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 CAD / Development / 7705
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Subject: 
Re: Ldglite bug report (Was: Portable Ldraw system)
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 22 Aug 2002 18:45:56 GMT
Viewed: 
1961 times
  
In lugnet.cad.dev, Don Heyse writes:
In lugnet.cad.dev, Jeremy H. Sproat writes:
I like the L3P-like camera command-line options, except they don't seem to
work.  Specifically, I'm using -cgx,y,z (is that x,y,z or lat,long,dist?)
and -cox,y,z -- no matter what values I give the -cg the view never changes
(or changes just slightly?)  This happens both with and without a -a option.
Similarly, the -co doesn't seem to be moving the model origin.  Tested with
both the release version and the "silver beta" version.

What's -cg?

Oops!  A quick visit to the L3P site reveals that's the camera position
in polar coords relative to the look-at point.  I'm not sure how I missed
that before.  But I like it because it avoids the weird LDRAW coordinate
system.  So I'm gonna have to add it.

Don



Message has 1 Reply:
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) OK I added it. Ldglite now takes -cg<la>,<lo>,<r> like l3p, and I like it. I admit it's not exactly like l3p since I still leave the origin at ldraw world coords (0,0,0) whereas l3p moves them to the center of the bounding box of the model. (...) (22 years ago, 23-Aug-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I did some work on the other solution, rendering in the background. There's a beta of this here: (URL) -n2 to render each part in the backbuffer, -n4 does the whole model. Also the backbuffer is retained for faster refreshes on window expose (...) (22 years ago, 22-Aug-02, to lugnet.cad.dev)

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