Subject:
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Re: ldglite (ldlite for OpenGL and Linux) new stuff
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 31 Jan 2000 20:33:06 GMT
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Viewed:
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2179 times
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In lugnet.cad.dev, Steve Bliss writes:
> [snip]
> So it looks like we've got the same files. Argh. I'll try moving my glut files
> to Windows. ... Nope, no difference.
Rats, I did some reading this weekend and discovered the glPolygonOffset()
function I used to highlight the lines was added in gl version 1.1. I was
really hoping this was the problem. Oh well, I know another way, I just
have to do it manually so it'll make the program slower. Of course I was
gonna have to calculate the normals eventually anyways to get lighting to
work correctly, so no big loss there.
Meanwhile I'm having a heck of a time getting a statically linked linux
version built for Todd. I made static versions of the Mesa libs, but now
the linker wants a static version of glut as well. Anybody know how to
link with a mix of static and shared libs in linux? I vaguely remember doing
it via partial linking or some such method once upon a time in HPUX...
>
> Interestingly, I've also got the following file:
>
> V128IIGL.DLL E:\WIN98\SYSTEM
>
> which I assume is an driver/interface for my video card.
That's what I'd assume as well. Don't know what the gl is for, is it a
3dfx card or some such beast?
Don
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Message has 1 Reply:
Message is in Reply To:
| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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| (...) I get: glut.dll C:\Apps\ldraw\ldglite 154624 bytes Dec/11/1997 glut32.dll C:\Apps\ldraw\ldglite 154624 bytes Dec/11/1997 GLU32.DLL E:\WIN98\SYSTEM 140224 bytes May/11/1998 OPENGL32.DLL E:\WIN98\SYSTEM 753808 bytes May/11/1998 So it looks like (...) (25 years ago, 31-Jan-00, to lugnet.cad.dev)
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