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 CAD / Development / *4375 (-100)
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Hmmm, that sounds like a commercial for LeoCAD. ;^) And a target, 1 second eh? Seriously though, It'll never reach those speeds parsing DAT files, but hopefully when I switch to display lists for the redraws... Just for the record, how slow (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I've tried and it worked after fixing the gluPerspective call, it's very slowe (LeoCAD renders the WTOWER.DAT file in less than 1 second) but at least it works. The last 2 parameters to gluPerspective are the distance from the viewer to the (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: Colors for pneumatic cylinder (was Re: Looking for broken pneumatics)
 
(...) Hardcoding all colours except the yellow is probably the way to go. Just leave the yellow parts as colour 16 in case LEGO ever make the cylinders in other colours. Fredrik (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: Colors for pneumatic cylinder (was Re: Looking for broken pneumatics)
 
John Jensen: (...) From the LDraw FAQ: Chrome LDraw: 383 That should answer your question. Play well, Jacob ---...--- -- E-mail: sparre@cats.nbi.dk -- -- Web...: <URL: (URL) > -- ---...--- (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: 9v train idea book: I might be making one, anyone interested?
 
(...) Hi, I built ldglite on my Mac. I'm in a debugging phase now. At my stopping point tonight, it actually draws. Yeah! Its debug speed is very, very slow. In fact its speed is comparable to running the DOS LDraw in Pentium emulation on the same (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Colors for pneumatic cylinder (was Re: Looking for broken pneumatics)
 
(...) I thought that much, but as you say, it could be nice:) Now the to the colors of this part, there's three of them, how to handle that? I've thought of making the yellow parts color 16 (I believe I've seen blue versions of this part), and (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: February MOTM Winner
 
(...) --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 2-Feb-00, to lugnet.cad.dev.org.ldraw)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Schwing! Wicktoree! --Todd (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Help with LDLite
 
Hello, I've just installed LDLite. Everything seems to be OK, I can lauch it. But after openning a DAT file, nothing appears on the screen. I've tried to change the LDraw specified folder, but it doesn't work. (Ldraw and Ledit work fine...) Could (...) (25 years ago, 1-Feb-00, to lugnet.cad.dev)
 
  Re: 9v train idea book: I might be making one, anyone interested?
 
(...) Cool! The source is in the zip file at (URL) think the only tricky part will be the makefile. You can look at makefile.linux for ideas. There's really not all that much to it. Send me an email if you need any help. Don dheyse@hotmail.com (25 years ago, 1-Feb-00, to lugnet.cad.dev)
 
  Re: 9v train idea book: I might be making one, anyone interested?
 
(...) Hello. I just got into GL via Quesa. Yes, GLUT (ca 1994) is present in Apple's OpenGL release. I would be happy to give it a trial compile. An aside. The widespread use of OpenGL on the Mac is recent. For most of Apple's MacOS epoch, 3D was (...) (25 years ago, 1-Feb-00, to lugnet.cad.dev)
 
  Re: Best-Lock vs. Kloss?
 
(...) Yea, I could give it a try (I've e-mailed you because I don't really follow l.c.d). Just point me to what I need to do to set it up. (25 years ago, 1-Feb-00, to lugnet.cad.dev)
 
  Re: 9v train idea book: I might be making one, anyone interested?
 
(...) If anybody has a Mac with a C compiler and access to opengl and GLUT (which I think have been ported to the Mac) I could use them to build a Mac version of ldglite. It should build fairly easily since GLUT is pretty much window system (...) (25 years ago, 1-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Hey, that would be great! But before you compile it, I think I have a fix for the empty window problem Todd's been seeing. If you find the line with gluPerspective() in main.c, change the -500.0 to 1000.0. Apparently it's clipping EVERYTHING (...) (25 years ago, 1-Feb-00, to lugnet.cad.dev)
 
  February MOTM Winner
 
I'm proud to announce the MOTM winner for this month is Bram Lambrecht with his Pentapterigoid Fighter. Check it out at: (URL) Courtney ldraw.org Project Coordinator (URL) timcourtne ICQ: 23951114 (25 years ago, 1-Feb-00, to lugnet.announce, lugnet.cad.dev.org.ldraw)
 
  Re: Looking for broken pneumatics
 
(...) For parts like that, you don't need to model the inside of the part. That is not required for it to be submitable to the LDraw parts library. Of course, if you _want_to_, it adds to the quality of the parts if the internals is modeled! Fredrik (25 years ago, 1-Feb-00, to lugnet.technic, lugnet.cad.dev)
 
