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Subject: 
Re: ldglite (ldlite for OpenGL and Linux) new stuff
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 27 Jan 2000 17:04:11 GMT
Viewed: 
1071 times
  
In lugnet.cad.dev, Steve Bliss writes:
In lugnet.cad.dev, Don Heyse wrote:
In lugnet.cad.dev, Steve Bliss writes:
[snip]
Looks like an excessive number of edge-lines are getting over-written by the
surface-fills.

Try M6020.DAT from the zip file.  Does it render the same as the picture on
the web page?  Are you using ldglite0_2.zip?  Where did your opengl dlls
come from?

My image doesn't look like your image.  See
<http://www.geocities.com/partsref/image1.gif>.  I am using ldglite0_2.zip. • My
opengl dlls came from the glutdlls.zip on your Geocities site.  Assuming • opengl
dlls are included in GLUT.  Otherwise, I don't know where they came from • (don't
you hate those ignorant Windows users?)

This is really disappointing.  I was having such great luck with things just
working on all the systems I've tried at home.  Now Todd gets a blank screen
when he compiles for redhat and you get the edge lines mangled.  Can you do
a find files for *gl*.dll and see what pops up?  I get this:

glut.dll        C:\WINDOWS         154264 bytes  12/11/97
glut32.dll      C:\WINDOWS         154624 bytes  12/11/97
Glu32.dll       C:\WINDOWS\SYSTEM  140224 bytes  5/11/98
Opengl32.dll    C:\WINDOWS\SYSTEM  753808 bytes  5/11/98

I suspect the problem here may be different versions of the Opengl32.dll
If I remember correctly the polygonOffset function I used to push the lines
forward in the zbuffer mentioned something about different implementations.

This is a request for an extension: if there's no GUI control, it would be • good
to have a command-line option to turn on shading.  Something like -FH (for
highlight - -FS is already taken).

Sure,  I'll add it to my TODO list on the web page. :)

Hey!  I *know* what that means!


Hee, hee, I know what you mean. :^)  But seriously, I am actually working
my way down the list.  If you look at it I've gotten a few marked as DONE
(albeit in a quick 'n dirty way) since version 0_1.

Don



Message has 1 Reply:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I get: glut.dll C:\Apps\ldraw\ldglite 154624 bytes Dec/11/1997 glut32.dll C:\Apps\ldraw\ldglite 154624 bytes Dec/11/1997 GLU32.DLL E:\WIN98\SYSTEM 140224 bytes May/11/1998 OPENGL32.DLL E:\WIN98\SYSTEM 753808 bytes May/11/1998 So it looks like (...) (25 years ago, 31-Jan-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I didn't compile -- I used the .exe in the zip distribution. (...) I mean c:\mydatfiles. (...) My image doesn't look like your image. See (URL). I am using ldglite0_2.zip. My opengl dlls came from the glutdlls.zip on your Geocities site. (...) (25 years ago, 27-Jan-00, to lugnet.cad.dev)

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