would be interesting how far the proceeding is come up to now. Michael Heidemann (mikeheide) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts)
 
  Re: New Part: 3036p01.dat - Plate 6 x 8 with Red Side
 
(...) There have to be more parts like this for the set 310. I tried to model it in MLCad, but this both parts are not enought. Also why is this part not on the parts tracker? I cant find it there Michael Heidemann (mikeheide) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts)
 
  Re: "Clusters" of Studs?
 
(...) ... Whoops; you're right. --Travis (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: LDGlite and LPub
 
(...) In case you don't want to think about the math, here it is: vfov = 2*atan(tan(hfov/2)/(...h/height)) --Travis (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Problem creating .pov using LGEO parts in L3PAdd-on
 
I have always had problems with the -lgeo (Use LGEO Library). At first I put it down to incorrect installation but I recently re-installed using the all-inone installer. My installation is to D:\Program Files but other than that is pretty much (...) (20 years ago, 25-Oct-04, to lugnet.cad.ray)
 
  Re: "Clusters" of Studs?
 
(...) From the way Steve explained it, it sounds like stug4 would be a 4x4 square, not a 2x2 square, in which case going from stugN to stugN+1 actually does give you another 2N+1 studs. When you think about it, by your reasoning, you'd never (...) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: LDGlite and LPub
 
(...) Please note that L3P's field of view is the horizontal field of view, and OpenGL's is the vertical field of view. You have to convert if you want the same result. You can check real quick by doing a square image in each. If they look the same, (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: "Clusters" of Studs?
 
Since I haven't authored any parts, I'm not going to go into this too deeply, but I think that square groups is a good idea. One minor note. Going from one group size to the next gives you 2 * sqrt(N) + 1 new studs, not 2N + 1. --Travis (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: "Clusters" of Studs?
 
Steve, I say, "Go for it." ;) Franklin (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: magnet.dat
 
The first question: I don't have the older trainsets. Have LEGO magnets always been the same size? (I think they have) Unless they've changed in size, we should all be using the same size magnet in LDraw. You are correct, s\magnet.dat is both the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts)
 
  Re: LDGlite and LPub
 
(...) <snip> (...) Ooooohhhhh. Thanks for that one..... that will make my code smaller. (...) Kevin (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Yeah, me too, but opengl requires it. I didn't make them automatic because the ldlite parser draws as it parses, so it doesn't have access to the bounding box of the model. I'll fix it for the l3 parser to default the clipping planes just (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) I just wasn't sure what to do with -z and -Z. LPub has to manage ROTSTEPS and such, so it pre-rotates the model into the desired view angle. It also centers the model in the process. The default value of -z10 clips the front of the car off. (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  magnet.dat
 
I think I can not use magnet.dat for the old Plate 2 x 4 with Magnet Holder (x499.dat) for the following reason: 1) I assume, that the newly created parts should be like reality. 2) Magnet.dat looks to me like a subpart that should not be like it (...) (20 years ago, 24-Oct-04, to lugnet.cad.dat.parts)
 
  Re: LDGlite and LPub
 
(...) I can live with -ms, but would prefer to have -mS working also. I'm not sure if the rapid popping up and down of the window will cause palpatations. (...) Thanks again, Kevin (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Yeah, that 60000 number plays havoc with a bunch of things. You get a lot of z-bleeding because the clipping planes are spread so far apart. Maybe I get less depth bits on the offscreen buffer. Gotta check. And I suppose I should borrow the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: "Clusters" of Studs?
 
(...) Wow! Has it really been 2 years since we had this discussion? Either that, or I missed something in my newsgroup searching... Since I'm not seeing any stug*.dat files in the parts library, I'd like to revive this topic. I'd also like to (...) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: LDGlite and LPub
 
(...) <snip> (...) Hi Don, Thanks for the help. I was able to make -mS work, but only if I backed way off on the 60000 number. By the time LPub presents the car model to ldglite to render, LPub has alrealy applied ROTSTEP to the model, assuming the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Ok, now we're getting closer to the problem, I think. The ldglite image is blank, so I changed a few things to see what's up. I switched -mS to -ms so I could see it on screen and got a car facing forward. Does the offscreen windows rendering (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: Part search
 
(...) Ayup. All the wedge-plates should be classified as Wings, with all the bricks staying in Wedges. (...) If you have a better name for that part, I'd like to hear it -- I haven't come across a convincing one yet (of course, I haven't been (...) (20 years ago, 25-Oct-04, to lugnet.cad.mlcad)
 
  Re: LDGlite and LPub
 
(...) Don, Thanks for the help. I run L3P like this: set PATH=C:\LDRAW; set LDRAWDIR=C:\LDRAW l3p.exe -stdout -ca1.000000 -cg30.000000,45.0000...000.000000 -q2 -b0x02ffffff -o LDraw\CAR.DAT POV\CAR.pov and I get this result rendering at 800x600 (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Well, without the entire command line (actually both command lines) I can only guess. First, 6000 is pretty far away. I think that puts the car out past the default far clipping plane. Second, the default view in ldglite is orthographic to be (...) (20 years ago, 24-Oct-04, to lugnet.cad)
 
  part # 47404 boat base  [DAT]
 
i made this for rendering porposes. alot of missing quads and such under side. mockup till finished. 0 Boat Base Bow 12 x 10 0 Name: 47404.ldr 1 16 -90 4 -10 -1 0 0 0 -5 0 0 0 -1 stud3.dat 1 16 -100 4 0 -1 0 0 0 -5 0 0 0 -1 stud3.dat 2 24 -96 24 -26 (...) (20 years ago, 24-Oct-04, to lugnet.cad.dat.parts)
 