  Re: Suggestion for MLCad Plug-Ins
 
Steve Bliss skrev i meddelandet ... (...) We'll think about it later... (...) When a (...) Sounds like a good idea - I'll test it when Real Life permits. Will LDAO also allow drag *from* LDAO to xxx? By using the same protocol you could use LDAO (...) (25 years ago, 31-Jan-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) files (...) Rats, I did some reading this weekend and discovered the glPolygonOffset() function I used to highlight the lines was added in gl version 1.1. I was really hoping this was the problem. Oh well, I know another way, I just have to do (...) (25 years ago, 31-Jan-00, to lugnet.cad.dev)
 
  Re: Java .DAT file renderer redux
 
Hello! If so is interested in coding this applet I can offer the Java Ldraw reader I coded. At the moment, I can't offer much more (no time for coding at home...). May be we can ask the guys who made the applets listed in Todd's previous message to (...) (25 years ago, 31-Jan-00, to lugnet.cad.dev)
 
  Re: Argh! Need Help with POV-Ray
 
(...) I don't think this makes sense since the programs you're comparing perform totally different tasks (albeit for the purpose a common goal). There is nothing wrong with L2P, you just have to know how to use it. Set up your path in POV-Ray to (...) (25 years ago, 31-Jan-00, to lugnet.cad.dev)
 
  Re: Argh! Need Help with POV-Ray
 
(...) Errors or warnings? I wanted to point out that lots of warnings can come up because of a change in the way that POV-Ray handles declarations (unless you go into the LGEO include files and add semicolons to the appropriate lines as I have done (...) (25 years ago, 31-Jan-00, to lugnet.cad.dev)
 
  Re: Suggestion for MLCad Plug-Ins
 
(...) Cool. Uhh, what about color? Augh! I don't want to think about that right now. (...) OK, I'll work on getting this feature added to LDAO. (...) How about if LDList accepted the dragged parts as well as supplied them? When a part is dragged (...) (25 years ago, 31-Jan-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  re: "Cone" primitives (was "Re: Plz help! - type "5" line in LDraw")
 
(...) Truth be known, I didn't *know* about the existing "cone" primitives before I started messing around with making one of my own. I had looked at the hardcopy I had printed of the posted FAQ (at www.ldraw.org) on primitives and I didn't see (...) (25 years ago, 31-Jan-00, to lugnet.cad.dev)
 
  Re: Plz help! - type "5" line in LDraw  [DAT]
 
(...) It sounds like you've got the basic idea of the conditional line command. Like Jacob said, use either the points related to point 1 or point 2. In your example, write either: 5 24 0 0 1 0 1 2 -0.3827 0 0.9239 0.3827 0 0.9239 or 5 24 0 0 1 0 1 (...) (25 years ago, 31-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I get: glut.dll C:\Apps\ldraw\ldglite 154624 bytes Dec/11/1997 glut32.dll C:\Apps\ldraw\ldglite 154624 bytes Dec/11/1997 GLU32.DLL E:\WIN98\SYSTEM 140224 bytes May/11/1998 OPENGL32.DLL E:\WIN98\SYSTEM 753808 bytes May/11/1998 So it looks like (...) (25 years ago, 31-Jan-00, to lugnet.cad.dev)
 
  Re: [Fwd: A request for color assistance...]
 
(...) Actually, while the list is oriented toward LDraw color-codes, the RGB values were taken from a websafe palette. Steve (25 years ago, 31-Jan-00, to lugnet.cad.dev)
 
  Has anyone done the large pneumatic cylinder or pump?
 
I believe I've seen some mock-ups, And since Tore has done the 2717 seat, I might as well give some of the pneumatics parts a try. It would be real nice to know what orientation the mockups have (hmm I think my English is particularly lousy today) (...) (25 years ago, 31-Jan-00, to lugnet.cad.dev)
 
  Datsville Qiestion: Usage of parts of it
 
I am currently working on a crime story (kind of like a comic I guess) for datsville and I need to know if I can use the various parts of datsville in my crime story. If there is anyone who objects to their model(s) appearing in my crime story them (...) (25 years ago, 1-Feb-00, to lugnet.cad.dev)
 
  Re: LDS ver 0.25 + LDS Shell
 
I'm truly sorry Anders! Your surname is Isaksson, and nothing else. /Tore (...) (25 years ago, 30-Jan-00, to lugnet.cad.dev)
 
