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 CAD / Development / 7711
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Subject: 
Re: Ldglite bug report (Was: Portable Ldraw system)
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 23 Aug 2002 02:45:03 GMT
Viewed: 
1819 times
  
In lugnet.cad.dev, Don Heyse writes:
OK I added it.  Ldglite now takes -cg<la>,<lo>,<r> like l3p, and I like
it.  I admit it's not exactly like l3p since I still leave the origin
at ldraw world coords (0,0,0) whereas l3p moves them to the center of
the bounding box of the model.  (You can fix this manually with a -oX,Y
offset for now if you know how far the center of the bounding box is
from the LDRAW origin).  I also added -cla (just like -co) for more l3p
compatible commandline syntax.  Get the beta at the usual place:

http://ldglite.sourceforge.net/ldliteexe_test.zip

oops that's:

  http://ldglite.sourceforge.net/ldgliteexe_test.zip

And always remember to use -J to get the most out of the camera settings.

Don



Message is in Reply To:
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) OK I added it. Ldglite now takes -cg<la>,<lo>,<r> like l3p, and I like it. I admit it's not exactly like l3p since I still leave the origin at ldraw world coords (0,0,0) whereas l3p moves them to the center of the bounding box of the model. (...) (22 years ago, 23-Aug-02, to lugnet.cad.dev)

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