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Subject: 
Re: Renderer Questions
Newsgroups: 
lugnet.cad
Date: 
Thu, 28 Oct 2004 01:28:44 GMT
Viewed: 
955 times
  
In lugnet.cad, Allister McLaren wrote:
   In lugnet.cad, Peter F. Guenther wrote:
   In lugnet.cad, Allister McLaren wrote:

   This may not exactly be what you’re after, but the beauty of raytraced images is that they can be whatever you want them to be, and they are an order of magnitude better in quality than those produced by the other programs you mention. With the right settings you can create instructions that are pretty close to those produced by Lego®. Here’s one of my attempts. These images are straight out of LPub with no post processing

How would you like yours to look? Perhaps we can help.

Wow, I am surprised. That is the kind of thing I’m looking for... what kinds of settings do I need to change for that?

The thing is, I lost all the files associated with creating those instructions, so I have no record of the exact settings. I’ve got another model almost ready for instructionfying. I’ll let you know when I find them myself. I recommend ‘Virtual Lego’ for learning this stuff.

I recommend “LEGO Software Power Tools”, I know the guys that wrote it. :^)

  
In the meantime, here’s the gist: Use megapov to render the edges. Place the lights carefully. To get a nice contrast between horizontal and vertical spaces, place at least one light directly overhead. If you want an orthographic view, don’t turn on the ‘orthographic view’ button. Use a very small field of view instead. The instructions linked above used 10°. This ensures that all images and parts images come out to the same scale. (this last one may be a bug in LPub that has, or soon will be, fixed - try both)

LPub guarantees the consistant scale, not L3P or POV-Ray. Without LPub the images always fill the window (L3P), so the scale would constantly change.

L3P does not have an orthographic option. LPub puts it in for you.

LPub does not let you control the lights. LPub guarantees you shadowless lights. You do have control over POV-Ray render quality. Lower it to get the kind of images Allister got. You do not want reflections. Turn off Previous Parts Color Scaling. Use MEGAPOV to get the edge lines.

  
And most importantly, keep doing test renders until you’ve got it exactly how you want it, even if it takes a hundred. These images only take a few seconds each to actually render, and you’ll know if it’s right after the first one.

hth

Allister

Kevin



Message is in Reply To:
  Re: Renderer Questions
 
(...) The thing is, I lost all the files associated with creating those instructions, so I have no record of the exact settings. I've got another model almost ready for instructionfying. I'll let you know when I find them myself. I recommend (...) (20 years ago, 27-Oct-04, to lugnet.cad, FTX)

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