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Subject: 
Re: Ldglite bug report (Was: Portable Ldraw system)
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 25 Aug 2002 00:48:50 GMT
Viewed: 
2371 times
  
In lugnet.cad.dev, Jeremy H. Sproat writes:
Be careful about posting fixes so quickly, you're already giving me more
ideas for feature requests.  :-,  But thanks!

So I decided to get off my duff and see if I could contribute more than just
testing efforts, and installed MINGW32 v1.1 and the GLUT headers/libs, etc.
and set about to build ldglite for myself.  I think it's missing a source
file, glfont.c .

Also, I'm assuming that for PNG support, all I need to do is build and
install the standard libpng, right?

I've also done some research into the libsdl angle; it seems that its opengl
layer is actually built on top of mesa, so I don't currently think there'd
be much benefit to go the libsdl route.

Cheers,
- jsproat



Message has 1 Reply:
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I think it's missing a source file, glfont.c . Hmmm, how'd that get in the makefile? Did you grab the latest makefile out of CVS or something like that? Anyhow, you don't really need it and can remove it from the makefile. I think USE_GLFONT (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) It worked! You, sir, are a steely-eyed missile man. Be careful about posting fixes so quickly, you're already giving me more ideas for feature requests. :-, But thanks! Cheers, - jsproat (22 years ago, 24-Aug-02, to lugnet.cad.dev)

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