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 CAD / Development / 7710
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Subject: 
Re: Ldglite bug report (Was: Portable Ldraw system)
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 23 Aug 2002 02:39:04 GMT
Viewed: 
2062 times
  
In lugnet.cad.dev, Don Heyse writes:
In lugnet.cad.dev, Don Heyse writes:
In lugnet.cad.dev, Jeremy H. Sproat writes:
I like the L3P-like camera command-line options, except they don't seem to
work.  Specifically, I'm using -cgx,y,z (is that x,y,z or lat,long,dist?)
and -cox,y,z -- no matter what values I give the -cg the view never changes
(or changes just slightly?)  This happens both with and without a -a option.
Similarly, the -co doesn't seem to be moving the model origin.  Tested with
both the release version and the "silver beta" version.

What's -cg?

Oops!  A quick visit to the L3P site reveals that's the camera position
in polar coords relative to the look-at point.  I'm not sure how I missed
that before.  But I like it because it avoids the weird LDRAW coordinate
system.  So I'm gonna have to add it.

OK I added it.  Ldglite now takes -cg<la>,<lo>,<r> like l3p, and I like
it.  I admit it's not exactly like l3p since I still leave the origin
at ldraw world coords (0,0,0) whereas l3p moves them to the center of
the bounding box of the model.  (You can fix this manually with a -oX,Y
offset for now if you know how far the center of the bounding box is
from the LDRAW origin).  I also added -cla (just like -co) for more l3p
compatible commandline syntax.  Get the beta at the usual place:

  http://ldglite.sourceforge.net/ldliteexe_test.zip

And always remember to use -J to get the most out of the camera settings.

Don



Message has 1 Reply:
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) (URL)And always remember to use -J to get the most out of the camera settings. (...) (22 years ago, 23-Aug-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) Oops! A quick visit to the L3P site reveals that's the camera position in polar coords relative to the look-at point. I'm not sure how I missed that before. But I like it because it avoids the weird LDRAW coordinate system. So I'm gonna have (...) (22 years ago, 22-Aug-02, to lugnet.cad.dev)

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