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 CAD / Development / 9917
9916  |  9918
Subject: 
Re: LDGlite and LPub
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 25 Oct 2004 15:25:27 GMT
Viewed: 
4941 times
  
In lugnet.cad.dev, Don Heyse wrote:
> In lugnet.cad.dev, Kevin L. Clague wrote:
> > I was able to make -mS work, but only if I backed way off on the 60000
> > number.
> 
> Yeah, that 60000 number plays havoc with a bunch of things.  You get a
> lot of z-bleeding because the clipping planes are spread so far apart.
> Maybe I get less depth bits on the offscreen buffer.  Gotta check.  And
> I suppose I should borrow the l3p bounding box/sphere? algorithm from
> the ldview sources and use that to set the clipping planes.  Of course
> I've sorta been waiting for the new l3p before trying most of this stuff
> because then you can use a real ortho view and skip tiny viewing angle
> and teloscopic view stuff.  Oh well.
> 
> >   By the time LPub presents the car model to ldglite to render, LPub has
> > already applied ROTSTEP to the model, assuming the default 30,45 long/lat,
> > This is why LPub uses 0,0, instead of 30,45.
> > 
> >   Thanks for looking into this.
> 
> Sure.  So did you want me to fix the -mS and aspect ratio calculation,
> or do you have a viable workaround?

I can live with -ms, but would prefer to have -mS working also.  I'm not sure if
the rapid popping up and down of the window will cause palpatations.

> 
> Don

Thanks again,
Kevin



Message is in Reply To:
  Re: LDGlite and LPub
 
(...) Yeah, that 60000 number plays havoc with a bunch of things. You get a lot of z-bleeding because the clipping planes are spread so far apart. Maybe I get less depth bits on the offscreen buffer. Gotta check. And I suppose I should borrow the (...) (22 years ago, 25-Oct-04, to lugnet.cad.dev)

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