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 CAD / Development / 3834
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Subject: 
Re: ldglite (ldlite for OpenGL and Linux) new stuff
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 31 Jan 2000 20:33:06 GMT
Viewed: 
2179 times
  
In lugnet.cad.dev, Steve Bliss writes:
[snip]
So it looks like we've got the same files.  Argh.  I'll try moving my glut • files
to Windows.  ...  Nope, no difference.

Rats, I did some reading this weekend and discovered the glPolygonOffset()
function I used to highlight the lines was added in gl version 1.1.  I was
really hoping this was the problem.  Oh well, I know another way,  I just
have to do it manually so it'll make the program slower.  Of course I was
gonna have to calculate the normals eventually anyways to get lighting to
work correctly, so no big loss there.

Meanwhile I'm having a heck of a time getting a statically linked linux
version built for Todd.  I made static versions of the Mesa libs, but now
the linker wants a static version of glut as well.  Anybody know how to
link with a mix of static and shared libs in linux?  I vaguely remember doing
it via partial linking or some such method once upon a time in HPUX...


Interestingly, I've also got the following file:

V128IIGL.DLL    E:\WIN98\SYSTEM

which I assume is an driver/interface for my video card.

That's what I'd assume as well.  Don't know what the gl is for, is it a
3dfx card or some such beast?

Don



Message has 1 Reply:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Bummer. (...) STB Velocity 400. I should know the chipset, but I don't. Steve (25 years ago, 2-Feb-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I get: glut.dll C:\Apps\ldraw\ldglite 154624 bytes Dec/11/1997 glut32.dll C:\Apps\ldraw\ldglite 154624 bytes Dec/11/1997 GLU32.DLL E:\WIN98\SYSTEM 140224 bytes May/11/1998 OPENGL32.DLL E:\WIN98\SYSTEM 753808 bytes May/11/1998 So it looks like (...) (25 years ago, 31-Jan-00, to lugnet.cad.dev)

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