Subject:
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Re: Ldglite bug report (Was: Portable Ldraw system)
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 23 Aug 2002 02:45:03 GMT
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Viewed:
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1986 times
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In lugnet.cad.dev, Don Heyse writes:
> OK I added it. Ldglite now takes -cg<la>,<lo>,<r> like l3p, and I like
> it. I admit it's not exactly like l3p since I still leave the origin
> at ldraw world coords (0,0,0) whereas l3p moves them to the center of
> the bounding box of the model. (You can fix this manually with a -oX,Y
> offset for now if you know how far the center of the bounding box is
> from the LDRAW origin). I also added -cla (just like -co) for more l3p
> compatible commandline syntax. Get the beta at the usual place:
>
> http://ldglite.sourceforge.net/ldliteexe_test.zip
oops that's:
http://ldglite.sourceforge.net/ldgliteexe_test.zip
> And always remember to use -J to get the most out of the camera settings.
>
> Don
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Message is in Reply To:
| | Re: Ldglite bug report (Was: Portable Ldraw system)
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| (...) OK I added it. Ldglite now takes -cg<la>,<lo>,<r> like l3p, and I like it. I admit it's not exactly like l3p since I still leave the origin at ldraw world coords (0,0,0) whereas l3p moves them to the center of the bounding box of the model. (...) (22 years ago, 23-Aug-02, to lugnet.cad.dev)
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