Subject:
|
Re: LDGlite and LPub
|
Newsgroups:
|
lugnet.cad.dev
|
Date:
|
Tue, 26 Oct 2004 04:46:19 GMT
|
Viewed:
|
2122 times
|
| |
| |
In lugnet.cad.dev, Don Heyse wrote:
> In lugnet.cad.dev, Travis Cobbs wrote:
> > In case you don't want to think about the math, here it is:
> >
> > vfov = 2*atan(tan(hfov/2)/(width/height))
>
> See, this is why ldview is so much better. I'm still trying to absorb
> the first post and you whip out the math.
I thank you for the complement, but in this particular instance, I have to give
credit where credit it is due. I'm sure I could have derived the above equation
on my own, but here is the actual comment out of LDView that I got the above
from:
// From Lars Hassing:
// Vertical FOV = 2*atan(tan(hfov/2)/(width/height))
The orginal source was here:
http://www.hassings.dk/l3/l3p_ca.html
--Travis
|
|
Message has 1 Reply: | | Re: LDGlite and LPub
|
| (...) aspect ratio is always maintained even if the (horizontal) viewing angle is changed"? Does l3p not allow tall skinny windows? Should (width/height) always be (4/3) even if the window is tall and skinny? Or does it just mean the pov file will (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
|
Message is in Reply To:
| | Re: LDGlite and LPub
|
| (...) See, this is why ldview is so much better. I'm still trying to absorb the first post and you whip out the math. Ok, apparently I knew about the horizontal/vertical bit at one point because the code to print an l3p command line contains this (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
|
52 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|