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Subject: 
Re: ldglite (ldlite for OpenGL and Linux) new stuff
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 3 Feb 2000 13:54:33 GMT
Viewed: 
3149 times
  
"Don Heyse" <dheyse@hotmail.spam.go.away.com> writes:

tools they already know how to use.  Also we never lose compatiblitly with
LEDIT (which I still like best, although I could be convinced to switch).

Yes, I totally agree with you.  I think that once you bother to learn
the LEdit keycodes, it is much quicker to use than a "point and click"
CAD system.  I think that any new LDraw-based CAD system should also
imlement the LEdit kecodes for the benefit of experienced users.
(Otherwise I would never switch myself! :-)

Fredrik



Message has 1 Reply:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes! Yes! Yes! Although not surprising coming from another EMACS user. It's amazing how hard it is to convince people that you can get things done so much faster if your fingers never leave the keyboard. Unfortunately it requires training to (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) What about the parts libraries used by the Ray tracing folks? Or is a totally new format in order? Either way I think the right thing to do is start with some utilities that convert the LDRAW formatted parts to whatever form we want to use. (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)

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