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In lugnet.cad.dev, Don Heyse writes:
> In lugnet.cad.dev, Jeremy H. Sproat writes:
> > What Linux (and to some extent, Windows too) really needs is a semi-fast
> > LEdit clone. I understand that one of the newer tools (LDGlite?) has an
> > LEdit mode, but is kinda slow without hardware acceleration.
> So it all boils down to speed? Has anyone actually tried the LEdit
> mode (besides the Mac folks who currently have no other option)?
> I'm just wondering how much of a speedup is required. I've used it
> for small things on my 486 laptop, but that was under win95. I've
> never tested the linux version on a PC that slow.
It finally dawned on me (after a less than subtle yet very helpful IM from
someone who shall remain nameless :-) that you're the LDGLite author. :-,
I've tried the LEdit mode, and gave up in frustration due to the slow redraw
(particularly with the text). I haven't formalized my list of (complaints?
bugs? dunno) concerning LDGLite, but I can if you want.
But there's one thing I've noticed that's in common with all LDraw tools
based on OpenGL, and that's that they're much slower than the original
LDraw.exe. Like by an order of magnitude. Please note that I am running
Windows 2000 on a non-3d-accelerated laptop, a notoriously slow combination
for OpenGL apps.
> > I'm not thinking so much about a small memory footprint, but more along the
> > lines of getting X out of the picture. I imagine the goal is to keep such a
> > distro as simple as possible. Eliminate X, and you've saved yourself 90% of
> > your configuration (and memory) woes. I don't know if Allegro or SDL are
> > shared libs, but they ARE cross-platform, and on Linux they can use the
> > video framebuffer (or at least Allegro can, not sure about SDL).
> This sounds like the approach taken by the XMame on CD project. If
> only there were a project like this that supported OpenGL, or does
> Mesa3D compile on SDL or SVGAlib?
Good question. I couldn't find much on the libsdl.org website about that,
but IIRC, SDL employs its own OpenGL API (which may or may not be based on
Mesa3D, I dunno).
Cheers,
- jsproat
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