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 CAD / Development / 3871
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Subject: 
Re: ldglite (ldlite for OpenGL and Linux) new stuff
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 3 Feb 2000 13:38:10 GMT
Viewed: 
3035 times
  
In lugnet.cad.dev, Leonardo Zide writes:
Don Heyse wrote:

Now you're onto something.  I started with ldlite because the source was
in C/C++ and was available, and I'm way to lazy to start from scratch.
I also love the way it hooks into Netscape and I'm hoping to control it
from Emacs someday.  However LeoCAD will probably always have a speed
advantage due to the reformatted parts library.

I believe that all new computers have 3D cards and the current format
of the library is very easy to use but it's not good for hardware
acceleration.

What about the parts libraries used by the Ray tracing folks?  Or is a
totally new format in order?  Either way I think the right thing to do is
start with some utilities that convert the LDRAW formatted parts to whatever
form we want to use.  That way the parts authors can continue with the
tools they already know how to use.  Also we never lose compatiblitly with
LEDIT (which I still like best, although I could be convinced to switch).

Are you ready to open up the source to LeoCAD (or even the parts library
file format).  If so, I might be able to contribute.

Hmm... :pserver:guest@gerf.org:/usr/cvsroot, pw = guest. :)

Is that source?  Imagine my embarrasment...  :) Where'd that come from?
OK, I've got myself a copy of WinCvs, so is there an easy way to grab the
whole thing?  Or better yet, what's the best way to access a CVS server
from linux?  I've been doing time in Windows for too long.

Don



Message has 2 Replies:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes, I totally agree with you. I think that once you bother to learn the LEdit keycodes, it is much quicker to use than a "point and click" CAD system. I think that any new LDraw-based CAD system should also imlement the LEdit kecodes for the (...) (24 years ago, 3-Feb-00, to lugnet.cad.dev)
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) You can keep compatibility with the POV libraries but each one (LGEO, L3P and Anton Rave's (?)) use a different coordinate system. LeoCAD uses the parts from LGEO first and then if something is missing, it creates the parts using its own (...) (24 years ago, 3-Feb-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I believe that all new computers have 3D cards and the current format of the library is very easy to use but it's not good for hardware acceleration. (...) Hmm... :pserver:guest@gerf....r/cvsroot, pw = guest. :) Leonardo (24 years ago, 3-Feb-00, to lugnet.cad.dev)

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