Subject:
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Re: ldglite (ldlite for OpenGL and Linux) new stuff
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 3 Feb 2000 14:50:46 GMT
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Viewed:
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3043 times
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"Don Heyse" <dheyse@hotmail.spam.go.away.com> writes:
> A feature I already started adding to ldglite is to take ldraw
> commands from stdin if no filename is present on the commandline.
> I think this lends itself better to external control than polling a
> file.
But the important thing is probably that the renderer must be able to
save existing data structures (parts and primitives) so that it can
quickly display an updated version of the DAT file without reloading
them.
I would like to have even more external control. I would like to be
able give the renderer commands like "\(add\|remove\) these parts and
rerender only what is necessary". Would something like that take much
effort to implement?
I would like to use a feature like that with Emacs, so that I can see
the changes done in "real time" in the renderer. (Communicating over
X may be the right thing, but I'm not really familiar with this.)
Fredrik
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Message has 1 Reply: | | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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| (...) I was planning to make a display list for each part brought in from the PARTS directory. Right now I think the files are cached, so they're only read once, but they're still reparsed every time the same piece is used. This seems like a perfect (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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| (...) A feature I already started adding to ldglite is to take ldraw commands from stdin if no filename is present on the commandline. I think this lends itself better to external control than polling a file. This is of course based on my completely (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
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