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 CAD / Development / 3814
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Subject: 
Re: ldglite (ldlite for OpenGL and Linux) new stuff
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 28 Jan 2000 12:40:45 GMT
Viewed: 
2216 times
  
Todd Lehman wrote:

Hmm, just noticed something else.  Your filenames for Mesa say libMesaGL*
instead of libGL*.  I don't think that's a problem, but it might be a clue.
According to the VERSIONS file in the Mesa 3.1 tarball[1], the library names
were changed from libMesaGL* to libGL* in 3.1 beta 3 on 17 Sep 1999.  So,
because your version numbers says 3.1 but your file says libMesaGL*, it means
you may have an early beta version of 3.1.  Is it possible that the API has
changed since your version of 3.1 and the final one, or that your code
somehow takes advantage of some strange bug somehow in an older versoin of
Mesa?  On my system, when I change the glClearColor() call in main.c to this:

  The Mesa beta versions were known to be buggy, and the API hasn't
changed but I heard that version 3.1 is not binary compatible with 3.0,
I don't think this should affect you since you're compiling the file
yourself.

  I'll try to compile and run ldglite later and tell you if it works on
my Linux system.

Leonardo



Message has 1 Reply:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Hey, that would be great! But before you compile it, I think I have a fix for the empty window problem Todd's been seeing. If you find the line with gluPerspective() in main.c, change the -500.0 to 1000.0. Apparently it's clipping EVERYTHING (...) (24 years ago, 1-Feb-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Hmm, just noticed something else. Your filenames for Mesa say libMesaGL* instead of libGL*. I don't think that's a problem, but it might be a clue. According to the VERSIONS file in the Mesa 3.1 tarball[1], the library names were changed from (...) (24 years ago, 28-Jan-00, to lugnet.cad.dev)

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