Subject:
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Re: ldglite (ldlite for OpenGL and Linux) new stuff
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 27 Jan 2000 15:23:48 GMT
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Viewed:
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1030 times
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In lugnet.cad.dev, Don Heyse wrote:
> In lugnet.cad.dev, Steve Bliss writes:
> > In lugnet.cad.dev, Don Heyse wrote:
> >
> > > Hello beta testers,
> > >
> > > I put a new version of ldglite on the web. You can find it at
> > > http://www.geocities.com/SiliconValley/File/8624/
> >
> > [snip]
> >
> > I had this up and running in a few minutes under Win98. Adequate launching and
> > rendering achieved by dragging files onto the executable (in Explorer).
> >
> > Rendering was definitely slower than LDLite.
>
> Which windows compiler did you try? VC++ or gcc or the exe in the zip file?
I didn't compile -- I used the .exe in the zip distribution.
> > When looking for subfiles, LDLite will look in the model file's directory.
> > LDGLite doesn't seem to do this. Launching from the command prompt, cd'ed to
> > the model directory sidestepped this problem.
>
> Do you mean the /ldraw/model dir or whatever directory the model on the
> command line is in? eg. c:\mydatfiles in the example below.
>
> ldglite c:\mydatfiles\somefile.dat
I mean c:\mydatfiles.
> > Looks like an excessive number of edge-lines are getting over-written by the
> > surface-fills.
>
> Try M6020.DAT from the zip file. Does it render the same as the picture on
> the web page? Are you using ldglite0_2.zip? Where did your opengl dlls
> come from?
My image doesn't look like your image. See
<http://www.geocities.com/partsref/image1.gif>. I am using ldglite0_2.zip. My
opengl dlls came from the glutdlls.zip on your Geocities site. Assuming opengl
dlls are included in GLUT. Otherwise, I don't know where they came from (don't
you hate those ignorant Windows users?)
> > This is a request for an extension: if there's no GUI control, it would be good
> > to have a command-line option to turn on shading. Something like -FH (for
> > highlight - -FS is already taken).
>
> Sure, I'll add it to my TODO list on the web page. :)
Hey! I *know* what that means!
Steve
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Message has 1 Reply: | | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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| (...) My (...) opengl (...) (don't (...) This is really disappointing. I was having such great luck with things just working on all the systems I've tried at home. Now Todd gets a blank screen when he compiles for redhat and you get the edge lines (...) (25 years ago, 27-Jan-00, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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| (...) and (...) Which windows compiler did you try? VC++ or gcc or the exe in the zip file? (...) Do you mean the /ldraw/model dir or whatever directory the model on the command line is in? eg. c:\mydatfiles in the example below. ldglite (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
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