  LDS ver 0.25 + LDS Shell
 
New version of LDraw Script Compiler. No news, just bug fixes. (URL) it together with Anders Iskasson's fabby program, LDS Shell: (URL) there anyone that appreciates these programs that much he or she would like to write a little tutorial? I don't (...) (25 years ago, 30-Jan-00, to lugnet.cad.dev)
 
  Re: Argh! Need Help with POV-Ray
 
(...) Thanks, I'll try that one. (25 years ago, 30-Jan-00, to lugnet.cad.dev)
 
  Re: Argh! Need Help with POV-Ray
 
(...) Well, I'd get L3P, instead of L2P. It's a much better program, and it works every time for me... Here's the link: (URL) Nelson Speedy's Lego Page: (URL) (25 years ago, 30-Jan-00, to lugnet.cad.dev)
 
  Re: Wanted: Alien Helmet
 
(...) Well, thanks! Thats great! -- Mark Nelson Speedy's Lego Page: (URL) (25 years ago, 30-Jan-00, to lugnet.cad.dev)
 
  Re: Wanted: Alien Helmet
 
(...) flat surfaces, so not as tricky as the Insectoids one. I'll take a look and see how possible it is. Even so it won't be quick, I'm afraid. Chris (25 years ago, 29-Jan-00, to lugnet.cad.dev)
 
  Re: Wanted: Alien Helmet
 
(...) Sure. #6915 Warp Wing Fighter. -- Mark Nelson Speedy's Lego Page: (URL) (25 years ago, 29-Jan-00, to lugnet.cad.dev)
 
  Argh! Need Help with POV-Ray
 
Okay, I D/L'd l2p, did what the web page says to do. D/L'd POV-Ray 3.1, opened the pov file that l2p created. Try to render it. Wathc POV-Ray spit out long masses of error codes. What in the world am I doing wrong? Should I just rip my hair out now (...) (25 years ago, 29-Jan-00, to lugnet.cad.dev)
 
  Re: legality of entering LDraw files into POVray contest
 
(...) I entered a LEGO image in the second IRTC several years ago. The subject matter was clearly intended to be actual LEGO (it even includes a model of a City People box made from scanned panels of the original box). LEGO has never contacted me to (...) (25 years ago, 29-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) The Mesa beta versions were known to be buggy, and the API hasn't changed but I heard that version 3.1 is not binary compatible with 3.0, I don't think this should affect you since you're compiling the file yourself. I'll try to compile and (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: What would you want in a new LEGO(R) CAD System?
 
(...) When I said identical, I mean the orientation of the model was the same, the shading was the same, the black outlines, black sided studs, etc, were all just like in official instructions. I don't think there's too much to worry about though, (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: stl2dat : a new conversion utility tool
 
(...) For the moment, no. It's under development. The problem is to convert a set of triangle to a primitive. It is not always easy, but I will try ! I have an idea for cylinder, edge, disc. I can perhaps detect some simple one like stud.dat because (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: What would you want in a new LEGO(R) CAD System?
 
(...) But that's true of any Lego(R) CAD Package with effort! I think they might also have wanted to protect their investment in Creator, It is clear(in thier eyes?) that Block CAD,L-Draw etc do not come close to Creator in reasonable terms. The (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: stl2dat : a new conversion utility tool
 
(...) You've got that right! (...) I use CAD all day. I wish could model some of the more complex LEGO parts, since they would be easy to make in CAD and then convert them to LDraw. My only concern would be using LDraw primatives. Would the (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  stl2dat : a new conversion utility tool
 
I have developped stl2dat, an utilitary tool to convert .stl files issued from CAD software like Solidworks, Autocad, and many others to .dat files for ldraw compatible programs. It is still under developpment, but I think it could interest some (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: What would you want in a new LEGO(R) CAD System?
 
(...) Wasn't the issue with BriCAD that the output was almost identical to official LEGO instructions? Was it just bullying, or did they (LEGO lawyers?) actually have a legitimate argument? DO you think they've calmed down a bit? (eg, they haven't (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: What would you want in a new LEGO(R) CAD System?
 
(...) Same here--before I switch to something other than LEdit for modeling, the program I switch to will have to support ALL Ledit shortcut keys AND be faster. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: What would you want in a new LEGO(R) CAD System?
 
(...) I agree with Tore here. There is a trememdous amount of parts out for LDraw now and the .dat file format is unquestionably the most popular system for creating virtual Lego models on the internet. I would be against developing a new system (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: What would you want in a new LEGO(R) CAD System?
 