  Re: LDGlite and LPub
 
Hi Don, When I render James Jessiman's car.dat with ldglite and l3p/pov ray using: -cg30,45,6000 The car rendered by ldglite is not the same size as the car rendered by POV-Ray. Do you have any idea why this would be? Hi Lars, When I run l3p on (...) (20 years ago, 24-Oct-04, to lugnet.cad)
 
  Re: Postcard from Poland
 
Hello, Another Polish trains postcard - this time it's cold autumn morning, steam depot in Kepno. Two TKt2 heavy tank engines are waiting in the shed for some shunting job. (URL) And the 1024x768 version: (URL) I still hope you enjoy it, Bye, -- (...) (20 years ago, 24-Oct-04, to lugnet.cad, FTX)
 
  Re: Part search
 
(...) There's also the matter of the 2x3 and 2x4 wedge/wing plates. The 2x3 pair is classified as wedge plates and the 2x4 pair is classified as wings. It's a little less problematic, since both groups of parts are in the Other/W branch of the tree, (...) (20 years ago, 23-Oct-04, to lugnet.cad.mlcad)
 
  Re: Part search
 
(...) Yes, I downloaded the ZIP file last night after he posted a link to it. I haven't installed it yet, but I thought the ability to search by total number of studs (in addition to everything else) to be a most amusing and interesting feature. (20 years ago, 23-Oct-04, to lugnet.cad.mlcad)
 
  973psj.dat  [DAT]
 
This version uses the revised subfiles for 973psb/psj. Also, I adjusted the size of the insignia (i.e., the two horizontal bars). I've already asked Thomas (offline) for his blessing to post this revision. I'm posting this here because the (...) (20 years ago, 23-Oct-04, to lugnet.cad.dat.parts)
 
  Re: Part search
 
(...) Yeah, some of those Boat parts need to be relocated. Especially now that the Wedge group has been broadened to include the boat base bricks (originally, wedges were only the 3x4 wedges, like part 6069). (...) That's not a totally bad idea. (...) (20 years ago, 23-Oct-04, to lugnet.cad.mlcad)
 
  Re: Part search
 
(...) You might want to try Anders Isaakson's LDList, a small program for searching your LDraw parts. It's really a simple interface, allowing you to search for keywords or specific phrases. And LDList not only matches on part numbers and names, it (...) (20 years ago, 23-Oct-04, to lugnet.cad.mlcad)
 
  Re: Part search
 
(...) I forgot to mention that you can search on the number of studs too. (20 years ago, 23-Oct-04, to lugnet.cad.mlcad)
 
  Re: Part search
 
(...) I assume it uses the same format as the tree grouping rules, which again are undocumented in the help files, but are helpfully detailed in: (URL) dont appear (as you have noticed) to accept spaces. (20 years ago, 23-Oct-04, to lugnet.cad.mlcad)
 
  Re: Part search
 
(...) I still keep looking for the 6x7 Boat bow plate in the Plates section, then the Other/W(edges/ings) section, and then finally remember that it's classified as a Boat part (I've done this at least twice since actually finding it in the parts (...) (20 years ago, 23-Oct-04, to lugnet.cad.mlcad)
 
  Re: Part search
 
(...) Well I've found it helpful on may occasions, just not usually when I'm doing a cold search for a part. Besides, I was just pointing out that "since this method only allows you to search by part number" was incorrect. Note also that the part (...) (20 years ago, 22-Oct-04, to lugnet.cad.mlcad)
 
  Re: Part search
 
(...) Not as far as I know, but you can always run my LDList in parallell (URL) program will let you search on any partial match both for name, description and keywords. It also implements a drag'n'drop interface, but I don't think MLCad has ever (...) (20 years ago, 22-Oct-04, to lugnet.cad.mlcad)  
 
  Re: Part search
 
(...) You know, it'd be really nice if that was documented in the included Help file, since I can't find that function anywhere in the pull-down menus. Also, it's the part tree window, not the part preview window. Right-clicking that just switches (...) (20 years ago, 22-Oct-04, to lugnet.cad.mlcad)
 
  Re: Part search
 
(...) I must have used that popup menu hundreds of times and never seen that option!! Thank you :) (20 years ago, 22-Oct-04, to lugnet.cad.mlcad)
 
  Re: Part search
 
(...) Erm, first site I found, and that was the first decent clear photo of the side :) (20 years ago, 22-Oct-04, to lugnet.cad.mlcad)
 
  Re: Part search
 
(...) Looks interesting, be sure to post to .trains when you have done. Why did you pick on a Brazilian loco? Thats a really good site. tim (20 years ago, 22-Oct-04, to lugnet.cad.mlcad, lugnet.trains)
 
  Re: Part search
 
(...) Its not really what you are looking for but I find this useful printed out as a reference (URL) (20 years ago, 22-Oct-04, to lugnet.cad.mlcad)


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