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Subject: 
Re: ldglite (ldlite for OpenGL and Linux) new stuff
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 27 Jan 2000 15:23:48 GMT
Viewed: 
3115 times
  
In lugnet.cad.dev, Don Heyse wrote:

> In lugnet.cad.dev, Steve Bliss writes:
> > In lugnet.cad.dev, Don Heyse wrote:
> > 
> > > Hello beta testers,
> > > 
> > > I put a new version of ldglite on the web.  You can find it at
> > > http://www.geocities.com/SiliconValley/File/8624/
> > 
> > [snip]
> > 
> > I had this up and running in a few minutes under Win98.  Adequate launching • and
> > rendering achieved by dragging files onto the executable (in Explorer).
> > 
> > Rendering was definitely slower than LDLite.
> 
> Which windows compiler did you try?  VC++ or gcc or the exe in the zip file?

I didn't compile -- I used the .exe in the zip distribution.

> > When looking for subfiles, LDLite will look in the model file's directory.
> > LDGLite doesn't seem to do this.  Launching from the command prompt, cd'ed to
> > the model directory sidestepped this problem.
> 
> Do you mean the /ldraw/model dir or whatever directory the model on the
> command line is in?  eg.  c:\mydatfiles in the example below.
> 
>  ldglite c:\mydatfiles\somefile.dat

I mean c:\mydatfiles.

> > Looks like an excessive number of edge-lines are getting over-written by the
> > surface-fills.
> 
> Try M6020.DAT from the zip file.  Does it render the same as the picture on
> the web page?  Are you using ldglite0_2.zip?  Where did your opengl dlls
> come from?

My image doesn't look like your image.  See
<http://www.geocities.com/partsref/image1.gif>.  I am using ldglite0_2.zip.  My
opengl dlls came from the glutdlls.zip on your Geocities site.  Assuming opengl
dlls are included in GLUT.  Otherwise, I don't know where they came from (don't
you hate those ignorant Windows users?)

> > This is a request for an extension: if there's no GUI control, it would be • good
> > to have a command-line option to turn on shading.  Something like -FH (for
> > highlight - -FS is already taken).
> 
> Sure,  I'll add it to my TODO list on the web page. :)

Hey!  I *know* what that means!

Steve



Message has 1 Reply:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) My (...) opengl (...) (don't (...) This is really disappointing. I was having such great luck with things just working on all the systems I've tried at home. Now Todd gets a blank screen when he compiles for redhat and you get the edge lines (...) (27 years ago, 27-Jan-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) and (...) Which windows compiler did you try? VC++ or gcc or the exe in the zip file? (...) Do you mean the /ldraw/model dir or whatever directory the model on the command line is in? eg. c:\mydatfiles in the example below. ldglite (...) (27 years ago, 26-Jan-00, to lugnet.cad.dev)

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