(...) That was BriCAD, without the "ck". :) Leonardo (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: Plz help! - type "5" line in LDraw
 
Franklin: [ A good explanation of the use of type 5 lines ] (...) Yes, but you can only use two. You should get the same result if you use either the two points related to (0,0,1) or the two points related to (0,1,2). It would probably even work if (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: What would you want in a new LEGO(R) CAD System?
 
(...) Intention was to use a more VRML like syntax. (...) was more or less forced him to abandon the project. (...) appearantly accepts LDraw. I mean striking (...) something in its beginning is less contoversial. (...) I had choosen the name (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: What would you want in a new LEGO(R) CAD System?
 
(...) Using LDS Syntax as is or modified is OK with me. (...) I recall BrickCAD as used by a person that was contacted by lawyers from TLG was more or less forced him to abandon the project. It is possible that TLG will not tolerate a new L-CAD (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: [Fwd: A request for color assistance...]
 
(...) Try these... (URL) did these "by sight"[1] (as opposed to scientific methods), so they're better in some ways but still not as good as possible. What I've always wanted to do is match up the colors with Pantone(R) color plastic flecks and then (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  What would you want in a new LEGO(R) CAD System?
 
I had some thoughts about what a new LEGO(R) CAD system should have and came up with following.(Please note these may have been previosuly suggested.) The new system would try to integrate the following: 3D GUI Interface - ( As in Block CAD) (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: [Fwd: A request for color assistance...]
 
hmm... these appear to be the LDraw colors that are closest to actual LEGO colors, but since my palette is not restricted, I was hoping to get a bit more accuarte... eric (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Hmm, just noticed something else. Your filenames for Mesa say libMesaGL* instead of libGL*. I don't think that's a problem, but it might be a clue. According to the VERSIONS file in the Mesa 3.1 tarball[1], the library names were changed from (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) $ X -showconfig XFree86 Version 3.3.5 / X Window System (protocol Version 11, revision 0, vendor release 6300) Release Date: August 23 1999 If the server is older than 6-12 months, or if your card is newer than the above date, look for a newer (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: Suggestion for MLCad Plug-Ins
 
Steve Bliss wrote in <lugnet.cad.mlcad> ... (...) displayed (...) dragged (...) Piece o' cake! I gave it an hour... LDList ver 3.6 can load a set description, containing a lot of lines like: <count> <piece number> and will limit the display to the (...) (25 years ago, 27-Jan-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Plz help! - type "5" line in LDraw  [DAT]
 
In spite of the recent posts re: Type "5" Lines in LEdit/LDraw, I'm still confused as to how to use these conditional lines. To help illustrate my (probably flawed) understanding, I'll be referencing the enclosed DAT file (an unofficial primitive (...) (25 years ago, 27-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) My (...) opengl (...) (don't (...) This is really disappointing. I was having such great luck with things just working on all the systems I've tried at home. Now Todd gets a blank screen when he compiles for redhat and you get the edge lines (...) (25 years ago, 27-Jan-00, to lugnet.cad.dev)
 
  Re: [Fwd: A request for color assistance...]
 
Todd compiled a list of RGB values awhile, ago. I posted them at (URL). Steve (...) (25 years ago, 27-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I didn't compile -- I used the .exe in the zip distribution. (...) I mean c:\mydatfiles. (...) My image doesn't look like your image. See (URL). I am using ldglite0_2.zip. My opengl dlls came from the glutdlls.zip on your Geocities site. (...) (25 years ago, 27-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yeah, at this point I think the problem is not with linking or shared libs, but perhaps a problem between Mesa and your X server. What X server are you using? Is it XFree86 or one of those commercial servers. I seem to recall official redhat (...) (25 years ago, 27-Jan-00, to lugnet.cad.dev)
 
  [Fwd: A request for color assistance...]
 
(...) (25 years ago, 27-Jan-00, to lugnet.cad.dev)
 
  Re: A request for color assistance...
 
