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 CAD / Development / 9915
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Subject: 
Re: LDGlite and LPub
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 25 Oct 2004 13:49:09 GMT
Viewed: 
1656 times
  
In lugnet.cad.dev, Don Heyse wrote:
In lugnet.cad.dev, Kevin L. Clague wrote:

<snip>


Ok, now we're getting closer to the problem, I think.  The ldglite
image is blank, so I changed a few things to see what's up.  I switched
-mS to -ms so I could see it on screen and got a car facing forward.
Does the offscreen windows rendering -mS work for you?  I made some
changes in the code the other day so I may have broken mine.

Anyhow, I switched the -cg to -cg30,45,60000 to get the same
viewing angle as the l3p command line and got an image much closer
to the pov output.  However the car was a bit smaller.  Nuts!
I noticed if I use a larger screen height in ldglite the car comes
out bigger.  A setting of -v5 gives a much closer match, so maybe I
botched the pov aspect ratio calculation.  768 is close to 800 so
perhaps I reversed the x and y.  I'll have to take a look at that.
-v800,800 looks very close in size to the pov output.

Don

Hi Don,

  Thanks for the help.

  I was able to make -mS work, but only if I backed way off on the 60000 number.

  By the time LPub presents the car model to ldglite to render, LPub has alrealy
applied ROTSTEP to the model, assuming the default 30,45 long/lat,  This is why
LPub uses 0,0, instead of 30,45.

  Thanks for looking into this.

Kevin



Message has 1 Reply:
  Re: LDGlite and LPub
 
(...) Yeah, that 60000 number plays havoc with a bunch of things. You get a lot of z-bleeding because the clipping planes are spread so far apart. Maybe I get less depth bits on the offscreen buffer. Gotta check. And I suppose I should borrow the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)

Message is in Reply To:
  Re: LDGlite and LPub
 
(...) Ok, now we're getting closer to the problem, I think. The ldglite image is blank, so I changed a few things to see what's up. I switched -mS to -ms so I could see it on screen and got a car facing forward. Does the offscreen windows rendering (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)

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