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Subject: 
Re: Ldglite bug report (Was: Portable Ldraw system)
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 25 Aug 2002 15:01:53 GMT
Viewed: 
2482 times
  
In lugnet.cad.dev, Don Heyse writes:
Hmmm, how'd that get in the makefile?  Did you grab the latest makefile
out of CVS or something like that?

Actually, the makefile was straight from ldglitesrc0_9_5.zip

I think so.  I supply a prebuilt zlib and libpng for windows in the
source distribution zip file.  I can't remember if I built them myself
or maybe grabbed them from the gimp for windows binaries.

I ended up having to rebuild libpng and libz because I was hitting against
an "unresolved __imp__iob" linker error with the libpng supplied in
ldglitesrc0_9_5.zip.  Evidently, this is a known mingw issue, and their
(hard to find) solution is "make sure you never ever change your compiler
version".  :-P  FWIW, I'm using the stock mingw-1.1 build on a clean win2k box.

So anyway, I've been taking notes on my build process, about the (very
minimal) changes I've had to make.  I can publish them now if you want, or
if you'll be coming out with a newer version soon then it might be a moot point.

They certainly
don't have the latest security patches, but who cares if you're running
Windows.

LOL!  Too true...

Cheers,
- jsproat



Message has 1 Reply:
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I guess that means nobody's ever bothered to build the windows version on their own before. Oh well, I sorta knew that. I recently attempted to update the visual C++ project files because they were also way out of date, but I didn't get the (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I think it's missing a source file, glfont.c . Hmmm, how'd that get in the makefile? Did you grab the latest makefile out of CVS or something like that? Anyhow, you don't really need it and can remove it from the makefile. I think USE_GLFONT (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)

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