(...) I'd ask around in the .cad.dev group -- there are a couple of pretty good lists already for various utilities. A couple that stand out in your list about as being "off" are: - Blue -- LEGO blue is darker, greener, and grayer than 0,0,x - (...) (25 years ago, 27-Jan-00, to lugnet.general, lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) $ make -f makefile.linux gcc -c -g -DUNIX -DUSE_OPENGL ldliteVR_main.c gcc -c -g -DUNIX -DUSE_OPENGL stub.c stub.c: In function `init_zimage': stub.c:1062: warning: comparison of distinct pointer types lacks a cast stub.c: In function (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) OK, I grabbed a new zipfile and tried that. It gacked at me until I did this: $ su # cd /usr/lib ln -s /usr/local/lib/libglut.so.3 ln -s /usr/local/lib/libGLU.so libMesaGLU.so.3 ln -s /usr/local/lib/libGL.so libMesaGL.so.3 exit $ ./ldglite (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) My /usr/local/lib has: libGL.so -> libGL.so.1.2.0 libGLU.so -> libGLU.so.1.2.0 libglut.so -> libglut.so.3.7.0 and as far as I can tell, the symlinks do point to real library files... $ file * libGL.la: English text libGL.so: symbolic link to (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Funny other thing, though: If I go into main.c and just start hacking some of the constants and recompile, I can get it to do things like position the window anywhere I want, or make it any size, or make it come up with any background color (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Whoa -- the ldglite I produced via libtool is an sh wrapper for .libs/ldglite produced by ltmain.sh (part of libtool I guess). That's how it's so small! :) 3k seemed awful small to me too -- almost unbelievable. 20k I could believe easily, 3k (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) and (...) Which windows compiler did you try? VC++ or gcc or the exe in the zip file? (...) Do you mean the /ldraw/model dir or whatever directory the model on the command line is in? eg. c:\mydatfiles in the example below. ldglite (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Actually I'm not quite as impressed as I was a few minutes ago. I checked the size of the executable in the zip file and it's only 81064 bytes. The bloat we saw was the debugging symbols. You can remove them with this. strip ldglite I now (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I had this up and running in a few minutes under Win98. Adequate launching and rendering achieved by dragging files onto the executable (in Explorer). Rendering was definitely slower than LDLite. When looking for subfiles, LDLite will look in (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) ... (...) Quoting the ldglite home page: (...) Which probably isn't the problem, but what the heck. Steve (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: Missing parts of parts?
 
(...) Weird. Works OK in my LEdit. The only suspicious candidates would be the files box4t.dat or box4-1.dat. Make sure both of those files are in your ldraw\p directory. Steve (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
libtool eh? What the heck is that? I seem to have it in /usr/local/bin but "man libtool" turns up nothing. I guess I'll have to read the man pages on gcc and ld to find out more about the shared libs vs static linking switches. Oh well, I was gonna (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Hmmm, perhaps now we're onto something. My executable is only 189110 bytes. Significantly smaller! ;^) I don't think the executable is supposed to be statically linked. I didn't add anything to the makefile to do that. Do you have the .a files (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Weird. It was looking for the object libraries at runtime, yet the filesize was wicked huge. (I wonder what's up with that? It should only be a few Kb in size.) Now I just linked it a different way -- closer to what the Mesa demos do -- and it (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Ah Ha! I guess that proves the problem is with GL. Now how do we fix it... (...) Yeah, I knew that, but I'm too lazy to find my way to the setup page. Then I get the reminder when I go to post. Thanks for the link though. Perhaps you could add (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Hmm, same thing -- blank white window. :-( (...) First, make sure you've got cookies enabled in your browser. Then go to (URL) fill that out as you did before, and before pressing Submit, make sure that the checkbox labeled "Keep my (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I didn't either, until I compiled & installed Mesa. (...) Yup, same here (except Mesa). (...) Whoa, that's interesting... You had trouble linking before making the softlinks?? I don't remember having trouble linking at all -- but I definitely (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
I just thought of another thing to try. In main.c search for #ifdef DRAW_AXIS. Put this right above it. #define DRAW_AXIS 1 This will draw the x,y,z axis in red, green, and blue like in the gif file on the website. That'll show if GL is working. I (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yuk! Your libs and mine are not setup anywhere near the same way. I have NOTHING in /usr/local/lib. All the X stuff is in /usr/X11R6/lib. The Mesalibs were already there when I installed off the Mandrake CD so I left them there, even though (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) $ cd /usr/X11R6/lib $ ls -la *GL* ls: *GL*: No such file or directory $ ls -la *gl* ls: *gl*: No such file or directory Hmm, maybe that's the problem. I didn't think of making the symlinks from there because it stopped complaining at me when I (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
Nutz! You've exhausted all my easy guesses. Now I'll actually have to think about this... Perhaps there's something funny about the Mesa installation. I just went with what installed automatically from the Mandrake CD. However I did have to make (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Pretty sure that's not the problem...because when I run it with the default LDRAW path (or with LDRAWDIR explicitly set to the right location) then it chews away for varying amounts of time depending on which file it's asked to display. And I (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes, I did disable the message. In main.c the printf() in platform_comment() is disabled (probably because it spewed way to much information). I think if you inserted this you'd be happier. if (level == 0) printf("comment %s\n", message); I'm (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Oops, I hit tab key and it posted the message before I was finished. Lets try again. Cool! I found a sucker (er, um, I mean a beta tester). My first guess is it's having trouble finding the LDRAW path. That'll give you a white screen for sure. (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  (canceled)
 
