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Subject: 
Re: ldglite (ldlite for OpenGL and Linux) new stuff
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 27 Jan 2000 15:23:48 GMT
Viewed: 
1030 times
  
In lugnet.cad.dev, Don Heyse wrote:

In lugnet.cad.dev, Steve Bliss writes:
In lugnet.cad.dev, Don Heyse wrote:

Hello beta testers,

I put a new version of ldglite on the web.  You can find it at
http://www.geocities.com/SiliconValley/File/8624/

[snip]

I had this up and running in a few minutes under Win98.  Adequate launching • and
rendering achieved by dragging files onto the executable (in Explorer).

Rendering was definitely slower than LDLite.

Which windows compiler did you try?  VC++ or gcc or the exe in the zip file?

I didn't compile -- I used the .exe in the zip distribution.

When looking for subfiles, LDLite will look in the model file's directory.
LDGLite doesn't seem to do this.  Launching from the command prompt, cd'ed to
the model directory sidestepped this problem.

Do you mean the /ldraw/model dir or whatever directory the model on the
command line is in?  eg.  c:\mydatfiles in the example below.

ldglite c:\mydatfiles\somefile.dat

I mean c:\mydatfiles.

Looks like an excessive number of edge-lines are getting over-written by the
surface-fills.

Try M6020.DAT from the zip file.  Does it render the same as the picture on
the web page?  Are you using ldglite0_2.zip?  Where did your opengl dlls
come from?

My image doesn't look like your image.  See
<http://www.geocities.com/partsref/image1.gif>.  I am using ldglite0_2.zip.  My
opengl dlls came from the glutdlls.zip on your Geocities site.  Assuming opengl
dlls are included in GLUT.  Otherwise, I don't know where they came from (don't
you hate those ignorant Windows users?)

This is a request for an extension: if there's no GUI control, it would be • good
to have a command-line option to turn on shading.  Something like -FH (for
highlight - -FS is already taken).

Sure,  I'll add it to my TODO list on the web page. :)

Hey!  I *know* what that means!

Steve



Message has 1 Reply:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) My (...) opengl (...) (don't (...) This is really disappointing. I was having such great luck with things just working on all the systems I've tried at home. Now Todd gets a blank screen when he compiles for redhat and you get the edge lines (...) (25 years ago, 27-Jan-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) and (...) Which windows compiler did you try? VC++ or gcc or the exe in the zip file? (...) Do you mean the /ldraw/model dir or whatever directory the model on the command line is in? eg. c:\mydatfiles in the example below. ldglite (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)

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