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Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
Re: Renderer Questions
Newsgroups: 
lugnet.cad
Date: 
Tue, 26 Oct 2004 19:21:05 GMT
Viewed: 
2427 times
  
In lugnet.cad, Peter F. Guenther wrote:
> I have constructed a small McDonald's as part of a small layout
> MichLUG is providing the Detroit area Festival of Trees as a raffle
> item.  I've also done a version of the model in MLCAD with the goal
> of creating instructions.  As usual, though, I've hit some snags in
> the rendering stages.
> 
> This is the output from MLCAD:
> http://gunth.com/lego/mcdonalds/
> You can see that I've used the Rotation Step in a couple of places.  MLCAD
> outputs the steps for subassemblies last, but that's OK--I can add them in at
> the right place in a word processor when creating the print instructions.
> 
> The bigger issue is image quality.  I'd rather use LDLite to create the images.

> I'm having two problems with LDLite:
> 
> 1. Instead of dropping the entire subassembly in at the appropriate
> set and then rendering separate images of them, LDLite actually adds
> extra steps and builds the subassemblies right in place; is there a
> way to prevent this?  I suppose I could just delete the extra step
> images and render the subassemblies separately...

Maybe the -D command line option does what you want?  From the docs:

-D, will tell LDLite to start ignoring STEP commands after  levels of included
files. Use the option -D1 to have LDLite only wait for a keypress or save a
bitmap at STEP commands in the main file.

> 2. Is there any way to get LDLite to take the camera angles from the
> rotation step, or would I have to process the entire instructions from
> three different angles and then just choose the image with the
> appropriate angle for each step?

Well, you can sorta simulate it with ldlite ROTATE meta commands, but
not completely, as far as I know.

0 ROTATION CENTER 0 0 0 1 "Custom"
0 ROTATION CONFIG 0 0
0 ROTSTEP 90 0 0 ABS
0 ROTATE -45 0 1 0
0 ROTATE 90 1 0 0
1 2 -40 0 0 1 0 0 0 1 0 0 0 1 3811.DAT
0 STEP
0 blah, blah, blah...
0 STEP
0 ROTATE END
0 ROTATE END
0 CLEAR
0 Err, how do I redraw it at the regular orientation?  Anyone?
0 ROTSTEP END

Or, I suppose I could add support for ROTSTEP to ldglite since it's not
really all that different from the ROTATE command.

Enjoy,

Don



Message has 1 Reply:
  Re: Renderer Questions
 
(...) You reinsert all the lines that came before the CLEAR, except without STEP commands. Steve (22 years ago, 26-Oct-04, to lugnet.cad)

Message is in Reply To:
  Renderer Questions
 
I have constructed a small McDonald's as part of a small layout MichLUG is providing the Detroit area Festival of Trees as a raffle item. I've also done a version of the model in MLCAD with the goal of creating instructions. As usual, though, I've (...) (22 years ago, 26-Oct-04, to lugnet.cad)

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