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 CAD / Development / 7745
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Subject: 
Re: LDGLite sketch feature
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 25 Aug 2002 22:22:24 GMT
Viewed: 
2240 times
  
Jeremy H. Sproat wrote:

Whoops!  I forgot to change one item before I uploaded the cpp!  Change the
line (around line #67),

const int jitter_num = 0;

to use some positive number, e.g.

const int jitter_num = 2;

Fixed that, cleaned out all the ".o" files, rebuilt and tried again. With the
same result. :-(

I hope this isn't because the Linux and Win32 versions of LDGLite actually use
different source code. The make file doesn't look like it.

Play well,

Jacob
--
Formula One Racers (with building instructions):
       http://jacob.sparre.dk/LEGO/Transport/Biler/Formel-1/



Message has 1 Reply:
  Re: LDGLite sketch feature
 
(...) Don't be silly. You're probably just making some simple mistake that'll seem so obvious you'll wonder why you didn't think of it yourself. For example, L3View.cpp is only used by the l3 parser. If you don't use -l3 on the command line, you (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: LDGLite sketch feature (Was: Ldglite bug report)
 
(...) Whoops! I forgot to change one item before I uploaded the cpp! Change the line (around line #67), const int jitter_num = 0; to use some positive number, e.g. const int jitter_num = 2; Cheers, - jsproat (22 years ago, 25-Aug-02, to lugnet.cad.dev)

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