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Cool! I found a sucker (er, um, I mean a beta tester). My first guess is it's having trouble finding the LDRAW path. That'll give you a white screen for sure. I think I included a grey cylinder dat file that doesn't require any other files. If (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: February MOTM Voting online
 
(...) page itself? Look in the "Here's What We're Looking For" section at the end. Chris (25 years ago, 26-Jan-00, to lugnet.cad.dev.org.ldraw)
 
  Re: Primitives to Hi-Res or not...
 
Anders Isaksson wrote... (...) Yes, it has been discussed before ((URL) like the fact that all you need is l3p.exe, i.e. no other files. However, I will reconsider a primitive substitution file when LGEO gets supported. I would guess primitives and (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff  [DAT]
 
(...) Waycool! I'm wicked excited to try out anything LDraw-related for Linux. I almost got it working, but not quite. :-( It seems to be running and thinking real hard, but all it displays is a blank white window. Notes: * System is PII333 / RHL6.1 (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: February MOTM Voting online
 
(...) Visit (URL) and instructions are at the bottom of the page. (sorry I'm too lazy to type them out here) -Tim (URL) timcourtne ICQ: 23951114 (25 years ago, 26-Jan-00, to lugnet.cad.dev.org.ldraw)
 
  Re: February MOTM Voting online
 
(...) How do I submit my models for consideration for the MOTM? -- Jonathan Wilson wilsonj@xoommail.com (URL) (25 years ago, 27-Jan-00, to lugnet.cad.dev.org.ldraw)
 
  ldglite (ldlite for OpenGL and Linux) new stuff
 
Hello beta testers, I put a new version of ldglite on the web. You can find it at (URL) the case sensitive filesystem issues have been resolved. Translucent pieces look kinda translucent. Type 2 lines look good. (well they look good to me anyways) I (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
 
  Re: February MOTM Voting online
 
(...) And Jacob wins the million with all lifelines intact! :) I realized my mistake right after I walked out the door this morning. Thanks for fixing it for me. -Tim (URL) timcourtne ICQ: 23951114 (25 years ago, 25-Jan-00, to lugnet.cad.dev.org.ldraw)
 
  Re: Primitives to Hi-Res or not...
 
Lars C. Hassing skrev i meddelandet <948793526.13392@ns.cci.dk>... (...) What about a more general approach? Read a substitution table from an INI-file when L3P starts, then you don't have to compile new versions, we just have to add a line to the (...) (25 years ago, 25-Jan-00, to lugnet.cad.dev)
 
  Re: February MOTM Voting online
 
Eric and Larry notes that the MOTM page looks a bit old. (...) To me it looked like Tim had forgotten to update the submission information, so I have done that. Play well, Jacob ---...--- -- E-mail: sparre@cats.nbi.dk -- -- Web...: <URL: (URL) > -- (...) (25 years ago, 25-Jan-00, to lugnet.cad.dev.org.ldraw)
 
  Missing parts of parts?
 
When I use certain decorated elements in LEdit, only the bottom, top, and decorated face appear; the others are simply absent. I've noticed this on the LL924 and LL928 bricks, as well as the Classic Space "down arrow" 1x2 brick and the very cool (...) (25 years ago, 25-Jan-00, to lugnet.cad.dev)
 
  Re: Making Ldraw Parts
 
In lugnet.cad.dev.org.ldraw "thomas burger" <tburger666@aol.com> (...) [snip] (...) In lugnet.cad.dev, Tim Courtney replied: (...) [snip] There is something I've written in the past that maybe is worthwhile to include in the parts tutorial: In the (...) (25 years ago, 25-Jan-00, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Primitives to Hi-Res or not...
 
In lugnet.cad.dev, Imre Papp writes: [snip] (...) [snip] One note about those curved tracks: Because of part details, circular primitives can't be used efficiently for modelling curved tracks. I refer to the tapering at both ends and the saw- theeth (...) (25 years ago, 25-Jan-00, to lugnet.cad.dev)


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