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 CAD / Development / 9923
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Subject: 
Re: LDGlite and LPub
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 26 Oct 2004 01:53:12 GMT
Viewed: 
5099 times
  
In lugnet.cad.dev, Travis Cobbs wrote:
> In lugnet.cad.dev, Travis Cobbs wrote:
> > Please note that L3P's field of view is the horizontal field of view, and
> > OpenGL's is the vertical field of view.  You have to convert if you want the
> > same result.  You can check real quick by doing a square image in each.  If they
> > look the same, then it's a good bet that's the problem.
> 
> In case you don't want to think about the math, here it is:
> 
> vfov = 2*atan(tan(hfov/2)/(width/height))

See, this is why ldview is so much better.  I'm still trying to absorb
the first post and you whip out the math.

Ok, apparently I knew about the horizontal/vertical bit at one point
because the code to print an l3p command line contains this comment:

    // POV uses x for Field Of View, GluPerspective() uses y.

And I found some code similar to your equation there, but it looks
like I forgot to do the reverse with the command line fov before
passing it to GluPerspective().  Oops.

Thanks,

Don



Message has 1 Reply:
  Re: LDGlite and LPub
 
(...) I thank you for the complement, but in this particular instance, I have to give credit where credit it is due. I'm sure I could have derived the above equation on my own, but here is the actual comment out of LDView that I got the above from: (...) (22 years ago, 26-Oct-04, to lugnet.cad.dev)

Message is in Reply To:
  Re: LDGlite and LPub
 
(...) In case you don't want to think about the math, here it is: vfov = 2*atan(tan(hfov/2)/(...h/height)) --Travis (22 years ago, 25-Oct-04, to lugnet.cad.dev)

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